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#567034 16/06/15 02:05 PM
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tx3000 Offline OP
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Whomever decided that AIM applies to chance to be hit should be fired. And anyone who agrees with that doesn't know how things work. Taking a personal aspect such as aim, and then applying that to a fixed situation which cannot be changed without some form of obstruction is just point blank idiotic.

Enemies out in the open without any obstruction is a fixed situation where the enemy will always have a 100% chance to be hit which can only be changed when and only if an obstruction has been placed in front of the enemy.

Having good or bad aim only changes ones ability to hit the enemy and doesn't affect the situation of the enemy still having a 100% chance to be hit.

Using snipers as an example, a Snipers skill is aim, and they aim is always going to be 100% at all times. An enemy that is behind an obstruction or out in the open with no obstructions, the snipers aim is still going to remain at 100% all the time for the sole reason that an obstruction doesn't all of a sudden make a sniper lose an ability or the % of that ability.

Saying a sniper's skill dwindles because an enemy is obstructed is exactly like saying a math teacher all of a sudden loses the ability to teach and understand math just because they cannot see the students their teaching.

Obstructions only reduce the enemies chance to be hit by the sniper, and has nothing to do with the sniper ability to aim at 100% aim regardless.

So aim and chance to hit are not only unrelated, but neither one affects the other and this needs to patched to detach them from each other.

Last edited by tx3000; 16/06/15 03:03 PM.
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You should upgrade your trolling game, or pollute a more popular forum, what are you even doing here?

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Chance to hit is not being used in the way you think it should be used. Having a binary stat (always 0 or 100%) in this instance would not be particularly useful. As explained the last time you brought this up, indicating the probability of an attack hitting is much more useful than just showing whether or not it can hit (which is done by the preview and the blocked and out of range/sight messages).

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Tx,

Where are you in the game and what are you experiencing?

It sounds like you are facing enemies that can only be damaged by magical attacks which never miss. There is an annoying portion of the game where if you don't have mages, you'll never kill a thing since the hit chance is stupid low.

You need at least 2 mages on your team to get though the game. What I did to get around these problems is summon as many creatures I could (3 total) and have them crowd an enemy as that will increase your hit chance. Also blessed earth and that spell the archer can get to increase luck is a huge help.

Most monsters can be frozen so make it rain and keep casting ice spells. It will at least keep a few from attacking until you slowly kill one off at a time by crowding a single monster with 3 summons.

Around level 17-18 these problems went away and the end boss was VERY stinking easy, just a long battle.

Last edited by LightningLockey; 17/06/15 08:25 AM.

Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?

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