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#548858 29/08/14 04:45 PM
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Im playing with this melee character and i didnt take dust devil when i created him. Now i want to know if there is any way, ANY WAY, for me to get it, since i cant find the skill book (i think it doesnt exist).

MorteCerta #548880 29/08/14 07:50 PM
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Only way is the fire elemental in homestead, he has a chance of spawning the skillbook in his inventory.

With kind regards,

Rashar.

MorteCerta #548881 29/08/14 07:55 PM
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I just arrived at the second map (im lvl 7), is it too far?

MorteCerta #548908 30/08/14 12:52 AM
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I have no idea what you mean by second map, sorry.

The fire elemental is in your homestead, I am not sure but if I remember correctly it is the 4th starstone that lets you unlock an elemental door in your homestead. You can choose between fire,earth,ice, and air and the fire door leads to a fire elemental selling fire skillbooks and man at arms skillbooks. He has a chance of having a dust devil skillbook. (If you save before talking to him, you can just load the game untill he has a dust devil book.)

Can not make any more clear then this, goodluck!

With kind regards,

Rashar.

MorteCerta #548942 30/08/14 07:05 AM
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Unless they have changed it within the recent patches, Dust Devil is one of the few skills that *does not* have a skillbook associated with it (not even a single one placed in a trader's inventory). At the very least, I had to create a Skillbook for it when I made a mod that made all of the non-purchasable Skillbooks purchasable.

MorteCerta #549118 30/08/14 11:56 PM
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Yeah, the skillbook simply does not exist. You can still get Whirlwind from around Cyseal, though.

On an unrelated note, if you're going to Luculla Forest at level 7, I think you've missed a fair amount of stuff.

MorteCerta #550419 05/09/14 12:02 PM
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So, not even the fire elemental sells it? I think im screwed then...

How did you make this mod rhidian?

On an unrele]ated note, i came back to cyseal and finish most of quests, im now on the second map at level 10. delight

MorteCerta #550428 05/09/14 12:28 PM
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Grab the savegame editor from Moose and just add the skill to your character. It's in the mod section you can't miss it.

With kind regards,

Rashar.


Last edited by Rashar; 05/09/14 12:29 PM.
Rashar #550571 05/09/14 06:45 PM
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i have no idea how to use this savegame editor, is there any tutorial?

Last edited by MorteCerta; 06/09/14 03:07 PM.
MorteCerta #563959 08/03/15 07:41 PM
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For me, this is working (sorry for my english)
Open mooseEdit.
Load a savegame.
Open "DEV".
Open one character after another, and expand SkillManager.
Find the good character by exploring the skills.
Expand one skill (find one that you don't need).
Cnange the text after "MapKey" by : Shout_WhirlwindStart
Go back to "load saved game".
Click on the "save all change" button.
Close MooseEdit.
And load your game.


MorteCerta #563961 08/03/15 08:31 PM
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Yeah no skillbook for Dust Devil and only one for whirlwind, these are the 2 special skills Man-at-Arms have. Also get Flurry, Rage, Melee Power Stance, these are the best attack skills for Man-At-Arms. Crippling blow, eroding strike and draw blood are not nearly as useful, I think.

You will want both if you play a melee fighter. They do the same thing but WHirlwind causes more damage, use one then the other if anyone is still standing.

Did you find Whirlwind?

Felixg91 #565102 03/04/15 04:40 PM
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Originally Posted by Felixg91
Flurry, Rage, Melee Power Stance, these are the best attack skills for Man-At-Arms. Crippling blow, eroding strike and draw blood are not nearly as useful, I think.

You will want both if you play a melee fighter. They do the same thing but WHirlwind causes more damage, use one then the other if anyone is still standing.
Well the whirlwind has bigger range too.

Anyway, we could elaborate about usefulnes of Man-at-arms skills.
I would say:
1. Ram - the best skill ever
2. Crushing fist - very usefull
3. other skils
4. useles skills: Eroding strike, draw blood, power stance, ...

MorteCerta #565105 03/04/15 05:59 PM
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Well flurry rage and melee power stances are really great too. Otherwise i agree.

Crushing fist is good but i back it up with offensive spell scrolls since spells do more damage.

My normal tactical routine is battering ram into through and to the far side of the melee then flurry vs a boss followed by a whirlwind and dust devil while buffed with oath of desecration if possible.

Felixg91 #565135 04/04/15 10:09 PM
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Originally Posted by Felixg91
melee power stances are really great too.
One handed melee attack costs 3AP.
For 1AP plus which is 33% you get
--- >25% more damage and 10less accuracy.

Two handed weapons costs 4 AP
For 1AP plus which is 25% you get
---> 25% more damage and 10 less accuracy
----------------------------------------------------------
As you can see, when power stance used then you get worst result per AP then without.
Power stance might be handy only in rare case when enemy has low health, and you could not finish him with normal attack but have a point for power stance.

MorteCerta #565147 05/04/15 11:15 AM
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Melee power stance with a two-handed weapon becomes break-even in terms of damage/AP if the target is disabled so that you have a guaranteed hit. In that case, the power stance swing might be worth using if your APs line up properly.

MorteCerta #565153 05/04/15 02:49 PM
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Melee Power Stance helps when you need that little extra damage at the end of a turn when you cant make 2 strikes anyway and you want/need to get at least one enemy out of the fight. I dont use it all the time, but early in the game it is the only damage enhancer anyway, I much prefer to have the mage buff with oath of desecration.

Felixg91 #565230 07/04/15 10:39 AM
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Originally Posted by Felixg91
early in the game it is the only damage enhancer anyway,
Pretty stubborn you are, young padawan.
One handed - Power stance reduce your damage and chance to hit
Two handed - Power stance reduce your chance to hit.
Any case it do not give a bonus.--- >>> useless skill

Last edited by gGeo; 07/04/15 10:39 AM.
MorteCerta #565233 07/04/15 11:32 AM
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Just calculating a skills's worth based only on damage per AP spent kinda ignores the reality of the actual gameplay.

Let's say your 1H warrior gets 7 AP a turn. If you have 4 AP left on your 1H Warrior's turn, you only get to attack once anyway. You could either do a power attack now, or save the remaining AP up, but on your next turn, you'll still only have either 7 or 8 AP - two attacks only, either way. Doing two normal attacks will leave you with 2 AP spare, enough for 3 attacks the next turn.

I'll grant you that an enemy at high health is not the best target for power stance attacks, but at low health, sometimes the extra AP spent can be useful if you want to get an enemy down faster.

Stabbey #565245 07/04/15 05:35 PM
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Originally Posted by Stabbey
but at low health, sometimes the extra AP spent can be useful if you want to get an enemy down faster.
yes, at special case sometimes it could show some potential.
When you are limited to skill slots, or money for books, there are better skills.
When you have plenty skill slots and money, e.g. Man-at-arms = 5 then fighter's damage is so low compared to other classes, that I would not bother to switch a skill bar to find a rarely used skill who could give me potentialy few hp bonus at the end of round.

Althou the name of the skill is bad-ass, I admit.

Last edited by gGeo; 07/04/15 05:45 PM.
MorteCerta #565248 07/04/15 05:51 PM
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gGeo are we playing the same game here? Fighters do far more damage than any spell.

Flurry with a self-crafted wpn, 2 handed sword skill 5+, and oath of desecration can be over 1000 points, spells dont even come close.

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