Currently I am working on a level that is like a mountain. This mountain has pass-throughs, bridges, and ramps leading up the mountain. See the screenshot to get an idea of the pathing up the mountain.
However, I am having trouble seeding the path up the mountain. It is as if the engine sees the bridges as having infinite depth, and this blocks the seeding. Look at this picture of the AIGRID to get an idea of what I mean.
I have tried seeding underneath the bridge and beyond, but to no avail. Is what I am trying to do simply beyond the engine?
EDIT: I also see I can paint the AI Grid, but this only allows me to walk over the bridges perpendicular to the path, and not underneath them. (not good)
thanks!
:Piston: