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Allana Offline OP
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I loved the story, the crafting, the quests, and most things about D:OS, but I never finished playing it. Why? Because of the very awkward isometric view & movement controls. I've played other Larian games and never felt this way about them. I've always loved the Larian games until this one.

I got so very tired of never being able to see the full battle area, of not being able to see what was up ahead, because with isometric view I was stuck facing the same direction all the time, and it wasn't the direction I was moving in. Yes, you could override it, but using the override was extremely awkward & it would keep messing up, so I'd have to pause the game in the middle of the action to reset it.

Further, the graphics were clearly made for the isometric view, which meant that in the poorly functioning mouse-look mode the graphics were full of simply awful glitches. It just made immersion impossible, and playing extremely frustrating.

I could have lived with the graphics glitches if mouse-look view and steering had actually worked, but they didn't. I kept trying for a couple of months thinking I would get used to it or it would get better. It didn't and I finally just gave up.

Please, please give us real mouse-look view and zoomable view controls. If it stays the way it is, not only will I never finish what appears to be an otherwise excellent game, I will not be contributing to the kickstarter campaign for D:OS II.

Last edited by Allana; 20/08/15 08:42 PM.
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I doubt the isometric view is going away, and a lot of us don't want it to go away. And to be honest, games like Dragon Age: Origins would have been great candidates to have an isometric camera view. The camera in DA:O was quite awful, and even in DA:I it's still pretty awful. I'm not sure how you imagine 'looking at the entire battle area' since having an isometric view is pretty much the only way that you can view the entire battle area, the only other view would be if it was top down.

But in the enhanced edition you'll be getting 360 degree rotation of the camera, maybe that will help you.

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The Divinity: Original Sin Enhanced Edition is getting rid of the isometric view. I won't be surprised if the same will happen with D:OS2. That appears to have been the largest complaint.

You should read the announcement threads regarding D:OS EE.


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Originally Posted by LightningLockey
The Divinity: Original Sin Enhanced Edition is getting rid of the isometric view. I won't be surprised if the same will happen with D:OS2. That appears to have been the largest complaint.

You should read the announcement threads regarding D:OS EE.


Oh, please link us to the article that contains this information.

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What Lightning meant was 360 rotation will be supported by default. The game will still have an overhead view as I'm sure D:OS 2 will.

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What do you mean Dragon Age: Origin lacked an overhead view. Like any respectable RPG it had an overhead view. DA 2, on the other hand, which was about as far from respectable as they come, did not have an over head view.


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I can't imagine playing this kind of game without the camera style they have adopted. I'm very glad for their modifications coming in the EE for the 360 degree field of view and think it's going to be great.


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I have the exact opposite opinion, I did not like Divinity 2 at all, and I fell in love with OS. I love the isometric view, and the controls, click to move... not only does it bring me back in time, it let's you see what you need to see, nothing more, nothing less, without losing any beauty of the surroundings.

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Originally Posted by Windemere
I'm very glad for their modifications coming in the EE for the 360 degree field of view and think it's going to be great.


Wait, what!? I've seen nothing of this.

[edit] It sure doesn't look like that too me. Which is great news. I'd have been royally pissed if the only Linux version ended up being "modernized" garbage.

https://www.youtube.com/watch?v=_Lih908lk1M

Last edited by nstgc; 21/08/15 06:02 PM.

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The game has a story, the game has secrets, the game has spells, villains, .....
Why the hell I need to become a Hollywood cameraman to use it?
Could you remember the smooth gameplay of first Diablo, Ultima Pagan, Baldursgate, ... .
No camera movement was needed, just pure play.
Let game designers to create the system for camera positioning.
It is their work. Not mine. I am the player.

Camera fiddling should not be part of the game.
I dont like garbage like Dragon Age camera. Swing it here, swing there. Bash the sword run and run and swing. There is a special game design rule used : -- > More chaos ---> better game (probably)

The top-down view is great for party based game. Original Sin, Wasteland, ... .
Third person view could be good for single hero game. Witcher 3

Last edited by gGeo; 21/08/15 06:16 PM.
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do not agree. i like the isometric view very much.

BUT there could be some game engine based cutscence that change perspective so we see a little bit of the sky above (or what ever is up there, like in dungeons)

Last edited by 4verse; 23/08/15 06:33 PM.

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Originally Posted by nstgc
Originally Posted by Windemere
I'm very glad for their modifications coming in the EE for the 360 degree field of view and think it's going to be great.


Wait, what!? I've seen nothing of this.

[edit] It sure doesn't look like that too me. Which is great news. I'd have been royally pissed if the only Linux version ended up being "modernized" garbage.

https://www.youtube.com/watch?v=_Lih908lk1M


I probably wasn't very clear in my remarks. I meant the fact that they changed the camera to be able to rotate around 360 degrees (but not change the angle). While there is an existing option in the current game that was reluctantly given to us to unlock the limited camera rotation, they have now made it standard and improved the art assets and area design to take into account full camera rotation.


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If I recall correctly, D:OS (DOS?) was originally meant to be a spiritual successor to Ultima 7. Look what happened. D:OS has one of (if not, the) best combat systems in the history of turn-based RPGs. Ultima 7 is not a turn-based RPG.

If we are going to argue about what camera view is important, then maybe you're on to something.

.. wait.

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Love isometric for tactical combat. Over the shoulder for planning out a sequence of turns is not workable, although if someone is masochistic enough to play this way - just unlock the camera.

DOS is easily the best RPG engine available, even though I loved Pillars and am looking forward to Torment, their implementation of the Unity engine just does not offer the powerful mechanics that DOS does.

Would love to have zoomed-in view and an active camera for dialogue / arguments etc.
Active camera = camera that pans between characters. Also - characters will need to gesticulate.
This would however rely on all dialogue lines being voiced.

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Would like the option to move the camera and lock it. It is doable with D:OS using a CE Script. If it were done with D:OS 2 it would be nice to add a few control features for that view. I like both views, but it has a great and different feeling playing in a 1rst/3rd at ground level. The engine can do it.

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Oh, no no no no no no no
No no no no no
No no
NO

As for the longer answer;
Compare the isometric games of old (Baldur's Gate) with the modern games. Notice how the amount of teammates dropped drastically? That's since an over-the-shoulder camera is extremely unequipped to handle RPG's and multiple teammates.
Even if this is a lesser effect in Turn-based strategy (since, well, you got time to mess about. Why you'd WANT is another matter entirely) all the other factors come into play there. Overview. Control. Not having to fumble like an idiot with the camera to actually see something (yes, people mention Dragon Age: Origins often on this and I agree it's showcasing very well how horrid it's free-form camera is).
And look at Pillar's of Eternity. It looks *beatiful*. No 3D game (sorry, Original Sin) can come near it with it's 3D environments. Compare that to the drab horrible looks of DA:O or DA2 and I cannot phantom anyone prefering that. Worse looks, worse control and worse overview. Why would you *want* that?

Baldur's Gate realtime with pause works great. You can easily manage 8 people. Compare that to Knights of the Old Republic's realtime with pause. So you can only control your own PC and the other 2 NPC's pretty much do their own thing? Yup... pretty much that. Not exactly an advancement in combat (infact KOTOR combat is horrible).

Originally Posted by Allana
but using the override was extremely awkward & it would keep messing up, so I'd have to pause the game in the middle of the action to reset it.

Almost reminds me of those modern 3D RPG's where having to muck about with the camera every 10 seconds is a requirement *straight from the box*. With no way to turn it off since they made levels so absolute great that somethings always blocking your view.
So how was this worse than the full baby-sit requirement 3D camera's of other RPG's you apparently want D:OS2 to use?
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which meant that in the poorly functioning mouse-look mode the graphics were full of simply awful glitches. It just made immersion impossible, and playing extremely frustrating.

You mean that they only actually made the game look good on the plane you see so if you flipped it 180 degrees it wasn't nearly as interesting. Since that would infact be design, not "glitches"... definition of a glitch is that it's an error that's not supposed to happen. Intentional design or specific intentional area of view that's not so filled if overriden would not define the term glitch. If you meant something else though, do specify please... I want to know what 'glitches' you experienced. Bit of a bugfanatic sometimes myself wink

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If you mean just allowing rotation in a 360コ angle I'm ok with it and a top zoom option.

But if you mean zoom to get in a 3rd person view of the character like Divinity 2 .. I feel it does not fit the style for this game that should be kept for Divinity III.

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I don't really see any problem with having the options for isometric/3rd/1st views, and where I get the choice I often switch between them depending on the circumstance and my mood. Personally I'd like to see that, but I wouldn't like to get rid of something just because it's not to my taste at any given time.


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The "problem" with that is something created for isometric overview can be done less resource-intensive and less "good" looking than something you need to see closer-up, say in a 3rd person perspective.
For example the pawns of Wastelands 2 and Pillars of Eternity don't look that great, but they are good enough for the camera position faced upon them, making them more detailed is pointless since such information is not seen. However if you start looking them up real close it becomes really obvious that they are infact not that good looking. So in order to actually confirm to a 3rd over-the-shoulders view just *allowing* the camera is not enough, actual work needs to be done into making things more detailed (which can again also raise system requirements and such) or otherwise face that it just distracts from the game due to the low-poly pawns and having it there is just only giving you lower scores from magazines and dissapointed gamers since the game's unfit for that.
Something being absent is usually far better than something half-down, akwardly or broken ingame.

So no, it's not as easy as just making it an option as above poster makes it out to be.

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Originally Posted by Vometia
I don't really see any problem with having the options for isometric/3rd/1st views, and where I get the choice I often switch between them depending on the circumstance and my mood. Personally I'd like to see that, but I wouldn't like to get rid of something just because it's not to my taste at any given time.


Exactly, there is really no reason to argue against the options, it's doable with D:OS today w/mod. However if we were able to zoom and adjust camera angles, we could use a few new controls to make it feel right.

But it is silly to suggest getting rid of ISO, like why even mention it? You know there is zero chance of that.

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