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#159099 31/01/04 04:51 PM
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The imp that took them at the castle returns them to you when you visit him at the halls of the council of seven. I talk but I can not get them back.what do I do ? Thaz for the help, Jebe

#159100 01/02/04 02:42 AM
Joined: Aug 2003
Location: Graz - Austria
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Are you really at the council of seven? and do you talk to the imp? If yes he should give you the pyramids back.

If he doesn´t something has gone wrong with your game.
In this case delete all files in the divinity\run\dynamic folder (not the folder itself) and try again.

If this doesn´t help save your savegame and reinstall <img src="/ubbthreads/images/graemlins/div.gif" alt="" />


bernhard live and let die!
#159101 01/02/04 04:52 PM
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I've got the same problem. Yes, I talked to him and only options I have to say are thanks for doing what your doing or some such rubbish, and thanks I have to leave now. Even went back to the Ducal Inn and searched. no such luck.

#159102 01/02/04 06:36 PM
Joined: Mar 2003
Location: Canada
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Did you talk to Zandalor and go through what he has to say first? I don't know if that is required to trigger the speech options with the imp, but the imp should have a lot to say.
If talking to Zandalor doesn't help, you can get another copy of the teleporter stones;
Lost Items - guide and directory of inventory files

or wait until you get to the wastelands to find replacements;
location of the Ancient Pyramids (71KB) - if you did not bring both teleporter stones with you to the wastelands

#159103 01/02/04 09:45 PM
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Okay, I found my problem. In the council of 7 there are two imps. i was talking to the one standing with Zalandor? and an orc. Went into the NW chamber and found him and have the stone back, but now another problem. NOW, I can't use the stone and I can't use my special move as a warrior. Areas are greyed out on screen. Went into inventory and clicked on stone and dialog box came up saying Huh, I guess the stones don't work anymore. What's up with this? <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />

#159104 01/02/04 10:43 PM
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The imp gave both stones back to you, so you need to drop one at your home base again.

#159105 02/02/04 02:30 AM
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You're right. Thanks for all your help!! <img src="/ubbthreads/images/graemlins/shame.gif" alt="" />

#159106 04/02/04 06:47 PM
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if you have the portable bed do you really need a home basde anymore?...lol <img src="/ubbthreads/images/graemlins/devil.gif" alt="" />

#159107 04/02/04 07:34 PM
Joined: Apr 2003
Location: Stl, MO
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thats your own preference. i just alway keep one stone at the ars maginac#$%^&. whatever its called. right next to geoffs shop along with the other traders. that way when ever i need something identified or im encumbered, i just blink twice and its all taken care of.

#159108 05/02/04 06:38 PM
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thats your own preference. i just alway keep one stone at the ars maginac#$%^&. whatever its called. right next to geoffs shop along with the other traders. that way when ever i need something identified or im encumbered, i just blink twice and its all taken care of.



Not only that, but there is some handy Hay bales (to turn into a bed) at the market place and Geoff also has some empty barrels you can move for storage <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


Mea Culpa's Demesne Note; artwork for Avatar courtesy of NWN and CEP Old Elven Saying: "Never say Never if you're gonna live forever!!!" "I didn't do it, it wasn't my fault"

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