Here is the list of other changes:
Introduced UI scaling
Fixed translations of the journal, level names and secrets
Fix for corrupted packed files
Fixed the modding menu
Fixed Henchman XP issue when hiring
Fixed status icons being empty when a character is charmed
Fixed issues when characters stopped following each other
Fixed crash when closing trade before icons are loaded
Fixed invulnerable status of death knights being reapplied after save/load
Minimap moved back to top layer
Fixed rare crash when resurrecting
Fixed Henchmen changing visual after save/load
Fixed race condition with cooperative dialogs
Improved memory footprint on win32
Fixed enemy portrait targeting with special arrows
Editor fixes
AI grid generation fix
It's now easier to add new scripts
Fixed a number of crashes
Improved error reporting when there's an issue with file copying
Remove Perforce status icons if you don't have perforce
Have fun!
Another patch, another round of modding changes. Those top three Editor fixes look like they might be nice (especially the AI grid fix).
Edit:
Finally, they have fixed the Steam Workshop download location issue (or more specifically, the Mods menu now moves them correctly). Is anyone able to tell whether they have fixed the lack-of-updating issue with the Workshop as well?
The .charScripts and .itemScripts made in the Script Editor are now made in the correct location (Public/(Mod Name)/Scripts/ folder, although they still need to be imported as a resource to actually be used by the templates.