Controlling both characters was fun - I know several people for whom picking dialogues for both players was pretty awkward, but not for me (maybe I'm used to talking to myself

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I have one main gripe with previous system however - that responses didn't related to attributes. Best example: word puzzles. My main char was asked a riddle, I chose a correct answer, and then second char interrupted with objection ('no! the correct answer is...' etc) Which would be super fine, after all different chars can guess differently... but he was a wizard with high Intelligence. It should be other way around - if I made a mistake, he should correct me I think
