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stranger
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OP
stranger
Joined: Jan 2004
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Hey
I am new here, but I must say I am still playing and really like Divine Divinity <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Next best thing after Baldur's Gate 2! Very deep and well thought out game, and highly fun <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> So I have some suggestions for the upcoming Divine Divinity 2, which I think would really improve it:
Gameplay/ Rules: -Allow the player to choose from the various races (elf, dark elf, dwarf, human, imp and so on...)....its much more fun <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> It also allows for replayability (and please make dark elves tall if included! and not archers!) -More class diversification....allow the player to choose other classes, like the druid, the ranger etc.....it helps spread out skills more. -High level skills should be exclusive to their class, while basic class skills available to all. For instance, a mage should be able to take a staff proficiency or Identify, but not Deathblow. Otherwise the classes become too mixed up. Weight cross class skills as well (i.e. if a warrior buys a mage skill it costs 2 points, not 1 per level). This would mean more skills, but more is better in this case. Language and speech skills would be cool and add to rplaying potential. Necroshifting into dragons at very high levels would also be welcome <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> -Create powerful prestige and elite classes (e.g a paladin, blademistress or an archmage) so that players can have something to work for. -Include Presence and Judgement as stats. The former would affect how u react with people, the latter how perceptive u are. I know this sounds to D&Dish, but more stats allow for more character definition. -Create a spell to lower resistances so that spells can be more effective- that cannot be resisted. It is unfair to high level wizards that their spells dont work just because some foolish creature has high magic resistances, whilst a warrior never faces such situations. It could be weak at first, and then strengthen. -New elements for magic: death, pure magic, frost etc. -Create proficiency for staves (if there isn't one) and one for whips (whips always add a nice touch). -Add whips, high heels (as a weapon for kicking attacks for women), scythes (real looking ones), chakrams etc, if possible. The thugs had nice projectiles. -More summons! Skeletons, death knights and vermin are boring. -Allow wizards and spellcasters to use pure magic energy (or elemental) bolts as a basic attack at high levels, like in other games (WC3). This could allow a skill branch for this unique ability, customising damage, elemental type etc. It could start at low damage and range, and grow powerful. Also, if possible, allow item creation and runic magic, as well as other magic abilities (soul trapping etc.) -Holy Weapons that are not a sword!!! Not everyone uses swords! -More cities (elven ones and dark elven ones especially :P) -The ability to gain titles, such as noble lord/lady, buy property etc., as well as work in a profession, and thus be able of becoming a guild master, aristocrat etc. -More powerful demons/undead/dragons???? -Multiplayer possibilities, as others have suggested. It would be cool. Something like in Icewind Dale would be nice, where players can team up. -Joinable NPCs!!! They are always nice and interesting. With romance etc. possibilities would be cool. -Better levelling system (something apart and different from Diablo, and maybe closer to D&D) -Flying, mounting etc. possibilities? -Random Quest Generator -NPCs can equip stuff u sell to them. Also, NPCs should change over time. Clothes etc. for instance, but also levels, equipment, age etc. Environments should also be more interactive and evolve over time (and change with seasons and weather). - [color:"blue"] Better AI- for instance, enemy spellcasters should be able of using all the spells you use, and know how to use them...for example use Curse to lower resistances if an enemy resists[/color] - [color:"blue"] The ability to perform unarmed attacks, including kicks [/color]
Graphics: -More customisability- allow players to define height, weight (like ToEE), hair colour/ length/style, age, face, skin and eye colour of character, as well as define the character's look. Its always a nice thing <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> -Armour, rings, weapons etc. should look different, and not all the same, when used. Wizard robes, hats, capes etc. would be nice too. For instance, if a sword is a Flaming sword it should emanate fire. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" /> -3d Animations
Sound: Perfect! :P
Plot: Excellent <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
Hmmm.....These ideas would make the game great if implemented. Although u will prolly be like this ( <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> ) if u read this post, u will see some of my ideas are nice <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> I hope Larian takes this into consideration, as it would make an already great game perfect.
Elhan <img src="/ubbthreads/images/graemlins/div.gif" alt="" />
Last edited by Elhan; 04/01/04 10:15 PM.
Elven sorcerer extraordinaire and champion of the elves
Looking forward to Divine Divinity 2
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veteran
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veteran
Joined: Mar 2003
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[color:"orange"]Hey I am new here, but I must say I am still playing and really like Divine Divinity <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Next best thing after Baldur's Gate 2! Very deep and well thought out game, and highly fun <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> So I have some suggestions for the upcoming Divine Divinity 2, which I think would really improve it:[/color] Welcome to the forums! [color:"orange"]-Allow the player to choose from the various races (elf, dark elf, dwarf, human, imp and so on...)....its much more fun <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> It also allows for replayability (and please make dark elves tall if included! and not archers!)[/color] That would be cool. I remember this was discussed quite a bit before. We also had ideas of it affecting your reputation with other races. I have a feeling it might be out in Divine Divinity 2 (not Beyond Divinity). [color:"orange"]-More class diversification....allow the player to choose other classes, like the druid, the ranger etc.....it helps spread out skills more.[/color] They've gone the reverse. No classes! Instead you make what you want. You can specialise in magic or melee or be less effective in both. And I'm sure there are many other paths too. [color:"orange"]-High level skills should be exclusive to their class, while basic class skills available to all. For instance, a mage should be able to take a staff proficiency or Identify, but not Deathblow. Otherwise the classes become too mixed up. Weight cross class skills as well (i.e. if a warrior buys a mage skill it costs 2 points, not 1 per level). This would mean more skills, but more is better in this case. Language and speech skills would be cool and add to rplaying potential. Necroshifting into dragons at very high levels would also be welcome <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />[/color] Perhaps what they need is better requirements for these skills. Deathblow would make more sense if it required Strength: 60 for level 1, and another 15 Strength for each level after that. Similarly, I think the Weapon Expertise skills should require Intelligence, regardless of class. [color:"orange"]-Create powerful prestige and elite classes (e.g a paladin, blademistress or an archmage) so that players can have something to work for.[/color] Well, they the Divine One. But that was sort of forced onto you. How whould you become an elite class? What bonuses would it provide? [color:"orange"]-Include Presence and Judgement as stats. The former would affect how u react with people, the latter how perceptive u are. I know this sounds to D&Dish, but more stats allow for more character definition.[/color] Presence/Charisma would be good from an RPG point of view. How would Judgement work? As it stands currently, floating the mouse over something will tell you most anything about it, including secret doors and such. [color:"orange"]-Create a spell to lower resistances so that spells can be more effective- that cannot be resisted. It is unfair to high level wizards that their spells dont work just because some foolish creature has high magic resistances, whilst a warrior never faces such situations. It could be weak at first, and then strengthen.[/color] There is one: Survivor's Curse. [color:"orange"]-New elements for magic: death, pure magic, frost etc.[/color] The new list of resistable elements is: Earth, Water, Air, Fire, Poison, Spirit, and Etheral. [color:"orange"]-Create proficiency for staves (if there isn't one) and one for whips (whips always add a nice touch).[/color] Agreed! And given they're generally used by Wizards, it should increase any magical properties it has as well (Fire Damage, etc.) [color:"orange"]-Add whips, high heels (as a weapon for kicking attacks for women), scythes (real looking ones), chakrams etc, if possible. The thugs had nice projectiles.[/color] Check out this thread: new possible weapon types[color:"orange"]-More summons! Skeletons, death knights and vermin are boring.[/color] The new summoning dolls have abilities of their own and can be given skill points too! [color:"orange"]-Allow wizards and spellcasters to use pure magic energy (or elemental) bolts as a basic attack at high levels, like in other games (WC3). This could allow a skill branch for this unique ability, customising damage, elemental type etc. It could start at low damage and range, and grow powerful. Also, if possible, allow item creation and runic magic, as well as other magic abilities (soul trapping etc.)[/color] We know there is a very different skill system and some item creation skills in Beyond Divinity. We'll see what they have to offer... [color:"orange"]-Holy Weapons that are not a sword!!! Not everyone uses swords![/color] Agreed! A like axes. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> [color:"orange"]-More cities (elven ones and dark elven ones especially :P)[/color] I think Beyond Divinity is more of a trek so we may very well see a lot more towns. [color:"orange"]-The ability to gain titles, such as noble lord/lady, buy property etc., as well as work in a profession, and thus be able of becoming a guild master, aristocrat etc.[/color] It's a bit of a lifestyle conflict. The champion of good is too busy trying to defeat the great evils. They barely have time to sit around doing paperwork. Did you have anything specific in mind? [color:"orange"]-More powerful demons/undead/dragons????[/color] Yeah, they stuffed up a bit there. It wasn't so much that they weren't powerful enough, it's that the characters became too powerful. Let's see how well Beyond Divinity is balanced. [color:"orange"]-Multiplayer possibilities, as others have suggested. It would be cool. Something like in Icewind Dale would be nice, where players can team up.[/color] Look forward to Divine Divinity 2... [color:"orange"]-Joinable NPCs!!! They are always nice and interesting. With romance etc. possibilities would be cool.[/color] Done! Well, not romance. (At least I don't think so. Do you reckon the Divine Devouted and the Death Knight could hit it off?) [color:"orange"]-Better levelling system (something apart and different from Diablo, and maybe closer to D&D)[/color] What bugged you about it? The skill system has been heavily modified for Beyond Divinity. Maybe that's the change you're looking for. [color:"orange"]-Flying, mounting etc. possibilities?[/color] Maybe. Could be too complex. [color:"orange"]-Random Quest Generator[/color] Done! [color:"orange"]-More customisability- allow players to define height, weight (like ToEE), hair colour/ length/style, face, skin and eye colour of character, as well as define the character's look. Its always a nice thing <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> -Armour, rings, weapons etc. should look different, and not all the same, when used. Wizard robes, hats, capes etc. would be nice too. For instance, if a sword is a Flaming sword it should emanate fire. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" /> -3d Animations[/color] Done! Done! And done! [color:"orange"] Sound: Perfect! :P Plot: Excellent <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> Hmmm.....These ideas would make the game great if implemented. Although u will prolly be like this ( <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> ) if u read this post, u will see some of my ideas are nice <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> I hope Larian takes this into consideration, as it would make an already great game perfect. Elhan <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> [/color] You have some good ideas. If you hadn't picked up on it, Beyond Divinity, the semi-sequal, is coming out in a couple of months. It's set to be a lot better (especially gameplay-wise) than Divine Divinity. Until then, enjoy! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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stranger
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OP
stranger
Joined: Jan 2004
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I'll reply in the order that u have commented in:
1) Thx mate! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
2)Aye, it would. Dark elves for instance could be hostile to elves, and vice versa. It would be a nice option to add....as long as the dark elves are tall <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
3) Really? <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> I prefer classes. They are more focused and regimented, and IMO better done.
4) Yep, requirements was what I had in mind. For instance, a high perception should be needed for high level magic, as it is more complex (e.g 100 INT for final level spell). Death and teleportation spells would be nice btw
5) hmmm....Something more than that. For instance, an Archmage can bend magic at will. Prestige classes should give attribute bonuses and exclusive skills and abilities. The Prelate could be a master knight for instance, with good mounting bonuses and powerful light powers....and a holy sword. The Blademistress could be a brutal and very tough female fighter class. It would add to the fun of leveling, making it less monotonous. It would also allow the character to command respect and gain benefits. A Healer, for instance, would be welcome anywhere.
6) Yep, it would. It would affect speaking abilities. Judgement would affect ur morality, ur ability to make life/death decisions, ur reasoning and ur ethos (basically a sage/ priestly stat)
7)Really? I didn't do my homework well :ohh<img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />P I will check it out.
8) That's cool. Pure magic would be nice (purplish element <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />)
9) Agreed! We r on the same wavelength <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> I like you <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
10) K, I will. What do u think about high heels as a weapon btw?
11) Cool, I look forward to seeing what they do <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
12) Hmmm....we will see then. What do u think of magic bolts btw?
13) Yeh, like axes...or staves.
14) Very nice <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Towns are always nice. As are cities....and, I guess, villages *yawn* Peasants! tsk tsk
15) You could be a knight errant, or a travelling nobleman etc, or a guild master, or a high archpriest or archmage....u need not stay cooped up, but simply visit ur office/ mansion every now and then. Characters wanting to be knights could be made squires first, then knights, those willing to be archmages apprentices and then archmages, those willing to be priests acolytes and then clerics and so on...same with duke titles etc.
16) Definitely. Always there should be beings/ NPCS/ organisations that are uber powerful and able of keeping u in check, no matter how high level <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> (Like dragons)
17) Ah, OK
18) Romances are always cool....I am sure Larian will include some...hope there is more variety of partners than some silly elf u leave alone in a village (even though elves are loyal creatures to their loved ones). Yes, include elves, but include other options. The DK? Well, depends on its gender and ur character's <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />....or sexuality <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> Courting with female courtesans with my female mage in Divine Divinity was......rather unique for a game feature :P As for joinable npcs, will they be varied and interesting? Perhaps a dragon NPC? :P
19) it was too mundane (same amount of stat and skill pts per level). U should gain few skill and stat pts, than more as u go on. It should be more D&Desque than Diabloesque I think.
20) Hovering would be cool, and mounting not too hard I think. Its isometric after all. Flying dragons would be nice <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
21) Great! All those things will be included??? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Cool!
I have picked up on it, but thx anw.
Nice meeting u and thx for ur comments <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Elhan
Elven sorcerer extraordinaire and champion of the elves
Looking forward to Divine Divinity 2
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veteran
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veteran
Joined: Mar 2003
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[color:"orange"]3) Really? <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> I prefer classes. They are more focused and regimented, and IMO better done.[/color]
Fair enough. I like the option to be whatever I want to be. You can create classes of your own. In real life, I am knowledgable in both computerisation and spirituality. They're very conflicting attributes, but I use both to my advantage. With a free form skill system, you can still put restrictions on it to encourage class designs (attribute requirement, skill prerequesits, etc.).
But again, each to their own.
[color:"orange"]5) hmmm....Something more than that. For instance, an Archmage can bend magic at will. Prestige classes should give attribute bonuses and exclusive skills and abilities. The Prelate could be a master knight for instance, with good mounting bonuses and powerful light powers....and a holy sword. The Blademistress could be a brutal and very tough female fighter class. It would add to the fun of leveling, making it less monotonous. It would also allow the character to command respect and gain benefits. A Healer, for instance, would be welcome anywhere.[/color]
I see. How would you become a prestiege class? What would stop you from becoming multi-prestigous? Perhaps just a simple lack of skill points to go around?
[color:"orange"]6) Yep, it would. It would affect speaking abilities. Judgement would affect ur morality, ur ability to make life/death decisions, ur reasoning and ur ethos (basically a sage/ priestly stat)[/color]
Judgement sounds more like a role-playing attribute rather than a character attribute. I tend to make the moral decissions based on what I want the character to be, not on what the game tells me to make them on.
[color:"orange"]10) What do u think about high heels as a weapon btw?[/color]
Stilletos... Not until weapon-less fighting becomes a possibility. So long as they add Spiked Gauntlets and the such as well. What's the male equivilent? Can males wear them? (Do you want chainmail bikinis as well? <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />)
[color:"orange"]12) Hmmm....we will see then. What do u think of magic bolts btw?[/color]
What are they exactly?
[color:"orange"]19) it was too mundane (same amount of stat and skill pts per level). U should gain few skill and stat pts, than more as u go on. It should be more D&Desque than Diabloesque I think.[/color]
I hate to say, but D&D is very rigerous in how many points you get to spend, and on what. You get x skill points per level, one feat per three levels, and one attribute point per four levels. Aside from the scale, it sounds the same as Diablo.
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stranger
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OP
stranger
Joined: Jan 2004
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All new suggestions are in different coloured fonts btw
Anyway, in reply: 1) Skills, yes. Vocation, no. Multiclassing would allow that, but even in real life though u can diversify ur skills, diversifying what u do as a job is more difficult. Thus I suggest keep the classes and add multiclassing. Or if it is a free class system, then at least if u specialise as a wizard (taking mage skills) then at least ppl should recognise u as a wizard, or if u take rogue skills then recognise u as a rogue....otherwise its not the same. I like my character being called sir/lady wizard <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
2) Through training and fulfilling the necessary criteria (levels, skills, stats, quests etc.). U could become multiple prestigious, but it would be an awesome feat to perform, and far too difficult, as each Pr. Class would require too much for u to take another. They would be focused and geared, and so would require a considerable amount of devotion. It would offer unique powers and quests, as well as treatment. Evil pr classes would offer the power, and wealth, yet damage your reputation (make u infamous). Through pr classes you could enter exclusive organisations. What do you say?
3)Judgement would add more dialogue options and allow more ethical decisions. It is a rplaying stat, and it would also dictate how much Spiritual Resistance u would have and how much will power (against domination)
4)Read above, I suggested unarmed fighting. Yes, stilletos <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> They are nasty things. Especially steel crafted ones. Like those the Mistresses in Dungeon Keeper 2 had, if u are familiar with it. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Claws, gauntlets, the whole works! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> And if males wanted to wear them, go ahead! :P If they can balance themselves lol (women are built for better balance, so its easier for them...well the average woman is anyway). I thought something like bladeboots for guys (and girls who are interested).
5)Bolts (spheres) of pure energy (elemental or otherwise) that do low damage in the start and more later, and are ranged. They come from handling an abundance of magical energies....My invention <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> They would be cool for mages and the like.
6)True, true <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> I prefer D&D though...except the weighted points....I hate those.....Luckily Icewind Dale 2 didnt use 'em.
Last edited by Elhan; 04/01/04 10:49 PM.
Elven sorcerer extraordinaire and champion of the elves
Looking forward to Divine Divinity 2
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veteran
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veteran
Joined: Mar 2003
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[color:"orange"]1) Skills, yes. Vocation, no. Multiclassing would allow that, but even in real life though u can diversify ur skills, diversifying what u do as a job is more difficult. Thus I suggest keep the classes and add multiclassing. Or if it is a free class system, then at least if u specialise as a wizard (taking mage skills) then at least ppl should recognise u as a wizard, or if u take rogue skills then recognise u as a rogue....otherwise its not the same. I like my character being called sir/lady wizard <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />[/color]
I get you now. Because I work in an office, I shouldn't be albe to learn the brick-laying skill. Unless I get a second job as a builder. That makes sense.
[color:"orange"]2) Through training and fulfilling the necessary criteria (levels, skills, stats, quests etc.). U could become multiple prestigious, but it would be an awesome feat to perform, and far too difficult, as each Pr. Class would require too much for u to take another. They would be focused and geared, and so would require a considerable amount of devotion. It would offer unique powers and quests, as well as treatment. Evil pr classes would offer the power, and wealth, yet damage your reputation (make u infamous). Through pr classes you could enter exclusive organisations. What do you say?[/color]
I forgot about that: skill requirements. That would make it near impossible to multi-prestige-class.
Prestige classes could have entry like at the Archer's Guild. Firstly, you must be a member of the guild for some time in training. Then you must meet the minimum requirements of the class (told to you upon entry to the Guild). Then you pay the hefty advanced training fee. Then you become a Prestige Class. You now have access to unique skills, equipment and services.
Another thing I noticed but forgot to mention. This ties in with the other career ideas you had (aristocrats, guilds, etc.) Those careers are essentially plot-based Prestige Classes. You must devote some of your training to the career if you are to make any progress in it. It could be interesting to see how it works in terms of gameplay...
[color:"orange"]3)Judgement would add more dialogue options and allow more ethical decisions. It is a rplaying stat, and it would also dictate how much Spiritual Resistance u would have and how much will power (against domination)[/color]
I can see how it would open more speech options. That could be good. So is it more of an alignment thing? I don't see why it should tie into Spiritual Resistance. The most moralistic and ethical people can still be charmed or knocked out cold. I think Will Power should be a separate attribute. Unethical barbarians can still resist mind-altering powers with training.
[color:"orange"]4)Read above, I suggested unarmed fighting. Yes, stilletos <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> They are nasty things. Especially steel crafted ones. Like those the Mistresses in Dungeon Keeper 2 had, if u are familiar with it. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Claws, gauntlets, the whole works! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> And if males wanted to wear them, go ahead! :P If they can balance themselves lol (women are built for better balance, so its easier for them...well the average woman is anyway). I thought something like bladeboots for guys (and girls who are interested).[/color]
<drool> Dungeon Keeper 2... Second favourite game behind StarTopia. I think they'd be a fine weapon.
[color:"orange"]5)Bolts (spheres) of pure energy (elemental or otherwise) that do low damage in the start and more later, and are ranged. They come from handling an abundance of magical energies....My invention <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> They would be cool for mages and the like.[/color]
Does that mean you have limited control over them? What would cause an over abbundance of magical energy? How would it affect non-mages?
[color:"orange"]6)True, true <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> I prefer D&D though...except the weighted points....I hate those.....Luckily Icewind Dale 2 didnt use 'em. [/color]
Weighted points?
So what's the difference between D&D and Diablo in terms of levelling?
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stranger
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OP
stranger
Joined: Jan 2004
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1) Exactly! That is what I meant.
2) You got my point <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> That is aproximately what I meant. Actually it is exactly what I meant <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> They are very special classes. Costs may include dangerous quests u know <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> They would be testing u, the guilds, to see if u r truly worthy. Others will just be in it for the cash...depends what u wanna be. If u want to be a dark evil wizard lord, then it might involve some soul sacrifice as well (urs or of others). See where I am getting? <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
3) True, true. Will power would be seperate, maybe a skill (nah...trait I would say- traits and skills should be seperate, something like feats and skills in D&D) perhaps. What u refer to additionally is alignment, but that is something u develop along the game, regardless of ethics. U could be good, but have awful judgement. Heart's in the right place, that kind of thing.
4) yep, see the image <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Yes, they would be a fine weapon. They exert a lot of pressure, as they are very pointy, and steel ones would be very durable indeed, so they are suitable as kicking weapons. One of my faves too!, DK 2 that is.
5)No, what I mean is that the energy flows so easily through mages, like water flows down a river. They can use it on volition, higher levels, as a ranged attack. Think of how an archmage shoots fireballs in WC3. Thats kind of what they are. No other game, but Warlords Battlecry 2, implements it, so I thought it would be cool in a rplaying game. They would do 10-12 damage in the start. A skill branch could exist to power them up later, and they are gained at level 5. They would be average speed and low range in the begining, but eventually become a respectable weapon for spellcasters. Basically only resistances would be able of blocking them. That, and the odd missing bad shot <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
6) It means every point u buy after a certain number costs more, and u dont gain points per level...only upon creation and with tomes....stupid stupid system.....its not imperative, though most Dungeon Masters use it. Icewind Dale 2 doesnt, thank God. There are other D&D point systems, where u get a set number of points upon creation and one every few levels....Its the DM's pick <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> If the DM is a prick, well, ditch him/her! <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> In games though u have little choice.....now in most D&D CRPGs they plan on including multiple systems, so its ur pick <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Mainly in the D&D MMORPG I believe.
Elhan
Last edited by Elhan; 05/01/04 10:12 PM.
Elven sorcerer extraordinaire and champion of the elves
Looking forward to Divine Divinity 2
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veteran
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veteran
Joined: Mar 2003
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Good to see we're on the same wavelength! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
[color:"orange"]Prestige classes...[/color]
Like it describes in the D&D manual: To become an Assassin, you must assassinate someone for the sole purpose of joining the guild.
[color:"orange"]3) True, true. Will power would be seperate, maybe a skill (nah...trait I would say- traits and skills should be seperate, something like feats and skills in D&D) perhaps.[/color]
I'm happy with it being Spirit Resistance, as it is now. It makes sense to be on par with resistances.
[color:"orange"]What u refer to additionally is allignemnt, but that is something u develop along the game, regardless of ethics. U could be good, but have awful judgement. Heart's in the right place, that kind of thing.[/color]
Makes sense. I still think it's a little restrictive, though.
[color:"orange"]5)No, what I mean is that the energy flows so easily through mages, like water flows down a river. They can use it on volition, higher levels, as a ranged attack.[/color]
Perhaps a low power magical attack that has low requirements to begin with and average mana usage. At higher levels, the requirements rise dramatically, but the mana usage drops quickly until it hits zero. At the top level you have an unlimited (albiet relatively weak) magical attack. Or a variation: the mana usage hits zero at level 3 (out of 5) and the damage starts to increase. Is that what you're thinking?
[color:"orange"]6) It means every point u buy after a certain number costs more, and u dont gain points per level...[/color]
You're thinking like character creation in Neverwinter Nights? You have so many points to spend, but increasing individual stats greatly drains your points more quickly. It's a very hard thing to balance. It also depends on how easy you want to make the game. In pen & paper games, the DMs generally don't let you save your game, so they make the characters a little stronger so that they survive longer. In computer games, players are expected to save and try things out (or rather, it's expeted that they will). So the rules compensate by making character generation tighter. But you're right, it comes down to personal preference.
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stranger
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OP
stranger
Joined: Jan 2004
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Yep <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
1) Something along those lines <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Though this is not a D&D game. Then again, they need not be limited only to a D&D game. If they could implement the features I suggest, it would only improve the game.
2) Very well <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
3) Not really. u define ur allignment through ur actions <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Deity selection would also be a nice game feature btw!!!! Especially for cleric types.
4) The latter. First it does very low damage, and it increases with levels and skills devoted to it <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> No mana cost
5) Tighter character generation only works against development. It is only logical that with experience u will become better (stronger, more clever etc.). Weighted systems to me are frustrating, so yeah, I guess it does come down to personal preferences.
Elhan
Last edited by Elhan; 05/01/04 11:17 PM.
Elven sorcerer extraordinaire and champion of the elves
Looking forward to Divine Divinity 2
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veteran
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Joined: Jun 2003
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Hey
I am new here, but I must say I am still playing and really like Divine Divinity <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Next best thing after Baldur's Gate 2! Very deep and well thought out game, and highly fun <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> So I have some suggestions for the upcoming Divine Divinity 2, which I think would really improve it:
Gameplay/ Rules: -Allow the player to choose from the various races (elf, dark elf, dwarf, human, imp and so on...)....its much more fun <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> It also allows for replayability (and please make dark elves tall if included! and not archers!) -More class diversification....allow the player to choose other classes, like the druid, the ranger etc.....it helps spread out skills more. -High level skills should be exclusive to their class, while basic class skills available to all. For instance, a mage should be able to take a staff proficiency or Identify, but not Deathblow. Otherwise the classes become too mixed up. Weight cross class skills as well (i.e. if a warrior buys a mage skill it costs 2 points, not 1 per level). This would mean more skills, but more is better in this case. Language and speech skills would be cool and add to rplaying potential. Necroshifting into dragons at very high levels would also be welcome <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> -Create powerful prestige and elite classes (e.g a paladin, blademistress or an archmage) so that players can have something to work for. -Include Presence and Judgement as stats. The former would affect how u react with people, the latter how perceptive u are. I know this sounds to D&Dish, but more stats allow for more character definition. -Create a spell to lower resistances so that spells can be more effective- that cannot be resisted. It is unfair to high level wizards that their spells dont work just because some foolish creature has high magic resistances, whilst a warrior never faces such situations. It could be weak at first, and then strengthen. -New elements for magic: death, pure magic, frost etc. -Create proficiency for staves (if there isn't one) and one for whips (whips always add a nice touch). -Add whips, high heels (as a weapon for kicking attacks for women), scythes (real looking ones), chakrams etc, if possible. The thugs had nice projectiles. -More summons! Skeletons, death knights and vermin are boring. -Allow wizards and spellcasters to use pure magic energy (or elemental) bolts as a basic attack at high levels, like in other games (WC3). This could allow a skill branch for this unique ability, customising damage, elemental type etc. It could start at low damage and range, and grow powerful. Also, if possible, allow item creation and runic magic, as well as other magic abilities (soul trapping etc.) -Holy Weapons that are not a sword!!! Not everyone uses swords! -More cities (elven ones and dark elven ones especially :P) -The ability to gain titles, such as noble lord/lady, buy property etc., as well as work in a profession, and thus be able of becoming a guild master, aristocrat etc. -More powerful demons/undead/dragons???? -Multiplayer possibilities, as others have suggested. It would be cool. Something like in Icewind Dale would be nice, where players can team up. -Joinable NPCs!!! They are always nice and interesting. With romance etc. possibilities would be cool. -Better levelling system (something apart and different from Diablo, and maybe closer to D&D) -Flying, mounting etc. possibilities? -Random Quest Generator -NPCs can equip stuff u sell to them. Also, NPCs should change over time. Clothes etc. for instance, but also levels, equipment, age etc. Environments should also be more interactive and evolve over time (and change with seasons and weather). - [color:"blue"] Better AI- for instance, enemy spellcasters should be able of using all the spells you use, and know how to use them...for example use Curse to lower resistances if an enemy resists[/color] - [color:"blue"] The ability to perform unarmed attacks, including kicks [/color]
Graphics: -More customisability- allow players to define height, weight (like ToEE), hair colour/ length/style, age, face, skin and eye colour of character, as well as define the character's look. Its always a nice thing <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> -Armour, rings, weapons etc. should look different, and not all the same, when used. Wizard robes, hats, capes etc. would be nice too. For instance, if a sword is a Flaming sword it should emanate fire. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" /> -3d Animations
Sound: Perfect! :P
Plot: Excellent <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
Hmmm.....These ideas would make the game great if implemented. Although u will prolly be like this ( <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> ) if u read this post, u will see some of my ideas are nice <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> I hope Larian takes this into consideration, as it would make an already great game perfect.
Elhan <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> Short answer: Go play some MMO game. Longer answer: Hello and welcome. As it was already said, Riftrunner will have a classless system, which I am looking forward to. The reason why there weren't glow and such in Divinity is because it was sprite-based: the artist had to do an animation for EVERY combination of items: when you run while wearing a plate armour, it's a different animation than when you run with a leather armour. But from now on the sequels will be with 3d characters. Most of the things you suggested were limited by 2d. I agree, those are nice suggestions but some would be difficult to make while not adding much: I mean if the seasons change, it's beautiful, yes but that means new textures for everything. As for Divinity +D&D, some things don't mix. People like Divinity because it's different in some aspects, from D&D. That's all I have to say.
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stranger
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OP
stranger
Joined: Jan 2004
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Fair enough. 3d characters will change things.
Most of the things can be done in 2d environments with 3d characters <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Hmmm.....no, I agree, divinity should remain unique, but there is nothing wrong in adding on to it. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
MMORPGS generally lack depth, and until WoW, the D&D MMORPG and Everquest 2 are out, forget them.
Elhan
Elven sorcerer extraordinaire and champion of the elves
Looking forward to Divine Divinity 2
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stranger
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OP
stranger
Joined: Jan 2004
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Another idea: Player models should be affected, not only by weight and height, but also Strength and Constitution....meaning, stronger players should look more muscular (be it lean or bulky), while hardy players should look a little more big built (depending on their Con). Dexterity could also come in, making player models look more wiry the higher it is (though to a much lesser extent than CON or STR). If one has high STR and DEX for e.g. they would look leaner and more wiry, whereas high STR and CON would allow bulkier models...a mix of the three stats would have interesting results. This should apply to both males and females, lest we have bikini models lifting nordic claymores <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> It looks silly for a thin, frail woman to left an enormous sword, when it takes a strong, warrior woman to do so. Don't see any very skinny male warriors lifting a claymore, do u? Unless the claymores are made of wood, in which case..... <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />
Elhan
P.S: Does anyone from Larian ever read anything that players suggest here in the forums to pass on useful stuff?
Last edited by Elhan; 09/01/04 10:45 PM.
Elven sorcerer extraordinaire and champion of the elves
Looking forward to Divine Divinity 2
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veteran
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veteran
Joined: Mar 2003
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They read as long as they find time to read - but you can probably imagine that they have *lots* of work with their current game ... also the feature-lock of <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> has taken place, as far as I know.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Mar 2003
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Marian, Lynn, Lar, and Rat are all at Larian. Have I missed anyone?
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veteran
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veteran
Joined: Mar 2003
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Well, there are some more, Bronthion and Kyrill (or Kirill ? Or Kiril ? Or Kyril I always mix this ... <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> ), for example and some who seldom post here ...
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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stranger
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OP
stranger
Joined: Jan 2004
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Thx guys.....nice to know someone reads the stuff <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> What do you think of my ideas?
Elven sorcerer extraordinaire and champion of the elves
Looking forward to Divine Divinity 2
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old hand
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old hand
Joined: Mar 2003
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Seems to me as if you have put alot of thought and effort into your ideas. Beyond is set so maybe our Larians will file your thoughts for Divinity 2! Great stuff there!
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stranger
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OP
stranger
Joined: Jan 2004
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Most of the time I put thought in what I say and think. Well, the suggestions were actually aimed for Divine Divinity 2 <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> I hope they take notice of it.
Thx btw
Elven sorcerer extraordinaire and champion of the elves
Looking forward to Divine Divinity 2
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stranger
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OP
stranger
Joined: Jan 2004
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New suggestion: You get to pick your character's voice. British, scottish, irish german, french etc. accents would be cool too.
Elhan
Last edited by Elhan; 13/01/04 08:48 PM.
Elven sorcerer extraordinaire and champion of the elves
Looking forward to Divine Divinity 2
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veteran
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veteran
Joined: Mar 2003
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And the voices of the developers in the game, too !! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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