patch 1.0.130 yesterday
mentioned nothing about 'resistance caps'
patch 1.0.132 today
"Changes to resistance cap that were supposed to be in the patch but did not make it in"
80% cap is normally generous and fine
when a game is fully balanced for it...
this game is not balanced for such a cap at this time.
this affects gameplay FAR more than just resistances...
and to truly change resistances at this time,
requires a VAST rebalance of ALL game skills,
traits, resources, recipes, spells, combat, etc.
though ALL levels up till character level cap.
example:
* lvl 20 shield = 35%
* shield specialist skill lvl 3 adds 30% = 65%
* 'boost' the shield with Blacksmith, adds %20 = 85%.
so, after lvl 20,
now, minimal reason to pick up ANY shield for remainder of game.
now, there is no reason to put points in 'shield specialist'.
(capped at a meager lvl 3)
now, i can easily cap all resistance and blocking before level 20....
so, over lvl 20 game fun gets seriously nerfed?????
can't say i am very happy about that.
capping everything now removes MANY incentive for continued upgrades,
improved blacksmith skill, better armor,
better shields, nullifies many special traits,
oh, and lessens incentive for continued play.

your argument? ... 'use potions or buffs'... invalid.
again, game NOT balanced for caps at this time
never use potions...
never use buff spells...
never craft potions or craft buff spells...
why?
combat ineffective.
only last 3 turns and waste valuable action points.
example: lvl 20 combat can last a dozen turns...
buffing 'poison' just one encounter = 4 potions per character.
we are talking 16-20 potions per encounter for one resis buff.
encounters in the game are constant and around every corner.
easily over 100 potions per day!
a LOT of wasted time, wasted resources, and wasted action points.
FAR better to spend those points attacking or debuffing enemy.
charming, freezing, stunning, oil, wet, firefly, etc...
all same cost, all more effective use of action points.
now,
IF buffs or potions lasted til combat finished
i would be using a LOT of potions and buffs.
they would be valuable and highly coveted!
as it stands,
duration toooooo short and cost too many action points.