In general, what are the steps necessary to add a merchant to the main campaign?
My understanding has been that the merchant:
1) Must be Global
2) Be added to the trader list (or have methods necessary for dialog)
3) Have a dialog
4) Have an inventory with which trade can occur
In actuality, I am trying to create a merchant that can be summoned via a Skill, but my attempts so far at adding dialog have not been successful.
![[Linked Image]](http://i.imgur.com/kcXqsXz.jpg)
I can summon the character, but I'm not sure how to get the dialog working.
INIT
Trader(CHARACTER_Twilight_Merchant_001);
DB_Dialogs(CHARACTER_Twilight_Merchant_001,"TwilightMerchant");
That is the contents of my custom Story file so far. "TwilightMerchant" should supposedly be referring to my mod's TwilightMerchant.lsx
My dialog file only consists of a Greeting and Leave node.
Any thoughts?