- Saving for both:
So this is just a suggestion and can save a lot of hate if implemented (if it even can).
Everyone in the game (on the main campaign) should be able to save the progress locally on their computer to at least have a backup save in case a corruption happens. So any of the two should be able to host the progress at any given time.

- Lag can make you multi-click:
So this isn't an issue right? Kind of, it would seem that lag gives you the chance to multiple times click one something or someone. For example, when I and my brother was playing across the Internet it lagged for a moment while I tried to do a conversation with a rat. The log (chat entry) actually had multiple rows of the same conversation and I couldn't end the conversation (or even do anything for that matter). You are stuck there seeing the "End conversation" link but nothing happens. Note: It happens once or twice, not always !

- Resistance AI bug:
The enemy AI doesn't seem to understand that the element that can heal them. The Enemy AI avoids it as it was dangerous.
Example -- Spiders gets healed by poison but avoid poison environments.


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