I would love trying to use it, alas I can't find it anywhere....
And 3dsmax exporter aside, there is still the problem that we need a source skeleton and example character with armor hair etc. from Larian to export working armor/model/meshes that work with the existing characters.
Without source mesh, we have no way to know what bone is weighted in what way to what part of what mesh. And It doesn't seem like anyone here wanted to trial and error this (neither did I, so who am I to complain ,p)