Larian Banner: Baldur's Gate Patch 9
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#539659 08/08/14 12:35 PM
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Rhidian Offline OP
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Originally Posted by Lar_q

Here is the list of other changes:

Introduced UI scaling
Fixed translations of the journal, level names and secrets
Fix for corrupted packed files
Fixed the modding menu
Fixed Henchman XP issue when hiring
Fixed status icons being empty when a character is charmed
Fixed issues when characters stopped following each other
Fixed crash when closing trade before icons are loaded
Fixed invulnerable status of death knights being reapplied after save/load
Minimap moved back to top layer
Fixed rare crash when resurrecting
Fixed Henchmen changing visual after save/load
Fixed race condition with cooperative dialogs
Improved memory footprint on win32
Fixed enemy portrait targeting with special arrows

Editor fixes

AI grid generation fix
It's now easier to add new scripts
Fixed a number of crashes
Improved error reporting when there's an issue with file copying
Remove Perforce status icons if you don't have perforce

Have fun!



Another patch, another round of modding changes. Those top three Editor fixes look like they might be nice (especially the AI grid fix).

Edit:
Finally, they have fixed the Steam Workshop download location issue (or more specifically, the Mods menu now moves them correctly). Is anyone able to tell whether they have fixed the lack-of-updating issue with the Workshop as well?

The .charScripts and .itemScripts made in the Script Editor are now made in the correct location (Public/(Mod Name)/Scripts/ folder, although they still need to be imported as a resource to actually be used by the templates.

Last edited by Rhidian; 08/08/14 12:43 PM.
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I'm not at my comp or I'd check. Did they fix the terrain painting crash?

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Um.. is anyone seeing any weird behaviour with their modules since the update? I think I am..? I need to investigate more, but upon loading my new story campaign into the main game engine, I'm seeing allocated skills showing up all wacky (Rage skilling functioning like the spinny AOE attack, for example) and crafting recipes not processing (sinew + sinew doesn't make bowstring) and a puzzle trap that's supposed to shoot fireballs now shoots frozen puddles.

I can't say 100% that it's related to the update but, at this point, it sure seems like it. Could be that the timing of my game suddenly screwing up is nothing more than an unfortunate coincidence of course.


EDIT: I've just tested the sinew thing in the editor. No craft. I don't think it's connected to an increased crafting level for the combination or anything as I'm not getting the 'crafting too low' notification. Very strange that a crafting recipe would just suddenly stop working. If anyone has the chance to, would you mind quickly testing the sinew thing to see if it's just me?

Last edited by Noaloha; 08/08/14 07:19 PM.

Escape From Smalcatraz: Steam/Nexus. Forum thread.
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Mine won't even load in the editor after the patch.
12:15:57 PM: Error - Billboard created which has wrong or no material f5a09eff-2726-4fe6-b2f2-c788a6ef4021
12:15:57 PM: Error - ParticleSystem created which has wrong or no material 88705c36-64f0-4901-acbb-cdae2505900d

Module seems to load but the level doesn't appear in the list to choose.

Last edited by SniperHF; 08/08/14 07:21 PM.

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