|
apprentice
|
OP
apprentice
Joined: Jul 2014
|
OK, so I took a break from DOS; will to be exact it was from DOS and BGEE, both were eating my soul away. So I'm finally starting to return to DOS (and possible BGEE) after beating shadowrun returns and about to finish dragonfall directors cut. So while debating whether or not I want to return to the soul consuming games, I noticed I had DLC for DOS... to make a long and boring story short, after a bit of research I learned we gained new companions and now I'm trying to decided if I want to restart since that is the only way for me to see them.
Now the problems I face with restarting;
cons; 1. I never beat the game, I took a break at level 14, so I still don't know the end game here.
2. I kinda love my current character, even if I have made a few mistakes with them.
3. God some of those boss battles I don't want to have to do again!
4. I'm still going to try and put all 4 elements on 1 character... Hey, leave me alone; I love being a all mighty wizard!
Pros: 1. I took a freaking break, I can't remember half the story content I've already played or even npc locations.
2. This were my first characters, so I do have a better understanding on how to build my characters now I think... I read that some stats got changed as well.
3. While I might not be able to remember every things location, or every puzzle, or quest... I think I do remember most the boss fights, even if they are freaking annoying.
4. I think I missed somethings, because some quest were being problematic before my break, nothing major or game breaking. Its just, some quests I couldn't figure out.
So is restarting worth it, or should I continue on and then beat the game again as I originally planned to.
|
|
|
|
Support
|
Support
Joined: Mar 2003
|
I don't know if this will help, or not, but there are more additions planned, including balancing changes, new abilities (such as dual wielding) and a harder difficulty mode. Ssee the last kickstarter update video and blog post. There is no ETA yet.
|
|
|
|
apprentice
|
OP
apprentice
Joined: Jul 2014
|
I don't know if this will help, or not, but there are more additions planned, including balancing changes, new abilities (such as dual wielding) and a harder difficulty mode. Ssee the last kickstarter update video and blog post. There is no ETA yet. Interesting, ok you had me at new skills. I guess I'll finish and then wait, plus I still have long way to go in bgee and that isn't counting the fact that I haven't even started bg2ee.
|
|
|
|
enthusiast
|
enthusiast
Joined: Feb 2015
|
Start over, nothing to lose and lots to gain, my second time through was so much better, the benefit of experience and also the game is far more reliable now and some things were changed.
It is definately worth it!
I am also a BG/IWD fan and replay is always good, go for the perfect flawless most complete playthrough!
Cant wait for the changes Raze is advertising! Woo-Hoo. Gotta love more content, cant wait for a part 2 as well! Waiting for that will feel like an eternity, always does!
|
|
|
|
member
|
member
Joined: Jan 2015
|
My first two or three groups were screwed up royally, since I didn't understand the system properly. Now I do and it's so much better to try out different combinations of skills and abilities. I have restarted countless times without getting bored. The game only grew with every new feature I discovered.
|
|
|
|
veteran
|
veteran
Joined: Apr 2005
|
My first two or three groups were screwed up royally, since I didn't understand the system properly. Now I do and it's so much better to try out different combinations of skills and abilities. I have restarted countless times without getting bored. The game only grew with every new feature I discovered. I've exactly the same feeling about restarting as you have cossayos !! That's THE reason I love rpg's : their replayability value ! I'm recently started again for at least the 6th time . Now level 4 only but already 3 weeks further, but that's because I can't play that much PLUS I write down every step I make regarding quests & tasks, some memorable fights too ... It's like writing some kind of Diary ...
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
|
|
|
|
apprentice
|
OP
apprentice
Joined: Jul 2014
|
Well,if I was to do this and tried to even out my team, a current question I have a can I still get the 4 elemental schools to level 4 on one character. At least one of my main character has to be a wizard, and I prefer to have all 4 elements when I need them, especially if I don't get Jahan this on the restart.
I did think about not getting madora (magic hating ish) but, I love having the meatbags to take the aggro off my spellcaster. When I first started I went earth and fire because I wanted to try and make a bit of a burst mage, but ended up trying bring every element in along with jahan.
|
|
|
|
enthusiast
|
enthusiast
Joined: Feb 2015
|
one mage with all 4 schools of elemental magic is all that is needed and higher than level 4 isnt all that essential but 4th level is plenty of spell ability, Madora is not nearly as good as a Knight/fighter that is a PC and built correctly, optimized to only be an ass kickin name taking meat shield.
My experience has been that Hydro and Aero are better spell fields than Fire or Geo and that Witchcraft is not needed at all. But get em all they have uses and diversity is nice.
Not really a huge fan of Jahan or Madora. SO thats a personal preference others do not have, I also dont think more than one spellcaster and one fighter and one rogue is a necessity, I play a party of 3 usually since I lone Wolf the fighter.
|
|
|
|
member
|
member
Joined: Jan 2015
|
Madora is not nearly as good as a Knight/fighter that is a PC and built correctly, optimized to only be an ass kickin name taking meat shield. Madora can be built to kick some serious ass. She starts out at level 4, so there's plenty of opportunity to customize. I found Bardotr to be the character I'm most fond of at higher levels and she's always with my party, with the fourth member being the jobhopper based on what's next.
|
|
|
|
enthusiast
|
enthusiast
Joined: Feb 2015
|
Wolgraff is my choice for NPC, I went with Bairdotr twice and found her to be less than excellant ( she is an archer and I found her missing a lot of shots), Madora and Jahan just annoy me their voices for one thing, maybe thats why I like Wolgraff he is quiet. But agree Madora probably would have been better had I not already had a Knight as a primary character to begin with anyway, and who was better in a fight at a lower level than she was, Jahan pretty much same thignfor my other primary character since she was a wizard.
|
|
|
|
member
|
member
Joined: Jan 2015
|
Wolgraff is my choice for NPC, I went with Bairdotr twice and found her to be less than excellant ( she is an archer and I found her missing a lot of shots)
Buff her up with a few points in dexterity, a lot of crafted and looted arrows and better bows and she makes short work of enemies.
|
|
|
|
enthusiast
|
enthusiast
Joined: Feb 2015
|
SO does wolgraff and he doesnt chew on people's faces LOL. EWWWW! thats disconcerting.
Bairdotr would be my 4th group member if I didnt lone wolf at least one character.
|
|
|
|
apprentice
|
OP
apprentice
Joined: Jul 2014
|
Madora is not nearly as good as a Knight/fighter that is a PC and built correctly, optimized to only be an ass kickin name taking meat shield. Madora can be built to kick some serious ass. She starts out at level 4, so there's plenty of opportunity to customize. I found Bardotr to be the character I'm most fond of at higher levels and she's always with my party, with the fourth member being the jobhopper based on what's next. My first play through, I had a sword and shield knight, Madora was my claymore DPS...she was a freaking life savor many times. MY only downside was, unfortunately it was my first playthrough, so I didn't fully understand what stats affect what. Long story short, I knew what cc hell looked like, and it was not a pretty place. If it wasn't for the fact my pc mage originally was going to focus on fire and earth (since I read it was the more damage of the 4 combos); I would blow things up pretty fast early on and finishing them off later in the game. At one point I was even looking into a character who specialized in summoning and buffing them, but the way the game handles (i had one summon in every magic just for kicks, the undead one was freaking op!!!) I realized it wouldn't be any different from how I play now. Summons still are a must though, at least for me.
|
|
|
|
member
|
member
Joined: Jan 2015
|
[quote=cossayos][quote=Felixg91] Summons still are a must though, at least for me. That's why geo and witchcraft are underrated. Geo and witchcraft have the best summons. The elementals go down after just a few serious hits. The undeads on the other hand take and deal a lot of damage. And they are immune to poison as is the geo spider. Many opponents use and bleed poison.
|
|
|
|
enthusiast
|
enthusiast
Joined: Feb 2015
|
Yeah been saying Spider ( even if I hate the way the thing looks and I want to attack it) and the undead armored decapitator are the best summons, glad my assessment wasnt alone and wrong.
Summons are good for small parties if one or both PC's are lone-wolfed ( like my fighter always is he is just so powerful when built that way) that a spider brought into any battle is that extra temporary party member you need at low levels. But I think buffing the fighter is a better idea than buffing a summon.
Actually a few more summons spells would be nice or even better be able to summon a more powerful elemental than just the basic one, especially in Witchcraft since most spells in there are kind of lackluster anyway. This is my playing style though not everyone would want to do it my way, I would rather cause damage to an enemy or buff my killing machine fighter than de-buff an enemy that may resist the spell effect or be immune anyway.
STabbey had a good point about summons, that they can be re-summoned every round at higher levels of proficiency, the elemental summonses have a ranged spell attack but you will only ever get to use it once per summon per battle. Bloodswarm is weak, the elementals are weak too.
|
|
|
|
apprentice
|
OP
apprentice
Joined: Jul 2014
|
My playstyle is usually a burst mage, or summoner. I usually go support/utility when bored or in games like BG and dos where it's actually a necessity. Like I had said earlier, I went earth and fire since I read it had a higher damage output then aero and hydro, but ended up bringing them in as well to be more of a general wizard.
I'm not really a sword stabby or arrow stabby guy, just give me a few spells and I'm set.
Last edited by Dragon Wizard; 25/02/15 10:59 PM.
|
|
|
|
enthusiast
|
enthusiast
Joined: Feb 2015
|
Okay Fire is my favorite but it isnt the best damage output and here is why,
Resistances for Aero and Hydro are almost always less than fire resistance so even thought the Meteorstrike says 475-675@ damage it will actually hit for much less since the resistance brings it down, also since fires status effect is burning, it may cause some damge if they do ignite, but it is usually short lived and low value comparitively.
Cold and Electricity are better since the target usually has less or even no resistance to them and being wet ( from rain or standing in water) increases damage and apparently likelihood of a status effect, elec usually stuns meaning a free turn or so to hurt them or whatever, cold spells can freeze also meaning them missing a turn. ALso Hydro and Aero have Tornado, Rain, Invisible, Featherfall, and healing spells, so very good to have. Not all spells are for combat useage.
Poison ( earth spells) do decent damage but I do not like the persistence and spreading uncontrollable nature of poison, it gets everywhere and spreads, damages whoever comes in contact with it and can be set on fire which is then another different hazard. You can be creative with poison, but I am reticent about its use.
So your not a fan of stabbey, choppy, slashy, crushy, pokey, goodness but in truth melee weapons are better than spells, especially towards the end of game. You will see. Spells are good and useful but a great fighter with a good weapon and utilizing his arsenal of special attack talents is a different sort of better. ANd do not laugh at Archers with good bows and the right skills.
statistically in my latest playthrough the wizard and the ROgue are together killing about 1/3 rd of those that get killed the rest have been chopped into bloody quivering sushi like piles of diced flesh by my Knight and his 2handed sword. He killed 5 enemies with one Whirlwind in an encounter and that is not his first time doing that, and when it happens it is just cool and watch that experience bar go!
But it is a combined arms tactical doctrine, I would not want 3 fighters or 3 rogues or 3 wizards, 1 of each and each working with each other together to win.
Best Luck! Have fun storming the castle!
|
|
|
|
apprentice
|
OP
apprentice
Joined: Jul 2014
|
So your not a fan of stabbey, choppy, slashy, crushy, pokey, goodness but in truth melee weapons are better than spells, especially towards the end of game. You will see. Spells are good and useful but a great fighter with a good weapon and utilizing his arsenal of special attack talents is a different sort of better. ANd do not laugh at Archers with good bows and the right skills.
statistically in my latest playthrough the wizard and the ROgue are together killing about 1/3 rd of those that get killed the rest have been chopped into bloody quivering sushi like piles of diced flesh by my Knight and his 2handed sword. He killed 5 enemies with one Whirlwind in an encounter and that is not his first time doing that, and when it happens it is just cool and watch that experience bar go!
But it is a combined arms tactical doctrine, I would not want 3 fighters or 3 rogues or 3 wizards, 1 of each and each working with each other together to win.
Best Luck! Have fun storming the castle! Wait, did I insinuate somewhere that I don't use fighters, or would be completely reliant on spells? I was just mention that it isn't my usual playstyle, of course a fighter is a necessity, I've had boss fights that I would have never won without Madora, or Scarlet who is a sword and shield knight. Heck I had a boss fight or two where they were the only survivors... Yea, that fight went pretty bad. Of course a well diverse team is best, I agree and wasn't saying otherwise.
|
|
|
|
veteran
|
veteran
Joined: Apr 2005
|
Okay Fire is my favorite but it isnt the best damage output and here is why,
Resistances for Aero and Hydro are almost always less than fire resistance so even thought the Meteorstrike says 475-675@ damage it will actually hit for much less since the resistance brings it down, also since fires status effect is burning, it may cause some damge if they do ignite, but it is usually short lived and low value comparitively.
Cold and Electricity are better since the target usually has less or even no resistance to them and being wet ( from rain or standing in water) increases damage and apparently likelihood of a status effect, elec usually stuns meaning a free turn or so to hurt them or whatever, cold spells can freeze also meaning them missing a turn. ALso Hydro and Aero have Tornado, Rain, Invisible, Featherfall, and healing spells, so very good to have. Not all spells are for combat useage.
Poison ( earth spells) do decent damage but I do not like the persistence and spreading uncontrollable nature of poison, it gets everywhere and spreads, damages whoever comes in contact with it and can be set on fire which is then another different hazard. You can be creative with poison, but I am reticent about its use. That depends, no ? For 1 hero I put all ability points into Loremaster early on so with 2 rings (+1 to Loremaster) that hero had at level 3 already Loremaster 5 ! For example : The Undead ... They have mostly a fire resist of -40, (crushing and/or piercing -50 ) so fire is then the best elemental spell. And a fire spell + midnight oil is a great combination  ! But I'm sure every kind of elemental damage can do good work if used wisely, depending resistences of enemies, the surroundings, the evolution the battle goes, the heroes current skills that aren't in cooldown time, etc ...  I play with Bairdotr & Wolgraff and I'm planning to give now (level 4/5) my ranger or rogue the Loremaster 5 cap (via 2 rings and an amulet = +3) because their initiative is higher ... My 2 Source Hunters go for wizard spells : one with Earth and Fire, the other with Air and Water. PLUS: one of the Source Hunters is also some kind of battlemage:with a mace, spear, sword or otherwise - to be short : depending the resist. for crushing, piercing or slashing he can change his melee damage I love the four elementals and having them all four to my disposal gives me the most satisfaction playing D:OS ! No matter what's the most powerfull (elemental) damage output, such things do not interest me that much . Just me
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
|
|
|
|
enthusiast
|
enthusiast
Joined: Feb 2015
|
Oh yeah Joram true fire is best against undead but I kind of forgot because they are so easy to kill anyway.
Dragon-Wizard sorry I misinterpreted, also I didnt think you had gotten all that far in the game, sounds like you dont need any help at all.
I like spells as well, in this game they look very cool, FIreball and Lightning bolt seem to be my favorites.
Actually Meterostrike doesnt seem to be all that effective nor does Hailstorm or Lightning Storm, and Earthquake hurts you and the party if they are around the mage casting it so....
|
|
|
Moderated by ForkTong, gbnf, Issh, Kurnster, Larian_QA, LarSeb, Lar_q, Lynn, Monodon, Raze, Stephen_Larian
|
|