I finished Divine Divinity today.Since i wanted to completed a smuch content as posible, because rpg often ask to invest a lot of time, i used some walkthroughs to spare time and avoid quest breaking bugs.

It was a bit hard for me to get used to some game mechanisms at first. Like for example, not being able to sleep at will, especially in the early game where you dont have many potions.Or the fact you needed maps to activate waypoints. It forced you to do long walks as long as you didnt have the stuff to activate the waypoints,and i found this a bit tedious at times.

The game has a good number of side quests and a lot of content. The hero can take a lot of decisions and spend a lot of time solving different quests. I would have expected some sort of "alternate "endings with a narrator. For example, a different ending depending on how you dealt with the plague, if you helped to stop orc invasion, your global "karma".Maybe a deeper romance with the elf man/woman.

Technically i had a few bugs. Always had to star game with a single core to fix the crash problems. Summoned scorpions were hostile to... rats in town, and attacked them, causing cats to be hostile, had to kill them a few times becaus the cats attacked me:(. Once, the scorpions even attacked an assin npc while he was still neutral, the one who tries to kill the cowardly knight.
Because i had taken a key too soon, i had to raise my lockpick skill to aovid eing stuck with Dr Elrath quest. I sweated on this quest, fearing to be unable to complete it.

Summonings: for me, wizard summonings lacked power and solidity, even when increased and buffed. The survivor's scorpion with aura of command outmatches any summoning. Some summonings had ai issues(revived monsters). I noticed too some scripted events killed summoned pets:for example, wheen one of your enemy freezes you. Or when teleported while in the castle. I must admit i spent too many point son summonings, which i should have use don more offensive spells. Somehow i was hoping to build some sort of solid necromancer, but gave up this idea when i saw how easily a skeleton wall could be blasted by some late monsters.

Globally the game was nice, maybe i have become too casual but i would have preferred some "comfort mechanisms" to be there to traveol faster mainly. I found abig contrast because the main map of the game, which is very large, and the late wastelands where there is not a lot of stuff to do while going to the final dungeon.

I completed game tonigh. I had two last bugs, some freezing during cinematics(fixed by cancelling the core affinity and using whole cpu) and a broken credits screen, partly black.

I undertsand the game is good though, and was great for its time, and i dont regret playing it, i spent a whole week on it. I really struggled and almost gave up during first hours, but after i got to the middle of the land map it began to go better.

To sum up: nice game, some game mechanisms can be tedious at first, a few bugs, but you wont regret playing it.