Hello,
I don't know if this was already discussed - the search function found nothing...
I think, the idea to solve conflicts using either reason, intimidate or charm is actually very good. Resolving them using the RPS mini game one can like or not. The problem is, the game is not really random, since it never leads to rock vs. rock which in the original game is possible and counted a draw, AFAIK.
But I think it is massively overdone! It is no fun anymore in chapter two, when you leave Cyseal.
There are several ideas to make this better:
1) If the difference of the selected method (reason, charm, intimidate) differs more than one point the game is not played at all - the opponent with the higher score wins automatically.
2) Make it really random please. If I try to skip the game (using space key) I have wildly differing results. A point relation of 7:3 or 3:7 can lead to completely different results - and this makes the selection (charm, reason,...) worthless, and it makes putting points into 'charm' worthless, since obviously I can win anyway in any case.
3) Allow to skip the game by losing it! There are cases where you want to lose, especially when losing leads to combat. I find it silly to win the game (and the argument) and then attack anyway.
4) The last point: If it is about combat or peaceful resolution winning the game gives you XP, but usually much less XP than winning the fight, every time I tried! So the game clearly favors combat. This is fine with me - but why am I forced to play the silly game if I want to attack anyway? I am sure that with using the game in every case where it is possible to avoid a fight, you will miss out at least one, probably more than one level. So most will want to win the game (peaceful resolution) only if the role play requires it or if a fight cannot be won.
What do others think about this?
M.