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Before everything, I must say that game is great. Biggest game from Kickstarter that I seen so far, and most stable too! smile

Still, some bugs inevitable here, of course, and I have some issues too that I want to complain.

Sorry, if there is dedicated thread for it - I didn't found it. (To moderators: feel free to move it into appropriate place, if I put it in the wrong place. Sorry.)

So, before all of that, bugs. They are minor, but still annoys my perfectionist feelings. smile

B1. Heart of Wind and Bottle of Mud have pictures switched (heart pictured for the bottle, and vice versa).

B2. In Hunter's End, during Torture chamber battle, dialog script with torturers triggered twice: once properly, during initial conversation, and twice at the start of the battle, when torturers returns.

B3. Alchemist at the Druid Alchemist map (Temple of Death) is not immune to rot, even being skeleton. That almost killed him when I sold him my shields. I was forced to reload the game. smirk

B4. Save games sorted by creating time. It triggers one strange and rare problem. When my daylight saving time triggered, several of saves became in the future. It totally broke save functionality: save games was not be able to load, and maybe was saved incorrectly too ("Future" games seemingly saved all right, but after loading appeared old, previous save games. All subsequent games hadn't picture on load, and loads the same old saves too). It continued until "future time" passed. (Actually, I simply removed "future saves" in question, not waiting this hour).

B5. Outside of combat, leader avoids all environmental hazards and traps - except ice. He ALWAYS trips on ice, not regarding it as obstacle. It must be changed, as Hiberheim is painfully slow with it! frown Remarkably, follower characters are never affected by ice. (Yes, yes, I know that walking instead running will overcome the problem - but why it's here in the first time?!)

B6. Personal marks on maps appears in very strange and unexpected situations. For example, my marks for dungeon in the Cyseal (accessible thru the well) appears somewhere "off-map" at least in one another Cyseal dungeon, or maybe even more.

B7. Landmines at the long distances are visible (at least, they are visible for the Cyseal - at the beach, near mourning orc, and in the Villa). They disappears only when I am approaching it if I haven't enough perception.

B8. If I am turning map (unlocking corresponding option) it destroys fog of war around my characters in process - much further than I actually can see, and through all obstacles. X-Ray style.

B9. In the battle with Boreas environment change triggers even after his death - each turn, until last elemental destroyed.

B10. Some environmental items are unobtainable because of wrong placement, I think. Most notable examples are some paintings that cannot be accessed (hero tries to get it from the reverse side - shack in the pirate cove and tavern at the Hunter's End are definitely have this). And all items at the mantelpieces inaccessible in the Wizard's house at the same Hunter's End. Including intriguing "Psi-Powers" book. smile

B10.2. While I am on this, I must notice that similar but lighter bug is exist at the Immaculate cave with the teleporters. At the library itself, far left shelves accessible only from 5-metres distance from the shelves itself (so hero goes back from them to access their content). smile

That's all, I think. At least, all that I was able to spot. Thank you for your game again! smile

Last edited by SmilingSpectre; 27/10/14 10:44 AM.
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Well, there are several boots that prevent slipping on ice available in Hiberheim from enemies, and you can craft yours too, ... or get it as an effect on other gear.

I think its kind of charming for that area, because they wanted to really present the cold so youre chilled and slipping a lot - if you dont wear proper boots.


- ditto on various items that cannot be picked up although you should be able to.


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Originally Posted by Hiver
Well, there are several boots that prevent slipping on ice available in Hiberheim from enemies, and you can craft yours too, ... or get it as an effect on other gear.

Well, I have nothing against this effect in the battle. It's right and proper, and I welcome it.

But outside of battle it's no more than unnecessary annoyance. Why this stupid character cannot simply avoid ice - as it does his 3 companions?!

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Because he doesnt have the anti-ice slipping boots. Environmental feature you might say.

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Originally Posted by Hiver
Because he doesnt have the anti-ice slipping boots. Environmental feature you might say.


Yes, but characters know how to walk around burning ground. Shouldn't this work with ice as well?

Last edited by Jacob Marner; 27/10/14 10:22 PM.
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No. Because a character can see the burning area quite clearly, (headless zombies shouldn't!) while they cannot see ice patches in all that snow. If youre looking for internal consistency and coherence explanation.

All in all it is not a bug but environmental feature.

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Originally Posted by Hiver
No. Because a character can see the burning area quite clearly, (headless zombies shouldn't!) while they cannot see ice patches in all that snow.

All in all it is not a bug but environmental feature.


Again: no one slips on ice outside of battle. No one - except my selected leader. If _all_ 4 characters falls, it would be even more annoying - but at least it would be consistent. But when it's personal issue for leader only... it's the bug. wink

Again: nothing can prevent character to avoid ice patches outside of game - the same way as he avoids fire, acid and mines. I see no any game-benefitting advantage to have character slip outside of battles instead going around ice. But I see plain disadvantage: in any place (Hiberheim for granted, any other - after any ice battle) I cannot simply direct my character through significant distance - only guiding it manually by hand around dangerous places. Namely, Boreas throne room became impossible to move, if you'll not spare some time cleaning all place, because otherwise movement will be _very_ long task. And totally impossible sometimes, because on the any ice patch big enough leader simply falls in place, not moving a step, every time when trying to move. frown I refuse to count it as "game feature", sorry. smile

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My characters slip on ice outside of battle in Hiberheim. Unless i have the boots or gear to prevent it.


If its your leader only then he or she does not have the boots.

Its really simple. Have boots, run over ice. Have not boots - fall hurt your head, ugh.
Me speak to you in caveman language.


Fire, poison-acid and mines can all kill a character. And they use to do it in a tenth of a second or faster during beta, while if you would resurrect you would do so in the place where you died and so died again, as fast. Which ended up changed into what it is today.

Ice cannot kill nor it ever did in the game.

You just fall on your ass because you refuse to wear proper winter gear in polar environment.
Thats not a bug. Its a feature.

That you are creating yourself.



Also... try not running over the ice in combat, but walking instead. Step by step.

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Originally Posted by Hiver
My characters slip on ice outside of battle in Hiberheim. Unless i have the boots or gear to prevent it.


If its your leader only then he or she does not have the boots.

Well, I haven't good explanation of this. Except obvious: all of them goes _after_ leader, so if he falls, they stopped.

But still, I never seen that they fallen. In no case, except in battles. Maybe my luck. Or lack of attention. *shrugs* Well, I can test it, of course... I will tell you, if I'll notice anything. smile

Moreover, as I noticed, one of my hirelings refuses to go if ice completely blocks the passage, going here only if ordered directly. %) Interesting. Other three characters not demonstrating such abilities, even if one of them is my perceptive leader, and other - intellectual. I wonder, what can be reason of it...
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Its really simple. Have boots, run over ice. Have not boots - fall hurt your head, ugh.
Me speak to you in caveman language.

You are mixing here two different things:

1. Ice is the surface that causing slipping and it requires careful walking on it or the special gear. It's the feature, and I am welcoming it.

2. Ice is the terrain that harmful for characters, but still they ignores it, unlike other similarly harmful surfaces. It's the bug.

Problem is in characters behavior, not in ice itself.
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Ice cannot kill nor it ever did in the game.

Unfortunately, it eats my time, that I value more than character death. Because I can avoid death, and it's part of my gameplay when I cannot. No "clicking on familiar spot and suddenly died". But I cannot avoid meaningless slipping, not using methods that eats my time too - and it adds nothing to my gameplay. smirk Note that it's _only_ terrain that treats this way - oil is similar, of course, but oil is harmless for the traveling - even overweight affects movement much more.
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Also... try not running over the ice in combat, but walking instead. Step by step.

Yes, that's exactly what I do in battles. smile Problem is, I forced to keep the same behavior _outside_ of battles - and that's only irritating for me, as I see no reason for it.

Last edited by SmilingSpectre; 29/10/14 06:51 PM.
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Just buy him some anti slipping snow boots man...

- the caveman analogy was of course just some kind of an attempt at a self depreciating joke that didn't quite work out that way. btw.

Ice age...and all..


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I experimented a bit with the ice in the Throne room, BTW.

Followers didn't affected by ice. If I force them to going through ice (by giving snow boots to leader), only leader runs. Everyone else walking through automatically.

If it still isn't qualifies as bug for you... well, I give up. smile


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