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addict
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OP
addict
Joined: Mar 2003
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And so does this guy at GamespotTo put it mildly, an odd point of view and certainly not one I share.
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veteran
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veteran
Joined: Mar 2003
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I agree; it's an rather odd point of view.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Sep 2003
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Adventure games usually have a good storyline, but for the most part they focus on puzzles. Games like Myst, The Longest Journey, and Grim Fandango offer numerous challenging puzzles within a narrative structure, much like an RPG. In fact, they are very similar genres, since neither involves much twitch gameplay. If you added some statistics-based combat to Grim Fandango and the "leveling-up" inherent in those sorts of combat systems, then you would essentially have an RPG. But by leaving out that element, the game designers had more time to spend on creating devious and clever puzzles, which no RPG can compete with. Creative puzzles are usually the worst feature of the standard RPG. Fetch quests and key quests have become pathetically ubiquitous. If I want to fetch and deliver, I can do chores for my family, and I bet they'd appreciate it more than the generic citizens of Morrowind. Mildly speaking, I found some pretty hard puzzles to figure in many RPGS. Perhaps he sould do chores for his family. Was that mild enough or should I edit my post? <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />
You can have my absence of faith you can have my everything...
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veteran
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Joined: Mar 2003
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The problem with the strategic decisions required in most RPGs is that they are made blindly. For example, your character must decide whether or not to specialize in swords or axes, but there is just no way of knowing at the outset of the game which skill set will be more effective, fun, or compatible with your play style. Perhaps a very powerful sword will be found later on in the game, but how are you to know? Perhaps your character is better suited to axes, but how are you to know? Only after you have played through the entire game can you truly understand the ramifications of all your decisions. I find that not knowing the 'best' weapon to have is part of the strategic start of the game. After you have played a few RPGs you know that the sword will be the more available weapon, If I choose a player class that is better with the axe than I am following my 'play style' and if I do find a powerful wsord later in the game, well caching money in my pocket. Only when the game is over are you prepared to play it from a strategic perspective. Picking swords or axes is not strategy; it's gambling. If you want to gamble, the best games for you are seven stud or Texas Hold 'Em. or go to a casino.
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addict
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addict
Joined: Mar 2003
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Well, that's amusing.
Strategy? Why bother playing strategy games? Man, go out and, oh, apply for being a commander of some army or the other. Better yet, run a campaign for the next election!
Puzzle? What are you doing here? Why play adventure games? Go study rocket science! Now that will challenge your mental faculties, surely!
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veteran
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veteran
Joined: Jun 2003
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apparently cassey wills, the author likes his RPGs but for different reasons. & he has, i admit, very generic view on how RPGs supposed to be after all these years. well, that's his vision, albeit a tad cross-eyed to me.
seeing your character progress from a zero to a hero is indeed RPG element. but sadly(at least to me) the author seems to emphasise on hack & slash element, which is more strategy than RPG so .... . <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />
oh hell the mootiness of it all! <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
![[Linked Image from i3.photobucket.com]](https://i3.photobucket.com/albums/y72/tingtongtiaw/jang_sig.png) ......a gift from LaFille......
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veteran
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veteran
Joined: Mar 2003
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I like Divine Divinity! 'Nuf said on this topic form me.
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old hand
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old hand
Joined: Nov 2003
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He's a bizarre fellow, with a twisted, almost self-contradictory opinion about games in general. Look at the games he lists as favs and you can see the angles an arcade and platform gamer with ONE saving grace that he likes System Shock 2. All that means is that he's just not into the kind of games we like so his opinion is really only a matter of taste, but he tried to back up his dislike of the genre with poorly thought out ideas.
"Well, if depth of story is important to you, then why not pick up a good book? The only advantage the RPG has in terms of story is the illusion of player participation. You feel as though somehow your decisions are making a difference and in some meaningful way affecting the storyline."
That can be applied to any game or any genre.
Games are not real Mr. Casey, when you're playing your Mario games you're not actually Mario jumping about and collecting your coins!! It's just a game, you either like it or don't. I don't like Real time strategy games. Should they be abolished? Should every game incorporate real time elements to make them all a better whole?
Basically what he's trying to say is from now on only create his type of game like Mario etc. but chuck in a bit of 'rgp' so make Mario jump higher or run faster when he gets more coins. If you want story read a book instead. What a load of tosh.
The main problem with people who write for magazines or websites is they seem to be of the opinion that if you have 'hit points'and you can raise them through the game then it's suddenly an RPG!! Most people think Diablo is an RPG but it's nothing of the sort in my eyes. But that's really the only niche it can fit into. Your character is not created, just chosen, and he/she has no personality what so ever.
The huge amount of people who play the online rpgs can't be wrong can they? Or should we call be dancing together on line with Dance Dance Revolution or jumping on turtles in Mario with 20 other humans?
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veteran
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Joined: Mar 2003
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I don't think I'm right, but I had a feeling as if the writer of this opinion only knew console RPGs.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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enthusiast
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enthusiast
Joined: Mar 2004
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Woah that bloke has lost it. He's got know idea about RPG's because by the sounds of it he has never played one! Good RPG's (and i stress the good bit) have strategy dialed, puzzles challenging (well, some) and story better than any other genre. Storyline is the main reason people buy RPG's because they have to have a good one so it feels like you are playing the 'role' of someone, hence role playing game. What an idiot.
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veteran
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Joined: Jun 2003
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OI!!! <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" /> don't ever call anyone an idiot! not in this forum! <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" />
so what if he's wrong? he only tells it as how he knows it. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
but on the other hand, since the dude is never a forum member, ...... <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> feel free to do whatever then. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Last edited by janggut; 09/03/04 07:14 AM.
![[Linked Image from i3.photobucket.com]](https://i3.photobucket.com/albums/y72/tingtongtiaw/jang_sig.png) ......a gift from LaFille......
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old hand
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old hand
Joined: Feb 2004
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that guy is a tard....seriously.......it's hard to believe that guy is being serious......i know that he's just stating his opinion..but that's tarded......
Rice or Roni Crew
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old hand
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old hand
Joined: Jun 2003
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Luckily, being stupid doesn't hurt <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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old hand
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old hand
Joined: Feb 2004
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being stupid against wrong people does....
Rice or Roni Crew
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