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#550228 04/09/14 05:47 PM
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PREAMBLE

Bear with me on this, I am a newbie who will be buying this game in the near future, so I am currently in the character planning phase.

I am interested in having one of my mains to be be a utility character - ability to spot secrets, a few points into crafting, smithing, lockpicking, pickpockets, and sneak with gear sets (and traits) to get them to 5. It seems this role was often taken by a "parked" henchman before they patched out being able to auto-level henchmen. At any rate, I want to keep the utility within the active party.

I've seen a ranger build being suggested for this sort of role, as they don't require a lot of skill investment for their combat role, and Perception is handy for them anyway. I like the idea of combat utility via the special arrows, but I'm not all that fond of the auto-attack-then-stealth gameplay.

AMBLE

How viable would it be to have a mage build that doesn't raise DEX, but keeps a low-requirement bow throughout the game for access to the special arrows?

I've heard the special arrows always hit, so DEX isn't necessary to use them. I can keep a staff on hand for stats, and just spend some AP to switch weapons - I wouldn't expect to do this more than once or twice per fight.

Is there some mechanic that would prevent this? Is the cost of switching weapons not worth the utility of the arrows? Is the amount of Perception needed to spot secrets at end-game too high for a mage to reasonably attain?

APOLOGY

I am sorry for being so long-winded.

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I've done this. It's just a mage with a starting bow, nothing ranger about it except for the special arrows which come in handy for charm and knockdown in particular. You can put PER on the bow with a sextant so I would always carry that to have a reasonable PER (12 should be enough for walking around and you can cast burn my eyes to get 14 which is enough for anything).

BTW: make sure you start the character as a rogue or ranger because there's no other way I've seen to get a bow with 5DEX requirement. You can erase all the starting stuff and rebuild as a mage except you won't have a starting staff which is no loss at all.

Last edited by fragonard; 04/09/14 07:30 PM.
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krave Offline OP
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Ooh, good info, thanks! Did not know about the sextant, nor what PER was needed for spotting.

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If you build a mage, then just focus on being a mage, no need to have a bow for special arrows and stacking perception on a focused caster is a pretty poor choise aswell.

The special arrows aren't that great anyway, ofcourse there are those situations that arise or you create when every arros has it's uses but basically the bread and butter special arrows are: knockdown, stunning, freezing, charming and the one that debuffs constitution. One could argue that that the curse arrow is good aswell however that costs 6AP to use and is too much imo. All the other arrows are mostly useless anyway.

I'm not saying special arrows are bad, just saying that even when playing a focuses archer 80% of the arrows don't ever get used. Creating situations for using the arrows usually costs more time and prolongs combat, so that is not a great option either.

The special arrows are fun, they are nice, it's great fun hoarding and collecting them, but in every playthrough I used a focused archer character and other then those 5 mentioned before the use of the other 18 arrows is just too situational.

lockpicking and pickpocketing are horrible beyond belief imo, never used it, never needed to use it and it is a waste of ability points imo. Yes I am very negative about these skills, but with good reason.

Sneak is absolutely insane after you get it to rank 5, however you can do that with 2-3 from gear and then void essences. You probably do want 1 rank of stealth so you can pick up Guerrillia.

If you really want mister versatile with spells and loads of arrows, then just make a ranger give him intelligence 8, 1 point into each caster school and pick up all the good low level spells. That way you have the bow, the special arrows and the ranger actually needs perception so it doesn't go to waste. If you don't like the idea of auto attacking and sneaking, then don't take sneaking or make a mage, however perception as said earlier is not something you would want to put attribute points in yourself.

If you can or can not detect a secret or spot something depends on the perception requirement of the trap/secret. This goes from 5-14 and yes you can actually miss loot because you don't have high enough perception, however all the stuff you will miss is not related to the campaign.

It is not feasible that you can make a spellcaster that will get to perception 12 that easily, mostly because if you raise his perception via attribute points you will be gimping him and if you stack gear on him that has perception that won't get him to 12 very fasy eithet. Assuming you will have rings with +1 perception and maybe a headpiece you will have like +3 perception from gear, once you find a level 14 bow you can add a sextant for another +2 perception on it assuming the bow already gives one, this gets you to like +6 perception @ level 14, from level 17 on you can find rings that give +2 perception and various other stats so by that time you will have like +8 free perception. together with burning eyes it is enough to spot anything, however you will have to cast burnign eyes continueously or know where the secrets are... which in a way doesnt make them secrets anymore...

Weapon swapping in combat is kinda horrible, I would call it fancy play syndrome as there should be no need to ever swap a weapon in combat. You basicly waste AP. A mage has so much CC options that I do not understand why you would need to swap to a bow and charm someone. Depending on the diffculty you play, swapping becomes even less of a good option as on harder difficulties wasting AP means you longer combats and longer combats are rarely in the player's favour.

Conclusion:

Take focused mage and forget perception and bows and special arrows

OR

Make a ranger, use the special arrows, make use of perception and if you want the ranger to be mister versatile then get his Int to 8 and put 1 point in to each caster school and pick up all the cool low level spells.

With kind regards,

rashar.

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krave Offline OP
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I can certainly see that carrying around the bow on a mage might be mostly redundant given the large selection of CC. The arrow effect I am mostly interested in adding to a mage's arsenal is Charm. However, that might be a case of me trying to do "too much" with characters on a single playthrough. I can probably leave that effect for a second playthrough.

I really don't care about maximized characters - I'm sure I won't have too much trouble completing the game on Hard if I take a couple points out of INT and drop them in PER so I can spot secrets on one character. I'll get a lot more enjoyment out of finding secrets than doing a bit extra damage, especially on a first playthrough.

I had been planning on three mages and a tank on my first playthrough... maybe I'll make that three mages and a ranger. Rumour has it one of the upcoming companions will be an archer, anyway.

Hrmm, definitely given me something to think about there. Thank you!


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