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journeyman
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Well I'd argue that there IS upkeep for characters, the simple fact of having to heal their injuries is "upkeeping", which made me think depriving undead of healing was a way to upset that.

Using my idea, big HP pool will probably steamroll the 2 or 3 first encounters following a lvl up, but afterwards things get trickier, since that pool isn't coming back up. Managing fatigue on the long run is pretty much the point of it all.

Leeching life to other party members seems interesting. But then again, it's pretty much the same as simply healing the character. Have the undead leech life on the toughest living party member, then heal her back up to full health with traditionnal methods.

I'd have no quarry with eating corpses but I'd feel there might be a missed opportunity to do something a bit different than usual. We don't get to play undead so often, but when we do, they're pretty much always the same.

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Originally Posted by Maali
Well I'd argue that there IS upkeep for characters, the simple fact of having to heal their injuries is "upkeeping", which made me think depriving undead of healing was a way to upset that.


True, but I just think that's a bit too harsh.

Quote

Leeching life to other party members seems interesting. But then again, it's pretty much the same as simply healing the character. Have the undead leech life on the toughest living party member, then heal her back up to full health with traditionnal methods.

I'd have no quarry with eating corpses but I'd feel there might be a missed opportunity to do something a bit different than usual. We don't get to play undead so often, but when we do, they're pretty much always the same.


Yeah, you're right about the Leeching Life thing being too similar to standard healing, but isn't that a point in favour of corpse-eating? That's not something you see often either. It could also have conditions like "bodies must be intact, not destroyed into ash/goo/ice cubes".

Thanks for the interesting ideas.

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Originally Posted by Dr Koin
Because obviously creating skills for a skeleton may be very different than for a zombie. smile


Well, thanks. Now, thanks to you... I imagine a zombie vs. plant fight, D:OS style.
Better much those sunflowers fast.

And personally I just vote sticking it to the boni, rather than making a very contrived system, which then is further hampered by the extended balance during during Alpha/Beta, just like with D:OS. It's setting yourself up for a boatload of work, and many many problems could arise from it. And then if you dump it, all that manpower that went into it is just gone.

I do want to see the poison = heal / healing = pain from D:OS return for undead (rather than an upgrade for all it was there).

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