Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Aug 2014
L
Lahk Offline OP
stranger
OP Offline
stranger
L
Joined: Aug 2014
I know absolutely nothing about making a mod, but I want to change my game in some specific ways in order to maintain challenge and my enjoyment throughout the campaign. So, can anyone tell me if the following can be currently achieved through the use of a mod? (I'm not asking someone to create something for me, just wondering if these are possible before I attempt to learn.)

Modify base resistances on player characters to a negative number.
Modify health gains on level-up and/or per point of con.
Modify abilities to use chance to hit.
Modify the base cooldown of abilities.
Modify ability cooldown formula regarding primary attribute (require more int to lower cooldown, modify str and dex to do the same).
Modify AP cost of abilities.
Modify required character level and/or skill rank of abilities.
Modify talent effects (add resistance & armor penalty to glass cannon, make Bully usable on other debuff conditions, etc).
Modify ability effects (include additional bonuses/penalties to attributes/skill level/AP/armor/resistances to abilities that don't currently have those effects).
Modify debuff states to do something completely different (replace current Blind debuff effect with penalty to hit chance and ability range, give Burning a chance to fear, give wet/chilled a movement reduction, make Frozen/Stunned/Knockdown break on damage, etc).
Add bonuses/penalties to existing gear via crafting (craft a magic skull on your armor to add +1 con, etc).
Add more random variations to crafted/blacksmith weapons in addition to existing results.

I'm guessing a lot of these are built into the engine and can't be modified, but since I know nothing I thought I would at least ask. Thank you for any guidance you can provide!

Joined: Apr 2013
N
addict
Offline
addict
N
Joined: Apr 2013
Originally Posted by Lahk
Modify base resistances on player characters to a negative number.

Possible via Data\Character.txt:
Code
new entry "HardPlayer"
[...]
data "PiercingResistance" "-20"


Originally Posted by Lahk
Modify health gains on level-up and/or per point of con.

This was hardcoded in EoCApp.exe in the beta, I believe it still is.

Originally Posted by Lahk
Modify abilities to use chance to hit.

Not sure about this one

Originally Posted by Lahk
Modify the base cooldown of abilities.

Possible via SkillData.txt:
Code
data "Cooldown" "3"


Originally Posted by Lahk
Modify ability cooldown formula regarding primary attribute (require more int to lower cooldown, modify str and dex to do the same).

I believe this is hardcoded.

Originally Posted by Lahk
Modify AP cost of abilities.

Possible via SkillData.txt:
Code
data "ActionPoints" "6"


Originally Posted by Lahk
Modify required character level and/or skill rank of abilities.

Level requirement is changeable, skill rank I'm not sure about:
Code
data "Level" "7"


Originally Posted by Lahk
Modify talent effects (add resistance & armor penalty to glass cannon, make Bully usable on other debuff conditions, etc).

Talent effects are hardcoded, talent requirements are changeable via Data\Requirements.txt:
Code
requirement "Escapist","!TALENT_Courageous"


Originally Posted by Lahk
Modify ability effects (include additional bonuses/penalties to attributes/skill level/AP/armor/resistances to abilities that don't currently have those effects).

Possible via the various settings in SkillData.txt.

Originally Posted by Lahk
Modify debuff states to do something completely different (replace current Blind debuff effect with penalty to hit chance and ability range, give Burning a chance to fear, give wet/chilled a movement reduction, make Frozen/Stunned/Knockdown break on damage, etc).

Possible via SkillData.txt.

Originally Posted by Lahk
Add bonuses/penalties to existing gear via crafting (craft a magic skull on your armor to add +1 con, etc).

Possible, you need to change crafting recipes in ItemCombos.xlsm and/or the item modifiers in Data/DeltaModifier.txt.

Originally Posted by Lahk
Add more random variations to crafted/blacksmith weapons in addition to existing results.

Possible, crafting recipes are in ItemCombos.xlsm.

Joined: Aug 2014
L
Lahk Offline OP
stranger
OP Offline
stranger
L
Joined: Aug 2014
Thank you so much for your detailed reply, I really appreciate it.
Time for me to get crackin' now...


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5