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stranger
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OP
stranger
Joined: May 2015
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This is great news. I was hoping this would come out for the consoles. I'm a old time gamer here, and I love the old school type RPGs. Allot of today rpgs are so watered down it isn't funny. I wish Daggerfall and Morrowind would get a enhanced version on console to. Anyways I will be getting this as soon as it comes out.
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Banned
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Banned
Joined: Mar 2015
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"Ps 4 player here" "I love the old school type RPGs".
Then why on Earth would you define yourself as a PS4 player? That's a hilarious oxymoron.
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stranger
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OP
stranger
Joined: May 2015
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I don't game on a pc anymore. I'm married with kids and gaming on a console is just better for me. So yes I do love the older rpg pc games, and that is why i'm glad its coming out for the ps 4. Heck my first pc rpg was the very first Bards Tale,SSI pool of radiance,Ultima,Might&Magic and so on. I like my ps 4, but it dose lack a decent rpg. I do have my eye on witcher 3, and maybe ESO.
My op was kinda funny the way I worded it,lol.
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journeyman
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journeyman
Joined: Aug 2008
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It's funny how PC players can get upset when games like that comes to consoles. Really don't understand all that fuss about the lost of exclusive games. I know console player also get sensitive about the same things too.
Either way, I'm just glad it's coming to consoles
Last edited by Rafoca; 22/05/15 02:35 PM.
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Support
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Support
Joined: Mar 2003
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It is not about exclusivity, but the fear that limitations of the console will significantly effect the design of the game on PC. In this case the design was done on and for PC first and is in the engine being used for the next couple of games, at least. People will get to see and play the game at E3, though, so maybe third party reports of how the controller works will allay those fears.
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old hand
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old hand
Joined: Aug 2014
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When a game is designed for PC and consoles at the same time, and especially if the schedule or budget is tight (as it often is), the UI is often simplified for the console's benefit and a less sophisticated or slower experience in the PC (e.g., having to scroll through menus instead of selecting icons). Even AAA games suffer from this.
But when the PC game is made first, makes a profit, and there's less of a time crunch for an enhanced edition to be ported, I'm not terribly worried that features will be over-simplified for the PC. Larian has said there's two separate UIs for consoles and PCs - the proper way to do a port.
I hate playing most games on consoles, but I could see D:OS working well, and I figure the more money Larian can make on D:OS:EE, the more money they can spend on their future games. So hating on ports by principle is not only selfish, but can be self-defeating.
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journeyman
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journeyman
Joined: Aug 2008
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I understand your points of view, guys. I know some companies may simplify the game in order to make it to consoles. I am a console player and always thought this kind of thing was just laziness, but it can be financial. They need to bring it to consoles so they can make the game sell more and make all versions better in the end, but in this process some things are lost. Witcher 3 developers just said that while the game received some graphical downgrades on PC version, the game only have that magnitude because of the consoles versions. They had more money to make the game bigger, but the downside was they couldn't just optimize the graphics so they could please PC players.
It's bad, I know, but it how things work. Same can't be said about divinity, cause it was created using kickstarter.
In short, what I wanna say is that sometimes we complain about a game being multiplatform, but the truth is that if it wasn't,then maybe it would never exist at all, or it could release, but poorly
Last edited by Rafoca; 27/05/15 12:08 PM.
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stranger
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stranger
Joined: Aug 2014
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Witcher 3 developers just said that while the game received some graphical downgrades on PC version, the game only have that magnitude because of the consoles versions. They had more money to make the game bigger, but the downside was they couldn't just optimize the graphics so they could please PC players. I would have rather had a scaled-down version with a proper PC GUI, cutting edge graphics and PC-centric game design. There's a feel of consolitis that permeates TW3 and turns me off, even more so than TW2. But maybe that's just me. Still, when it comes to Divinity: OS, I think there's some value in having controller options and split-screen mode. Especially since it isn't going to inflict consolitis on the original game design. Whether that happens in the sequels/spinoffs on the same engine remains to be seen (perhaps based on how much of that sweet console $$$ flows in)
Last edited by Shatterbrain; 12/06/15 12:57 PM.
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enthusiast
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enthusiast
Joined: Jan 2008
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wauw a revamped morrowind.That I would want to play  Best elder scrolls game ever
"Dwelfusius | Were-axlotl of Original Sin"
Hardcorus RPGus PCus Extremus
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enthusiast
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enthusiast
Joined: Jan 2014
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Morrowind felt so big. Though, arguably, it was the smallest Elder Scrolls game.
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Duchess of Gorgombert
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Duchess of Gorgombert
Joined: May 2010
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Morrowind felt so big. Though, arguably, it was the smallest Elder Scrolls game. I remember turning off fog in MGE and it suddenly looked really tiny. I quickly turned it back on, and it gave me the idea to do the same with Oblivion too: the resulting haze also made Cyrodiil feel a lot bigger.
J'aime le fromage.
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stranger
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stranger
Joined: Jan 2016
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This is great news. I was hoping this would come out for the consoles. I'm a old time gamer here, and I love the old school type RPGs. Allot of today rpgs are so watered down it isn't funny. I wish Daggerfall and Morrowind would get a enhanced version on console to. Anyways I will be getting this as soon as it comes out. I hear you man. Morrowind was one of my favourite rpgs! Exclusively a console player now, though, due to reasons. Loved the Baldurs I played Divinity right after playing Wasteland 2 on PS4. They actually have really similar sort of stat and turn-based systems, minus the whole elemental system. But it made me really appreciate the quality of life issues that went into the controls of Divinity. Divinity controls amazingly! I lost count of how many times Wasteland 2 crashed for me, or how many times my character walked through a spotted mine on the way to disarm it (like seriously, really annoying). I loved the older Fallouts (1 &2), but I honestly felt like I was fighting the controls playing that game. Really hope Pillars of Eternity, Shadowrun, Planescape Tides of Numenera and X-com all come to PS4 too, and with a control scheme as easy to use as this game's. They won't, but I can dream. Still super happy that there's a c-rpg renaissance, though, and some of it has overflowed to PS4.
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