After some recent discussions about the changes in the EE, I've been thinking about some other things for skill group balance. Specifically, each skill group in D:OS 1 has a governing attribute, a thing which determines the power and chances to succeed for skills in that group.
STR - Man-At-Arms
DEX - Scoundrel
DEX - Expert Marksman
INT - Aerothurge
INT - Geomancer
INT - Hydrosophist
INT - Pyrokinetic
INT - Witchcraft
That's 1 STR schools, 2 DEX Schools, and a whopping 5 INT schools. Seeing that, it really makes me think: Do we really need any more INT-based schools? What are the main proposals, and their most likely governing attributes?
- Polymorpher
I think that the G.A. which makes the most sense here is actually Constitution (CON). This affects your body of course, so a high CON means more control. The proposals for Polymorph seem to indicate a combat focus, so CON makes more sense than INT, and would also allow for a bunch of other classes to make use of this playstyle. - Trap Master
I think that the G.A. which makes the most sense here is DEX, both for assembling and planting the traps. - Bard
None of the existing Attributes seem to fit for a Bard. The only one which seems to make sense is to promote Charisma from Ability to Attribute. EDIT: I suppose the second-best fit would be DEX because of playing instruments and the general "rogueish" nature of Bards. - Unarmed Combatant
STR is the clear best governing attribute. However, by concept, this class doesn't have good synergies with the existing warrior types. - Summoning Master
INT is the clear best governing attribute. - Juggernaut
STR is the clear best governing attribute. - Guardian
STR is the clear best governing attribute. - Alchemist
I can't think of anything which fits perfectly, so I guess INT is the best fit here. Any Talents which have to do with grenades should become based on this tree (if it were to win of course) instead of any of the others.
So that brings the list up to:
STR - Man-At-Arms
*STR - Unarmed Combatant
*STR - Juggernaut
*STR - Guardian
DEX - Scoundrel
DEX - Expert Marksman
*DEX - Trap Master
*DEX - Bard(?)
INT - Aerothurge
INT - Geomancer
INT - Hydrosophist
INT - Pyrokinetic
INT - Witchcraft
*INT - Summoning Master
*INT - Alchemist
*CON - Polymorpher
*CHR - Bard(?)
I think that the STR-based trees could use a little more love, so I'll campaign for those for D:OS 2.