Larian Banner: Baldur's Gate Patch 9
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Joined: Jul 2014
Noaloha Offline OP
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Just so I know where I stand on this,

When Larian release a new version update (as they just have) what is the situation regarding updating/republishing mods? Is it always required, sometimes required, never required? Always a good idea regardless just to be safe, or completely pointless?

This new update mentions a fix to the crafting/recipe issue that was breaking some players' skulls/bones/sinew combinations (super relevant to me if you've been following my mod's woes), not to mention several 'deep' adjustments to gameplay and AI.

What's the intelligent, informed consensus here?

Last edited by Noaloha; 21/08/14 04:32 PM.

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My two cents:
Mods that don't depend on Main don't have to be republished, as major engine changes are really unlikely at this stage and the mod itself doesn't really contain anything that should be replaced after a patch; stuff like AI updates should be working in the mod without any changes.

For mods that depend on Main:
  • Assets (models, textures, sounds) being changed or added: this won't affect anything as they are referenced by GUID, so they should work normally after the change
  • Assets (models, textures, sounds) being removed (unlikely); it'll require manual fixing of the mod so a simple republish is ineffective
  • Materials (unlikely): the only change that may be painful is parameters being removed/added; if this happens you'll need to update all your material parameters anyway so a simple republish is useless
  • GUI changes: The GUI isn't really moddable right now so this should not be an issue
  • Localization: Localized texts for mods are in their own package, so loca changes should not affect mods (unless they reference strings from the main mod)
  • Scripts: Depends on what is changed by the patch; since you have to build the scripts and package the built scripts in the mod, and the built script seems to reference / include a lot of the original (Main module) scripts, I'd say doing a rebuild won't hurt, not sure if this is necessary though.
  • Stats: If you copied stat files from the Main mod (bad!) then these won't really affect you; if you didn't (good!), and only added your own recipes/stats to the files, anything that changes in the Main mod will affect yours. The situation is the same as for the previous items: things that break in Main will break in your mod even without a republish, and the same applies for fixes.
  • Level changes: I'd say the biggest risk here is Globals being removed or renamed, so scripts in the mod will break. Not really sure how this will affect things; maybe it only breaks that one script, maybe the mod won't even load.



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Noaloha Offline OP
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Much obliged to you for your input Norbyte, thanks. smile


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