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#143195 29/12/03 12:13 PM
Joined: Aug 2003
Location: Latvia
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Location: Latvia
I have ended DD many times, played with all charaters, but now i thinked <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> In game are so many almost similar skills like < freeze, energy cage, witherin curse, life leech, stun & deadthblow > What's there similar? One thing - if enemy has plenty spiritual resistance then there is no use for all these skills. But if he haven't? Then there is no need for for all these spells. You can can freeze enemy and hit him by a weapon or a magic. Also some of these spells make things bit easier (like stun, life leech & deathblow) but however who will use energy cage if it's easier & safer to freeze and then hit? And what is need for two same spells witherin curse and curse? Only difrence is that curse can be cast on anyone but witherin curse only on monsters with no or little spiritual resistance. It will be more interesting if all skill woud be based on all resistance tips, not only on spiritual resist. <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

Last edited by the__bobo; 29/12/03 05:58 PM.

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#143196 29/12/03 12:33 PM
Joined: Jun 2003
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old hand
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Indeed, the skill system in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> was a bit messy but it was fun to experiment with any way.

Fortunately, in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> the skill system is more tenable and also combinational as I understood from reviews.

One thing though, is that any character being “resistant” to something does not mean that it should be ultimately immune to it, but rather that it causes less damage.

At times I find an enemy being completely immune to everything and only resistant to a spell or a weapon that I have mastered to be the only way to defeat that enemy.

Of course you are correct about the messy implementation of such effects in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> but that is taken care of now.

<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />



#143197 29/12/03 12:50 PM
Joined: Aug 2003
Location: Latvia
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You're right DAD, but these things coud be better, but how it is so it is <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />








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#143198 29/12/03 07:57 PM
Joined: Sep 2003
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That's where the curse skills come in handy. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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