Before everything, I must say that game is great. Biggest game from Kickstarter that I seen so far, and most stable too!

Still, some bugs inevitable here, of course, and I have some issues too that I want to complain.
Sorry, if there is dedicated thread for it - I didn't found it. (To moderators: feel free to move it into appropriate place, if I put it in the wrong place. Sorry.)
So, before all of that, bugs. They are minor, but still annoys my perfectionist feelings.

B1. Heart of Wind and Bottle of Mud have pictures switched (heart pictured for the bottle, and vice versa).
B2. In Hunter's End, during Torture chamber battle, dialog script with torturers triggered twice: once properly, during initial conversation, and twice at the start of the battle, when torturers returns.
B3. Alchemist at the Druid Alchemist map (Temple of Death) is not immune to rot, even being skeleton. That almost killed him when I sold him my shields. I was forced to reload the game.

B4. Save games sorted by creating time. It triggers one strange and rare problem. When my daylight saving time triggered, several of saves became in the future. It totally broke save functionality: save games was not be able to load, and maybe was saved incorrectly too ("Future" games seemingly saved all right, but after loading appeared old, previous save games. All subsequent games hadn't picture on load, and loads the same old saves too). It continued until "future time" passed. (Actually, I simply removed "future saves" in question, not waiting this hour).
B5. Outside of combat, leader avoids all environmental hazards and traps - except ice. He ALWAYS trips on ice, not regarding it as obstacle. It must be changed, as Hiberheim is painfully slow with it!

Remarkably, follower characters are never affected by ice. (Yes, yes, I know that walking instead running will overcome the problem - but why it's here in the first time?!)
B6. Personal marks on maps appears in very strange and unexpected situations. For example, my marks for dungeon in the Cyseal (accessible thru the well) appears somewhere "off-map" at least in one another Cyseal dungeon, or maybe even more.
B7. Landmines at the long distances are visible (at least, they are visible for the Cyseal - at the beach, near mourning orc, and in the Villa). They disappears only when I am approaching it if I haven't enough perception.
B8. If I am turning map (unlocking corresponding option) it destroys fog of war around my characters in process - much further than I actually can see, and through all obstacles. X-Ray style.
B9. In the battle with Boreas environment change triggers even after his death - each turn, until last elemental destroyed.
B10. Some environmental items are unobtainable because of wrong placement, I think. Most notable examples are some paintings that cannot be accessed (hero tries to get it from the reverse side - shack in the pirate cove and tavern at the Hunter's End are definitely have this). And all items at the mantelpieces inaccessible in the Wizard's house at the same Hunter's End. Including intriguing "Psi-Powers" book.

B10.2. While I am on this, I must notice that similar but lighter bug is exist at the Immaculate cave with the teleporters. At the library itself, far left shelves accessible only from 5-metres distance from the shelves itself (so hero goes back from them to access their content).

That's all, I think. At least, all that I was able to spot. Thank you for your game again!
