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Joined: Feb 2015
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Joined: Feb 2015
Hello, I'm new here and kind'a new to the game also.

I've already spend some time familiarizing with the game and got my Battlemage and Wayfarer characters to around level 7 or 8 for a dry run. And am now creating a new game with characters I want to finish the game with.

I just like to ask a few questions regarding Weapon Skills and Personalities.

For Weapon Skills,

1. Two-Handed Weapon includes Staff, does that mean Staff used as melee/range or only as melee weapon?

2. I've read about putting points on Tenebrium instead of the type of weapon. And also slapping Tenebrium on non-Tenebrium weapons. My question is, if I slapped Tenebrium on let's say Heartseeker, would Heartseeker benefit from Bow or Tenebrium skill? Or would it get bonuses if I spend points on both Bow and Tenebrium skills?

3. I've been reading a bit in this forum and I can't seem to find anybody talk about Personalities. Is it a taboo or folks are just not aware of the bonuses they give? I was able to bump up skills before I even reach level 2 by choosing the Personality of my characters (via dialogues).
Ex.
Character with Scientist Talent is sporting 2 points of Crafting skill by choosing to be Pragmatic. And that's before any battle was fought.

Btw, is there a complete list of Personalities and their bonus?

Joined: Mar 2003
Location: Canada
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Joined: Mar 2003
Location: Canada

Staves only get a boost from 2 handed when used as melee weapons, which I'm sure you've discovered, should be pretty rare after the very start of the game.

Since the recent update, tenebrium damage does not switch a weapon to the exclusive purview of the Tenebrium ability. For the bow, it would continue to benefit from the bow ability, with an extra bonus damage from tenibrium. Change to Tenebrium in v251

Here is a wiki page on Traits.

Joined: Feb 2015
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Joined: Feb 2015
Ooops, should have been Traits.

Thanks Raze.


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