Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#571502 11/10/15 04:55 PM
Joined: Oct 2015
M
stranger
OP Offline
stranger
M
Joined: Oct 2015
This is my first time playing this game, and I am planning to make a support, and damage dealer character to balance my team out with the warrior companion we get at level 4. I narrowed down my choices to cleric/mage, and enchanter/mage, and I am just wondering which class does better? I would most likely make 2 characters though, so it is more for the character I would start playing as. Thanks guys!

Joined: Jan 2009
veteran
Offline
veteran
Joined: Jan 2009
The Cleric is not so much of a mage as a melee fighter who favours blunt weapons, shields, armor, and water magic. You can give them another magic school like fire, but they're not a primary caster.

The Enchanter is an air/water mage who tends to specialize in debuffs and disables. They try to manipulate the battlefield to lock enemies down. Using rain in combination with blitzbolt or Bitter Cold is a favorite tactic. They are less specialized in direct damage magic. The companion Jahan is an Enchanter.

Joined: Oct 2015
M
stranger
OP Offline
stranger
M
Joined: Oct 2015
So basically, the cleric is a healer who can fight enemies well in melee combat, who has a few healing spells to help out in order words, in other words, a melee healer who mostly focuses on warrior skills, or I can go with the more traditional mage-like support class with tons of debuffs, and crowd control skills to hinder enemies, and make fights much easier to win. After looking up the game more, I realized that anyone can be a healer as long as they use water magic. Since I want one of my characters to go support, I decided to go enchanter, and get some healing spells from the water mage thing later on if I want. That leaves me with enchanter, mage, whoever the knight guy is, and whoever the rogue is(heard bad things about the archer, really bad things.) That leads me to my next question, how great is the rogue companion, or should I just use Jahan? If none of the options are good, I could just make a mage, and a damage/tank warrior depending on my taste.

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

I have not played a rogue, but they can be very effective if built properly. You may want to look for a blackjack for the start of the game, since crushing damage is more effective on undead than piercing, even though they are strength based rather than dexterity.

You can switch between companions, and if applicable, when rejoining the party they will get an experience boost to match the main character that asked them to return. Pretty much the only thing you would loose trying out a different companion for a while would be gold spent on skill books or equipment upgrades unsuitable for another character to use.

Joined: Oct 2015
M
stranger
OP Offline
stranger
M
Joined: Oct 2015
After searching through the forums, I came across a post by Stabbey(the one who replied after I made the topic, and from what I have seen so far, he is pretty reliable) that says the dual enchanters are pretty awesome, but he was using a knight for his character, so it might not work without changing the class combo entirely(which I am willing to do,) or it might be even better with a mage instead of a knight. Either way, the post inspired me to try going dual enchanter with knight, and make another character that does enchanter+mage+knight guy+rogue guy. Also just looked up, and found out that witch is another support class for buffs, and debuffs, so that might work. Alright:so those are my choices, enchanter+knight, witch+wizard, enchanter+wizard, and tank warrior+wizard(just because I like being a tank.) Topic should probably be changed to witch vs enchanter.

Last edited by marke34707; 12/10/15 01:24 PM.
Joined: Feb 2015
G
addict
Offline
addict
G
Joined: Feb 2015
Hi Marke,

combined builds are effecivie, however you need to combine a classes based on the same attribute.
All the effectivness of skill in the class is based on the primary attribute.
Therfore its smart to dex base character (rogue+ranger)
int base character (all mage schools)
Str character (man-at-arms)

as you can see, character who uses Strenght has limited choices.

Keep in mind that build a "classic" clecric who fights and heals, doesnt work here too much.
There is the one combination of casting fighter which works. Add one point of earth magic - you get summon spider, magic shield and oil. Those spells are specials because they do not require Int check. So you can keep your int lowest and it will work.

In the standard editon there is one power full dex build. The best damage dealer ever, even more than mages. Mostly focus rogue (no perception required, put everything to Dex and some Con then choose GlassCanon) but later add marksman for few handy skills (exp. retreat, ricochet with crossbow) and mainly the Charm skill. Super high dex + 2 charm skills + walking sahadow+ backstabs+super quick movement --- >> is the most dangerous char I have build.

Here is a note for you: Do not put a point to weapon/shield under 12 level. Those skills has minor effect. Even later is not wery wise put points there. Only one class could benefits, the rogue. One handed weapon dmg from skill is multiplied in backstab.

Last edited by gGeo; 15/10/15 09:25 AM.
Joined: Oct 2015
M
stranger
OP Offline
stranger
M
Joined: Oct 2015
when I said stuff like wizard+knight, I meant as the 2 seperate characters I make at the beginning of the game, I am not doing combined builds yet, and I am planning to make my other options on separate characters. Anyway, thanks for informing me about hybrids.


Moderated by  Kurnster, Larian_QA, Monodon, Raze 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5