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#556471 06/10/14 02:05 AM
Joined: Sep 2014
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stranger
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stranger
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Joined: Sep 2014
[Linked Image]

Managed to get a model (the classic Blender Monkey Head) from Blender -> GR2 -> Root Template and added to my mod. No animations, yet.

Also managed to export a .bullet file from Blender for use in collision (though it wasn't really necessary here).

If anyone else is struggling with this let me know and I can create a tutorial.


Joined: Apr 2013
apprentice
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I haven't tried to struggle with this just yet, but I would still certainly appreciate a tutorial. Adding new art assets is the primary thing I'm interested in doing with the editor, so learning how to take assets from a 3D package, export to GR2, and import to the editor would be very helpful.

Joined: Oct 2013
enthusiast
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http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=545743#Post545743

When I did it....
FBX to GR2 (LSTOOLS)
Import via resource editor via Create Item Wizard then create a template. And

Animations were not possible last I checked (is a bit ago now). And the bullet physics had some issues just because it LOADS doesn't mean it works (sadly) especially problematic are collision meshes you want to use with the AI grid, stairs, floors etc.

It would be nice if someone could put this in a proper tutorial, I was too lazy and others apparently too. In the end it seems to be lost on page 8 ;P

Also I could export working (AI Grid related) collisions basically only raw from Cinema4D which has own bullet physics exporter, but I had to rotate the model used for the collision mesh 180ー for some reason... overall all these issues meant I dropped modding this entirely. RadGameTools makes modding games a pain

Joined: Sep 2014
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stranger
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Joined: Sep 2014
Doh. I never found those posts when I was checking if anyone had done this - I guess I did it the hard way... didn't use LSTools at all. But just maybe my efforts can help us get animations.

I used Deliverator's scripts (http://forums.civfanatics.com/archive/index.php/t-497821.html) to export from Blender to NB2. Unfortunately, the script only supports Blender 2.49, can't use the more recent versions of Blender.

Then I used NexusBuddy (http://forums.civfanatics.com/showthread.php?p=12473950) to open the NB2 and export to GR2.

Here's the intriguing bit with this approach - the NB2 format *does* contain animation and the NexusBuddy does have a "save anim" to GR2 option. So if that works we may have a way to get animations (until Norbyte cooks up something even better).

I'll see if I can successfully get an anim saved now...


PS
I exported my .bullet directly from Blender using the custom python script method shown in this video (https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=5&cad=rja&uact=8&ved=0CFIQtwIwBA&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dfv-Oq5oe8Nw&ei=aqY0VMyjMsSlyATGzoCQDA&usg=AFQjCNGCdpKzC0cJmv0dEDZRxZLKhRFw7w). I'd give some explanation of what he's doing in the video since there's no sound, but I bet LSTools is *way* easier than this method anyway.




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