Larian Banner: Baldur's Gate Patch 9
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#558622 14/11/14 09:00 PM
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https://www.youtube.com/watch?v=nnxL-QDWF7U&feature=youtu.be

My first YouTube video - figured I'd just make a tutorial on the basics of global character dialogue. Hope this helps.

Last edited by Burgee; 14/11/14 09:43 PM.
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So i've encountered a problem. when i start up the engine. it tells me in red in the info / messagePanel "The Given paths format is not supported." Is this a problem? if so how do i correct that ?

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Did you do the initial divinity engine setup where you direct it to the game path and editor path?

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Could someone link me to the LS tools most recent download version?

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I'm still having my original problem with lstools, which is that I can't seem to open the program. I downloaded the file from the website, unzipped it, then opened the folder. The only application I see is called "DivinityEd" but when I try to run this it says DivinityEd.exe - System Error. The program can't started because MSVCP110.dll is missing from your computer.

I already have the Divinity Engine installed so am I supposed to put the ls tools files somewhere in that folder?

So far I have:
1. Installed the editor and set the data and editor file paths.
2. downloaded lstools
3. Tried to "click on Tools -> Unpack pak files", as prompted in dubiouschickens post, but I have no idea where to find the "Tools" dropdown.

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Nope you can install LStools to its own folder. You may have a corrupted version, try redownloading it?

"Tools-->Unpack" is in LSTools, not the Divinity Engine.

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I've downloaded it 5 times so I don't think the file's corrupt. Does the "lstools" folder need to be in the Divinity - OriginalSin folder? Currently it's on my desktop.

Or was I supposed to download lstools before installing the DivinityEngine? hrr..

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Nope to both, you can install LSTools anywhere and it should work. Mine's in the C:\ Drive. I installed LSTools after divinity, so that's not it either.

What windows version are you on? If you're on 8.1 64bit I'll upload my DLL file for you, you can put it on your PC and see if that fixes your issue.

The DLL that's causing your error for you is present on my PC, located in C:\Windows\SysWOW64 folder.

Last edited by Burgee; 19/11/14 06:35 AM.
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Actually, see this website:

http://pcsupport.about.com/od/findbyerrormessage/a/msvcp110-dll-not-found-missing-error.htm

And the obvious disclaimer, download and modify DLLs at your own risk, don't come back and tell me my advice made your computer catch on fire if something disastrous happens.

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For msvcp110 you need to install the MSVC runtime (x86 version, even if your windows is 64-bit!):
http://www.microsoft.com/en-us/download/details.aspx?id=30679

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Thanks, ls tools is working now smile

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Seems like I can't speak to NPCs after they engage in combat and defeat the enemies. Do I need to add something to this dialogue script to make that possible again?

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Originally Posted by JecklynHyde
Seems like I can't speak to NPCs after they engage in combat and defeat the enemies. Do I need to add something to this dialogue script to make that possible again?


Are the NPCs engaging in combat allied with player characters at the same time? Part of the party or outside of it? Or is it combat that the PC is not part of?

If you post your script I'll take a peek at it.

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The NPC is an ambient character aligned to "Good NPC" and Global. He isn't part of the party, but he attacks the nearby orcs with "Evil NPC" alignments when my party enters combat with them. I don't mind him helping, but I want to be able to speak to him after killing the orcs. Currently my global NPCs use the following dialogue script:

[KB]
IF
DialogStartRequested(CHARACTER_Harlow, _Player)
THEN
DialogStartTwoSpeakerDialog("HarlowDialogue",CHARACTER_Harlow,_Player);


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