Larian Banner: Baldur's Gate Patch 9
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Joined: Sep 2014
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stranger
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stranger
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Joined: Sep 2014
Hello, I am trying to get into editing divinity, and I have run into issues like getting alignments to work and even just combat. It seems like almost non of the basic features like combat mode are implemented even when making a mod dependent on main. Is there a good way to get all the basic features into a custom mod?

Joined: Jul 2014
Location: Finland
journeyman
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journeyman
Joined: Jul 2014
Location: Finland
I have seen people complaining about combat issues but I didn't have any. Well, maybe I was just lucky. If you want to bring a standard game mechanics and function from a Main into your custom mod then you are in a lot of trouble. Because, it looks like a level specific scripts and generic game mechanics are pretty-well-messed-up-all-together. I spend something like 20-30 hours, sorting out scripts and dependencies while making the UnderSiege. If you want to create a mod that provides playable content and quests then you are welcome to expand UnderSiege with your own level. If you want to create your own stand-alone mod then you are welcome to explore the UnderSiege and see how it was made and use it's scripts. Generic game mechanics should be located in Global_* scripts and mod specific stuff in UnderSiege_* scripts.

Joined: Sep 2014
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Thank you friend. It worked very well. I have a question though, where do you set the level the game takes you to after the character creation screen? Again, thanks for the huge help you have provided me.

Last edited by Anders K-R; 12/09/14 06:07 PM.
Joined: Jul 2014
Location: Finland
journeyman
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journeyman
Joined: Jul 2014
Location: Finland
Put the following code somewhere in KBSECTION

// Teleport party to starting location and initialize
// ---------------------------------------------------------------------------------
IF CharacterCreationFinished(CHARACTER_NULL)
AND NOT My_GlobalFlags("GameStarted")
THEN
My_GlobalFlags("GameStarted");
CharacterTeleportPartyToTrigger(TRIGGER_HUS_Arrival,"");


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