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Joined: Aug 2014
stranger
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stranger
Joined: Aug 2014
I hope in the future to have a balancing Expert Marksman because I noticed some inconsistencies. One of the great advantages of percepitiveis shooters is the long distance, but the class here is not enough disadvantaged low chance of success for use in long-range skills and special arrows apresetam distance of 15m. One of the tactics to eliminate low chance of success is to use some CC, but even that is partly the strategy fails because the limitation of 15m of skills and special arrows which the logic of being a long-distance shooter and need to get closer?
Best of all is that the talent Far Out Man only works for elemental skill and Witchcraft.
Still have the issue that only one skill more damage scale with dexterity.

In most archers games has this advantage over the question of dps mages and long distance, but this game is noticeable that forgot the archers or mages favored too.

Joined: Aug 2014
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journeyman
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Special arrows have the advantage of never being on cooldown. And you don't have to use them for damage.

Joined: Aug 2014
stranger
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stranger
Joined: Aug 2014
Originally Posted by Mangoose
Special arrows have the advantage of never being on cooldown. And you don't have to use them for damage.


True, but do not think to compensate because you have almost the same expenditure of AP compared with the magic of books and with less range, damage, and will be exposed to having to approach the combat 15m. Thanks for reminding this detail, but still think it would fit a balance for the class.

Joined: Aug 2014
stranger
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stranger
Joined: Aug 2014
I would be glad if any producer could comment or at least say I took my question to analyze. he he he


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