Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 1 of 2 1 2
Joined: May 2013
enthusiast
OP Offline
enthusiast
Joined: May 2013
Hi all,

simple question...

Kickstarter campaign for Divinity: Original Sin 2 is now live but there are no Strechgoals?!

Why?

regards wink

Last edited by john carmack; 29/08/15 07:44 AM.
Joined: Aug 2015
stranger
Offline
stranger
Joined: Aug 2015
It just went out today, stretch goals will be rapidly added! They may not of expected to so quickly reach their goal

Joined: Apr 2013
member
Offline
member
Joined: Apr 2013
There may be stretch goals, but probably won't be shown until after the game is funded. Larian also might not have anticipated this level of funding so quickly.

Joined: May 2013
enthusiast
OP Offline
enthusiast
Joined: May 2013
backers: 10,136
$428,807 pledged of $500,000 goal
...growing nearly every second smile

34 days to go

Last edited by john carmack; 26/08/15 09:37 PM.
Joined: Jan 2011
old hand
Offline
old hand
Joined: Jan 2011
Mega-Dungeon and Night Day Cycles... smile

I'll thrown in another $20 for speed sliders for over-map and in-battle. smile

Joined: Aug 2014
old hand
Offline
old hand
Joined: Aug 2014
Doubt they'll go for the Day Night cycle, since the world already looks like it's going to be insanely reactive and that'll just put an over the top layer on it (if they add NPC schedules with the cycle, since they won't do it for purely aesthetic reasons apparently.)

So far the only obvious stretch goal is to add more possible origins. Glad to see there's an arena already, but they could probably make it a stretch goal to really pump it to the brim with combat. I'd like to see some competitive arena fights, where two teams are fighting to defeat their enemies before each other (and maybe can even interfere with each other at the same time.) Not sure what other specific stretch goals they have in mind though.


Joined: Jan 2014
Location: Australia
member
Offline
member
Joined: Jan 2014
Location: Australia
They already said that they will be adding goals they are monitoring it" smile

"We're monitoring what you guys would like to see as rewards and will be adapting during the campaign."

http://larian.uservoice.com/forums/313815-kickstarter-pledge-rewards?filter=hot

As someone mentioned Larian did not expect to be go this fast (already hit $500k) and I am sure they are adding allot more features from their sleeves and from ours smile

Last edited by Texoru; 27/08/15 12:55 AM.
Joined: May 2013
enthusiast
OP Offline
enthusiast
Joined: May 2013
"Epic Soundtrack" StrechGoal please :o))

Well done by Kirill Pokrovsky in D:OS1 - Great! laugh

Hope they will hire him and his Team again for the new Soundtrack in D:OS2

Joined: Dec 2013
addict
Offline
addict
Joined: Dec 2013
Originally Posted by john carmack
"Epic Soundtrack" StrechGoal please :o))

Well done by Kirill Pokrovsky in D:OS1 - Great! laugh

Hope they will hire him and his Team again for the new Soundtrack in D:OS2


Awkwaaaaard.
Nah really you may not know, as not everyone backed DOS1 or have been following Larian's facebook or twitter, that sadly, Kirill passed away some time ago frown

On that topic though, I'm curious to hear who they will hire. Poor guy ( or gal ) will be facing quite the challenge...


The Brotherhood of norD is love, the Brotherhood of norD is life.
Click to reveal..
Joined: May 2010
Location: Oxford
Duchess of Gorgombert
Offline
Duchess of Gorgombert
Joined: May 2010
Location: Oxford
I seem to recall them saying that Kirill had provided them with enough material for several more games...


J'aime le fromage.
Joined: Jan 2009
veteran
Offline
veteran
Joined: Jan 2009
That may be the case, but while Kirill's music is great, a game needs to have its own feel, and music is a part of it. There's only so much you can do with music made for other games.

Joined: Dec 2013
addict
Offline
addict
Joined: Dec 2013
And I agree... Art direction includes music and just as you need a specific art direction for a specific game, you need a specific music to drive the mood for that game.
On the other hand, Kirill's music was "generic", and by that I mean that his music, even created without a specific purpose, may be used to fuel the atmosphere of a new game, as long as it was advanced enough and not just prototyped.

At the end of the day though, Larian will need to find a suitable replacement. So why not start now ? Kirill's pieces can still be inserted here and there, or iterated upon by the new compositor(s).


The Brotherhood of norD is love, the Brotherhood of norD is life.
Click to reveal..
Joined: Dec 2013
old hand
Offline
old hand
Joined: Dec 2013
It's hard, but I think it's time to move on. Stabbey's point about it needing its own feel rings true.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
Nexus Mods
Joined: Apr 2011
veteran
Offline
veteran
Joined: Apr 2011
Swen Vicke already mentioned they had stretchgoals (and we already reached one actually) but they were releasing them on a later date and didn't expect the goal to be met so soon.

So we'll find out soon enough what perk we already unlocked and which more we got.

Joined: Aug 2015
Location: Quebec, Canada
N
enthusiast
Offline
enthusiast
N
Joined: Aug 2015
Location: Quebec, Canada
They are coming.
The founding, like said before, was way faster than expected. smile

https://twitter.com/larianstudios/status/637041393525895169

Joined: Aug 2015
Location: Quebec, Canada
N
enthusiast
Offline
enthusiast
N
Joined: Aug 2015
Location: Quebec, Canada

Joined: Aug 2013
addict
Offline
addict
Joined: Aug 2013
SG2 reached hehe


"I don't make games to make money, I make money to make games". (Swen Vincke)
Joined: May 2013
enthusiast
OP Offline
enthusiast
Joined: May 2013
finally smile

Any explanations for these stretch goals?

What is:

Strategist Mode?
Undead Origins?
The Hall Of Echoes?

Joined: Apr 2013
member
Offline
member
Joined: Apr 2013
They were introduced in the 2nd kickstarter update that should have been emailed to you.

$700,000 Stretch Goal: Strategist Mode
Akin to Divinity: Original Sin- Enhanced Edition's Tactician Mode, Original Sin 2 will feature a brand new difficulty called Strategist Mode. Rest assured this difficulty tier will consist of much more than a simple numbers game. Yes, your enemies will hit harder, but that is far from all! Each and every fight in the game will be redesigned for Strategist Mode so that enemies are smarter, often come in greater numbers and use a host of skills and tactics they won't use in lower difficulty modes. If we reach this stretch goal, the fights in Original Sin 2 will receive this epic treatment from the get-go.

$850,000 Stretch Goal: Pick a Skill Tree, I
Divinity: Original Sin is rife with spectacular skills, and besides the many new ones we've already planned for Original Sin 2, we want to add even more unique skills to the repertoire. We have quite a list and will let our the backers pick a brand new skill tree, featuring at least 16 skills each, from among a host of new proposals when the campaign ends. New proposals, you say! Such as?
Well, here are a few to tickle your imagination:
Polymorpher - As a polymorpher, your body is your oyster. Grow sharp-as-swords horns, poisonous tentacles (with the bonus of further reach) or even wings that allow you to dash and dive across the battlefield. You can even change completely into - what? Something monstrous, that's for sure...
Trap Master - Craft mines, place them in strategic positions and lure the unwitting enemy (or "ally") into your traps! At higher levels you'll be able to toss your deathtraps into groups of foes; taunt them so that they run blindly into your snares, and even craft bombs that you can sneak into an enemy's pocket. Tick. Tock. BOOM!
Bard - Inspire your allies to perform even greater feats of magic and carnage, then pacify, confuse or lull to sleep your enemies with songs and music. Of course, you don't have to be the party's unwavering champion. You can also weave lies into your tales, which can influence the attitude of NPCs in various ways. Sing your own praises and see them cheers you; paint your friends as cowards and see them be hailed with contempt!
Unarmed Combatant - This is for the hands-on fighters that don't want to dance around their targets, but get down and dirty by going for chokeholds and body throws. Wrestle your foes with bare fists, or go for some extra piercing power with vicious knuckles and claws.
Summoning Master - To be able to summon allies is a very powerful skill, but as a master you'll be able to summon more than one extra ally. Other skills will include redirecting incoming damage to your summons; sacrificing them to heal you, or blowing them up to wreak havoc among massed enemies.
Juggernaut - If you want to role play a bloodthirsty maniac that thrives on gore and pain, this is the one to get. Get stronger as your health drops; swing mighty great-swords or dual-wield axes; drown your enemies in spilled blood. You can even sacrifice your own hitpoints in return for massive, area-shattering blows. Beware of friendly fire though - if you even care, that is.
Guardian - A born protector, this sword 'n' board wielding warrior prioritizes a strong defense over offense. Your shield will become a wall behind which you -and your allies- can close in on the enemy unharmed. Your provocations will also turn your foes' attention toward you, but that's ok because other skills include becoming nigh invulnerable for brief amounts of time.
Alchemist - The powers of alchemy become as weapons in your hands! Throw potions like grenades; coat your weapons with poisons and curses; control clouds of steam, lightning, miasma and more; bask in the vastly superior effects of every potion you can get your hands on!

$1,000,000 Stretch Goal: Racial Skills
In Divinity: Original Sin 2, your unique origins will radically change the way you experience the world around you. Of course, since combat is one of the central ways in which you値l engage with this world, it痴 only sensible that your origins and your skillset should intertwine.
When we reach the $1M mark, we値l develop a set of race-specific skills, abilities, and talents reflective of each race痴 background and strengths.
Imagine: a Wood Elf able to summon an army of shambling trees; a Lizard recalling the devastating powers of his draconic ancestors; a Dwarf with the authority of the Empress; a human so good at pickpocketing, he can even catch his own party mates unawares...

$1,200,000 Stretch Goal: Undead Origins
In Original Sin 2, no longer will you have to be human all too human alone. You can be a dwarf too, an elf, yes even a proud lizard! But if we reach this stretchgoal, you'll be able to tell the tales of the dead with undead origins! That's right: at this point we will add the undead as a playable race, complete with origin stories. Let us give you an example! Imagine, if you will, a story that goes something like this:
Adelard has been a warrior since his early teens, first in the armies of the Divine; later as a sword for hire. There wasn't a force in the world that could best him, or so he thought! Because one day an orc with a temper did a number on him and his crew, and he ended up dead in the grass, speared through the heart.
That is how he was found by a necromancer, who, impressed by the muscle on Adelard's dead body, decided to resurrect him and use him as a puppet-warrior to do his bidding. But there is something different about undead Adelard. Unlike any other victim of necromancy, he remembers who is and he knows what he has become.
Horrified, disoriented, he flees from his vile enslaver and sets out on a journey home, a journey which he realises will be fraught with danger. He may be more or less welcome among the scattered bands of Black Ring, but his travels will take him through Divine Order territory where he'll be forced to mask himself or be challenged by every Magister he meets.
All he longs for now is the comfort of home, a place where he will be welcome; where he can learn to live, perhaps, with this waking nightmare. But with each step closer to his goal, doubt and fear assail him more and more. What will they say? His wife; his mother; his brother... For who is Adelard now?
If Adelard still..

$1,350,000 Stretch Goal: Pick a Skill Tree, II
With all the fantastic skills we've dreamt up, we'll need plenty of manpower to implement them. At this mark, we'll again open up a vote to let the backers decide which other of the skill trees listed at the $700,000 tier you would like to see in the game. Voting will be done by backers after the campaign ends.

$1,500,000 Stretch Goal; The Hall of Echoes
Some Rivellonians live in fear of it; some write songs of it; others still are sent there far before their time. When we reach $1,500,000, we'll send you to the Hall of Echoes, land of the dead.
You, unique among the living, will be able to travel to and from this spirit world, where you'll uncover mysteries never before discovered by mortal eyes. You'll gain access to occult wonders, and you'll come face to face with those you've lost-- and those you've dispatched.
The best part - you'll be able to make this your home base!

Joined: Jan 2014
Location: Australia
member
Offline
member
Joined: Jan 2014
Location: Australia
DELETED

gbnf have beat me to it :P

Page 1 of 2 1 2

Moderated by  gbnf, Kurnster, Monodon, Stephen_Larian 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5