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#562500 04/02/15 10:34 PM
Joined: Jan 2015
Location: Vienna, Austria
M
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M
Joined: Jan 2015
Location: Vienna, Austria
Hello,

I don't know if this was already discussed - the search function found nothing...

I think, the idea to solve conflicts using either reason, intimidate or charm is actually very good. Resolving them using the RPS mini game one can like or not. The problem is, the game is not really random, since it never leads to rock vs. rock which in the original game is possible and counted a draw, AFAIK.

But I think it is massively overdone! It is no fun anymore in chapter two, when you leave Cyseal.

There are several ideas to make this better:

1) If the difference of the selected method (reason, charm, intimidate) differs more than one point the game is not played at all - the opponent with the higher score wins automatically.

2) Make it really random please. If I try to skip the game (using space key) I have wildly differing results. A point relation of 7:3 or 3:7 can lead to completely different results - and this makes the selection (charm, reason,...) worthless, and it makes putting points into 'charm' worthless, since obviously I can win anyway in any case.

3) Allow to skip the game by losing it! There are cases where you want to lose, especially when losing leads to combat. I find it silly to win the game (and the argument) and then attack anyway.

4) The last point: If it is about combat or peaceful resolution winning the game gives you XP, but usually much less XP than winning the fight, every time I tried! So the game clearly favors combat. This is fine with me - but why am I forced to play the silly game if I want to attack anyway? I am sure that with using the game in every case where it is possible to avoid a fight, you will miss out at least one, probably more than one level. So most will want to win the game (peaceful resolution) only if the role play requires it or if a fight cannot be won.

What do others think about this?
M.

Joined: Apr 2005
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Hmm ... in my current playround my Wizard has a Charisma up to 7 (or even 8) and still can loose such a mini game !
THAT I find very weird ! With such a high charisma I like to win all mini games ! I've taken the effort to put many points in Charisma, so ...

But on this very moment I'm thinking about starting a New Game and forget about Charisma :hihi: !



On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
Joined: Apr 2011
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The game never gives rock-rock, since if the opponent rolls rock, it automatically re-rolls, saving you time.
It really would be even more annoying than you find it now if it didn't do that.
Of course in Co-op against human opponents a draw is possible.

3) sounds really silly. You might aswell add 'win/lose' buttons to prevent people from reloading smirk
4) That's a problem with combat XP, which is why I greatly prefer Objective XP. Hopefully Obsidian's Pillar's of Eternity showcases how well this works, since I already got a great example of Combat XP's flaws with D:OS and the lava area.


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