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#542997 13/08/14 12:27 PM
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Thoro Offline OP
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When a character receives damages/heals, it shows up in different colors above their head indicating the type (fire, water, etc).
Is there any way to add icons secondary to that text?
Or more simple, just put the type in brackets behind the number?
This would be a great addition for colorblind people.

Thoro #544331 16/08/14 10:31 AM
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Nothing? Nobody has any idea where the damage output is done and we could manipulate it?

Thoro #544352 16/08/14 10:47 AM
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I couldn't find anywhere where it takes those numbers nor colors, not even the formating of the text from

Only thing I did find was

Divinity - Unpacked Latest\Public\Main\Stats\Generated\Structure\Base\valuelist.txt

But I doubt you can just change those generated variables without breaking the entire game... so I have no idea wink

Thoro #544444 16/08/14 02:44 PM
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Isn't it possible to insert a new script or modify an existing one that does something like that?
The commands I am thinking about are:
OnDamage (DAMAGE:type, FLOAT:percentage, CHARACTER:source, ITEM:source)
IsEqual (OBJECT variable, OBJECT variable)
DisplayCombatInfoText (CHARACTER|ITEM target, FIXEDSTRING text, FLOAT timeInSeconds)


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