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Joined: Jul 2014
Noaloha Offline OP
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If I wanted my mod to remove the experience points mechanic (ie. gaining 1000 XP for killing an enemy), could anyone think of a way to achieve this? If it's not possible, can anyone think of a way to at least remove the automatic pop-up text which notifies the player?

My scenario is far too short and compact to make use of a meaningful character stat/ability progression, there'll be no level ups. I'd much rather the whole "You gained X Experience Points!" wasn't there; it doesn't suit the story/mood that I'm going for.


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stranger
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I'll search for a script command, but most likely the exp notification is hard-coded in to the engine itself.

Maybe you can try to set the exp given by mobs to 0.

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apprentice
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Experience is determined by the "gain" field in characters.txt and scaled by act part.

Try changing:
data "Gain" "5"

to

data "Gain" "None"

for enemies you don't want to give experience. Note that a gain of 0 is different than a gain of None.

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addict
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So that's what the Gain part of the Character.txt does. I had been wondering where the Exp for enemies were set.

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Noaloha Offline OP
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Oh sweet, so that's what Gain is. I was under the impression it determined how a characters stats increased on level up or something. I can't test right now, but that sounds like it should work. Thanks. smile


Escape From Smalcatraz: Steam/Nexus. Forum thread.
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Noaloha Offline OP
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Just a follow-up on this, it worked perfectly. No pop-ups, no notifications in textbox.

Cheers!


Escape From Smalcatraz: Steam/Nexus. Forum thread.

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