You can also delay a character's turn, but that moves them to the end of the turn order, after all other party members and opponents.
This is a very important tactic that is easily forgotten (and sometimes not even noticed; it had to be pointed out to me) and leads to high-initiative characters being able to often take two actions in a row (if they are first in the turn order or so).
It makes it much easier to set up combos as a single character, such as poison arrow/fire arrow, or knockdown/bully, and so on.
How does it let you make more actions? Does it give you AP by doing it? I'm confused! I've now started to try to search about this tactic but am only finding pre-beta and reddit discussions that aren't very helpful...
It sounds really interesting though. What's it all about?
Like Stabbey says. To make it clear:
You have a high-initiative character. He has such high initiative, that he gets to go first in the entire turn order. Awesome. Let's call him Sir Ottermoore. He is facing 3 enemies, along with his friend Lord Ferkelchen.
The turn order is as such:
Sir Ottermoore
Lord Ferkelchen.
Skeleton A
Skeleton B
Skeleton C
As Sir Ottermoore takes his first turn, he chooses to delay action. This puts him LAST in the turn order. The turn order now looks like this:
Lord Ferkelchen
Skeleton A
Skeleton B
Skeleton C
Sir Ottermoore.
Lord Ferkelchen realizes that most enemies are still at a fairly long range, so he chooses to skip his turn. He doesn't delay his turn, he instead just skips it, and saves his AP.
Skeletons A through C takes their turns, running up towards Lord Ferkelchen to attack him. Now, since Sir Ottermoore delayed his action, it's his turn. Note that we're all still in the same round, but Sir Ottermoore takes the last action.
He chooses to shoot an Arrow of Poison Gas. He still has some AP over, but he ends his turn, and saves that remaining AP for his next turn.
Now, the next round begins. The turn order is returned to normal. Who was first again? Right, Sir Ottermoore. This means that Sir Ottermoore immediately gets to take his next action, even though he just finished a turn. This time, he chooses to not delay his action.
He decides to shoot those skeletons, now covered in a poison cloud, with an Arrow of Explosion, setting the skeletons on fire, doing fire damage with the Arrow of Explosion damage, and exploding the Poison Cloud.
Everything continues as normal, as Lord Ferkelchen runs up to the edge of the burning ground and plays mop-up.