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Joined: Aug 2014
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I'm curious how these scores affect the ending. Do you need characters with identical traits to get the romance ending? For instance, in my play-through the two protagonists had pretty much the same traits, differing only in pragmatic/romantic and spiritual/materialistic axes and although there were plenty of R/P/S instances I resolved all the special banters (friendly fire, soloing, sneaking etc.) peacefully. Yet in the end they went separate ways. I would have thought the latter, the so called "affection", would have bigger impact on the outcome than "affinity" because if couples couldn't overcome some minor differences, humanity would have gone extinct long time ago. Any thoughts/observations?

Joined: Aug 2013
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I did the same. One character wanted to stay together and be more, the other slapped them on the back and left.

My next play-through I'm just going to give them the 'agreeable' trait. The whole RPS debates all the time are not working out like expected I fear.

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Originally Posted by razorjackmw
there were plenty of R/P/S instances


that's the problem, RSP means disagreement; RSP isn't a means to "resolve" conflicts: the losing party still disagrees, he/she just has to go by the verdict of chance.

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Interesting... so I'm getting penalty not only for scolding the other protagonist but also for each R/P/S? I'm not saying it doesn't make sense but it would be nice to know how much disagreement is too much, either by trial error or cracking into the saves. The values gotta be registered somewhere. For starters it would be nice to know if anybody managed to get romance ending w/o having exactly same characters trait-wise.

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Sometimes other than forcing the RPS there is a 'Fine, let's do it your way' option. I chose it a lot, except when the other PC was completely wrong, but it doesn't seem to help.


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