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stranger
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OP
stranger
Joined: Aug 2014
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I loaded up my mod today to see if the issues of being able to paint terrain without the editor crashing have been fixed only to find that I cant edit the terrain at all.
I cant even raise/lower it never mind paint it. And the section of the terrain window that lists the textures painted on it has everything greyed out and not selectable.
But if I add a new bit of terrain I can alter it just fine.
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enthusiast
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enthusiast
Joined: Jul 2014
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Do you have a published .pak for your mod sitting in your Documents\Larian\Divinity\Mods\ section?
If so, delete or put it somewhere else. Having that plus having your regular mod files in Divinity\Data\ can cause several read-only issues to pop up.
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stranger
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OP
stranger
Joined: Aug 2014
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There is nothing in Documents\Larian\Divinity\Mods\
plus is the "editor data path" the place where mods are loaded from and saved to? because I've tried to set up a new folder/copy files across/set new folder in the editor and its not picking up anything from the new folder.
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enthusiast
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enthusiast
Joined: Jul 2014
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The editor data path should be :\whatever\Divinity - Original Sin\Data\Editor\ (with the game data path as :\whatever\Divinity - Original Sin\Data\). I believe the editor data path just points to the Divinity Editor's tools and settings and mod-specific data files, etc.
I've never had to touch or mess around with anything in \Data\Editor\ before. I've left it entirely alone. For the most part, as a user, the mod is loaded from \Data\Mods\ (as well as from \Data\Public\ if any .txt customisations are necessary). There are specific \Data\Editor\Mods\ files there, but that info only appears to be pulled when opening in the Editor (they won't be used in a published .pak of the mod. That said, there is an autosaves folder present in \Data\Editor\Mods\.
From looking at my own files, my best guess would be that you definitely need a MODNAME entry for \Data\Mods\MODNAME, then maybe the associated MODNAME folders in \Data\Editor\Mods\MODNAME\. You can also open up a mod in the editor if you have a .pak in the documents section, without the folders in your \Data\etc folders.
I don't know if any of the above is useful to you, ha.
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stranger
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OP
stranger
Joined: Aug 2014
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I've set the locations back to what they should be but the problem of uneditable terrain persists. Just tried to make a new bit of terrain off to the side, I can morph and paint it but when I try to save it i get the following... See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at ls.Terrain.SaveOptimized(Terrain* , Char* ) at EoCPlugin.MTerrainTemplate.SaveData(String filename) at EoCPlugin.MTerrainManager.SaveData(Entity objectToSave, String filename) at EoCPlugin.MTerrainManager.DoSave(String filename) at LSToolFramework.EntityController.Save(List`1 m_FilesToSave) at LSToolFramework.EntityController.SaveModified() at LSToolFramework.EntityControllerSaveTask.Execute() at LSToolFramework.SaveTask.DoExecute() at LSToolFramework.EntityController.ExecuteSaveTask() at LSToolFramework.EntityPanel.btnSave_Click(Object , EventArgs ) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at LSToolFramework.GuiToolStrip.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5477 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- Glasses Assembly Version: 1.0.7.0 Win32 Version: 1, 0, 44, 0 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/TheDivinityEngine.exe ---------------------------------------- msvcm90 Assembly Version: 9.0.30729.6161 Win32 Version: 9.00.30729.6161 CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- WeifenLuo.WinFormsUI.Docking Assembly Version: 2.5.0.24441 Win32 Version: 2.5.0.0 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/WeifenLuo.WinFormsUI.Docking.DLL ---------------------------------------- LSToolFramework Assembly Version: 1.0.5350.26123 Win32 Version: CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/LSToolFramework.DLL ---------------------------------------- EoCPlugin Assembly Version: 1.0.5350.26264 Win32 Version: CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/EoCPlugin.DLL ---------------------------------------- LSFrameworkPlugin Assembly Version: 1.0.5350.26139 Win32 Version: CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/LSFrameworkPlugin.DLL ---------------------------------------- MaterialPlugin Assembly Version: 1.0.5350.26145 Win32 Version: CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/MaterialPlugin.DLL ---------------------------------------- StoryPlugin Assembly Version: 1.0.5350.26145 Win32 Version: CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/StoryPlugin.DLL ---------------------------------------- WindowsBase Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.5453 built by: Win7SP1GDR CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- p4api.net Assembly Version: 2013.1.59.2857 Win32 Version: 2013.1.59.2857 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/p4api.net.DLL ---------------------------------------- SmartPropertyGrid Assembly Version: 3.1.0.103 Win32 Version: 3.1.0.103 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/SmartPropertyGrid.DLL ---------------------------------------- Skybound.VisualTips Assembly Version: 1.0.2.0 Win32 Version: 1.0.2.0 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/Skybound.VisualTips.DLL ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- nmwffqhd Assembly Version: 1.0.5350.26123 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Design Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll ---------------------------------------- qzvdqlaq Assembly Version: 1.0.5350.26123 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- FreeImageNET Assembly Version: 3.15.1.0 Win32 Version: 3.15.1.0 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/FreeImageNET.DLL ---------------------------------------- hvrxbyse Assembly Version: 1.0.5350.26123 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 3.5.0.0 Win32 Version: 3.5.30729.5420 built by: Win7SP1 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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stranger
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stranger
Joined: Aug 2014
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... Just tried to make a new bit of terrain off to the side, I can morph and paint it but when I try to save it i get the following... See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at ls.Terrain.SaveOptimized(Terrain* , Char* ) at EoCPlugin.MTerrainTemplate.SaveData(String filename) at EoCPlugin.MTerrainManager.SaveData(Entity objectToSave, String filename) at EoCPlugin.MTerrainManager.DoSave(String filename) at LSToolFramework.EntityController.Save(List`1 m_FilesToSave) at LSToolFramework.EntityController.SaveModified() at LSToolFramework.EntityControllerSaveTask.Execute() at LSToolFramework.SaveTask.DoExecute() at LSToolFramework.EntityController.ExecuteSaveTask() at LSToolFramework.EntityPanel.btnSave_Click(Object , EventArgs ) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at LSToolFramework.GuiToolStrip.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5477 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- Glasses Assembly Version: 1.0.7.0 Win32 Version: 1, 0, 44, 0 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/TheDivinityEngine.exe ---------------------------------------- msvcm90 Assembly Version: 9.0.30729.6161 Win32 Version: 9.00.30729.6161 CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- WeifenLuo.WinFormsUI.Docking Assembly Version: 2.5.0.24441 Win32 Version: 2.5.0.0 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/WeifenLuo.WinFormsUI.Docking.DLL ---------------------------------------- LSToolFramework Assembly Version: 1.0.5350.26123 Win32 Version: CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/LSToolFramework.DLL ---------------------------------------- EoCPlugin Assembly Version: 1.0.5350.26264 Win32 Version: CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/EoCPlugin.DLL ---------------------------------------- LSFrameworkPlugin Assembly Version: 1.0.5350.26139 Win32 Version: CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/LSFrameworkPlugin.DLL ---------------------------------------- MaterialPlugin Assembly Version: 1.0.5350.26145 Win32 Version: CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/MaterialPlugin.DLL ---------------------------------------- StoryPlugin Assembly Version: 1.0.5350.26145 Win32 Version: CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/StoryPlugin.DLL ---------------------------------------- WindowsBase Assembly Version: 3.0.0.0 Win32 Version: 3.0.6920.5453 built by: Win7SP1GDR CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- p4api.net Assembly Version: 2013.1.59.2857 Win32 Version: 2013.1.59.2857 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/p4api.net.DLL ---------------------------------------- SmartPropertyGrid Assembly Version: 3.1.0.103 Win32 Version: 3.1.0.103 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/SmartPropertyGrid.DLL ---------------------------------------- Skybound.VisualTips Assembly Version: 1.0.2.0 Win32 Version: 1.0.2.0 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/Skybound.VisualTips.DLL ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- nmwffqhd Assembly Version: 1.0.5350.26123 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Design Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll ---------------------------------------- qzvdqlaq Assembly Version: 1.0.5350.26123 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- FreeImageNET Assembly Version: 3.15.1.0 Win32 Version: 3.15.1.0 CodeBase: file:///C:/Games/Steam/steamapps/common/The%20Divinity%20Engine/FreeImageNET.DLL ---------------------------------------- hvrxbyse Assembly Version: 1.0.5350.26123 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 3.5.0.0 Win32 Version: 3.5.30729.5420 built by: Win7SP1 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
I have the same problem. Creating a new module and level, i can change the terrain how i want. Loading the level from save, i get the same behaviour as described above. In addition i can see many errors like this in the info box: Object 'BOOK_RCP_Magic1' has an invalid action - Book:'RCP_Magic1' is an invalid bookID
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stranger
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stranger
Joined: Nov 2014
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i am having the same problem. Any ideas? " 20:44:17 Couldn't save 'Terrain_000'. it is probable not loaded from the editor data... "
Last edited by JustinKro; 18/11/14 04:47 AM.
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Moderated by Bvs, ForkTong, gbnf, Issh, Kurnster, Larian_QA, LarSeb, Lar_q, Lynn, Monodon, Raze, Stephen_Larian
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