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Joined: Mar 2015
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stranger
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Hello so since i am close to the end of the game i am leaving here a short feedback.

Difficulty:rather balanced in normal, with some spikes in some areas: the wyvern guy shooting explosive arrows was a bit annoying, Raze fight a bit dull.

Dragon powers! : Bein a dragon was cool but woud have ben cooler if you had been allowed to shoot ennemies on the ground and not only towers or wyverns/dragons. I know it was made for balance issues, but still, unleashing terror on the ground is part of the fun of being a dragon. This is were the half-dragon form mentioned in the dev book could have been useful.

Story: decent story, but i understand what players felt playing ego draconis and ending with some sort of unhappy cliffhanger. I think if i had been playing ego draconis without add-on, i would have been very angry. I know it may seems naive, but i tend to think games are there to provide a breath of fresh air in a reality that can be quite harsh sometimes, and thats why people love happy endings. Also, you invest dozen or hundred of hours in a rpg, so ending has to be rewarding.

Questmarks: i know its part of game design choices but i would greatly have appreciated some quest marks for quests. It was less problematic than in the first divinity but still.

Map: Ego Draconis map was a bit unbalanced, there was a decent amount of quests but only a small village and a harbor late in game.I think thereis a balance to reach between, the Forest/mountain/cave areas and the town areas in a rpg. Flame sof Vengeance gave a decent city but had not outside areas(i am at 90% of game maybe there is soon but i dont think so).

Technical issiues: I sometimes had crashes loading areas, but less than in oblivion/skyrim.


What you could add or not add in next game:

impact of secondary deciisions told through a narrative to the end of the game, as in fallout 1,2, or New Vegas. I am not sure you could ,though,becaus ei feel there are two schools of western rpgs, one in which i put Fallout,Baldur, The Witcher,etc and another for good rpgs, maybe more modest or just different, taht focus less on the "dramatic" part of rpgs.

I mean that some rpgs want not only to have you kill the big bad, but let you think you shape the world with your actions.What will happen to the lovers you helped in that early game quest? Will the small village you saved ast long after you found a cure? Some games let you know that, eithe rwith text or narrator.
And then games like Divinity where maybe you have to let your imagination work.

The return of races: i didnt meet Orcks, lizards men, dwarves, nor elves, the world of first divinity was bigger in a way i guess, but that doesnt explain all, after all some villages/towns had multiple races in the same place. Trolls and imps were still there though

Joined: Mar 2003
Location: Canada
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Joined: Mar 2003
Location: Canada

The game was originally designed to allow the dragon form to attack ground opponents, but it required too much memory and had too much of a frame rate hit.

There was to be an area with elves and dwarves, as well as a swamp (possibly on the same map), but they were cut due to lack of resources. FoV also had an area designed for outside Aleroth, but including it would have delayed the release too long, so Larian decided the game as a whole needed more of a central hub at that point, so focused on the city.

Joined: Mar 2015
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stranger
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Hopefully for next game, and with the success of Original Sin helping , you will have more resources aaand ill be able to bring an even better experience;)


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