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#571702 17/10/15 12:04 AM
Joined: Oct 2015
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hello everyone, just got the game a couple days ago and spent time makeing chacters and exsploreing game, now i'm set to make my permanet chacter, i want a monk style class what skills would be best seeing as there are no build guid's. i know stupid question lol. this is a great game and enjoying every minet of it.

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With unarmed combat, you should max Whirlwind and, as a lesser priority, Bleed (it takes a few levels before it starts having a significant chance to trigger). Level 1 of Rush Attack is essential, and you may want to max it.
Like any warrior build, one level of Life Leech, Regenerate and Healing will help, and maybe Death Blow (the damage from critical hits is based on dexterity, though). Same for Evade, but if you are not going to be using any ranged attacks, you may want to consider boosting it some more if you have the skill points to spare. Some people like higher levels of Life Leech.

Mana Efficiency is quite helpful, so you'll probably want it about level 5 or 6. Between that and a couple Increased Mana enchantments on armour, you shouldn't have much trouble with mana even without boosting spirit or intelligence. I almost always went with Life Line as a first choice for armour enchantments, then Increased Mana, then a resistance boost for whatever I needed the most.

You can equip a shield for the bonuses and it will remain on your character's back when fighting unarmed.

For stats, start off all vitality for the first level, or few, and then start boosting strength, as well. When you have enough hit points you can not be easily killed by a strong opponent, you can focus mostly or exclusively on strength, and may want to boost dexterity and intelligence a little bit for the resistance boost, etc. Playing a ranger who used some unarmed combat at the start of the game, I didn't boost intelligence or spirit at all, and there were only a couple places in the game where that caused a problem (with stun arrows; one instance was fixed by a change of tactics, the other by an intelligence potion and a couple extra healing potions).

Anyone help a newb with Warrior build ... ???


Depending on what kind of monk you are thinking of (supernatural abilities, or not), Hide in Shadows, Charm or a summon may be worth considering (the ghost is good early for healing and remains effective throughout the game if levelled; the demon is the best summon in terms of combat, though not available until level 20).
If you Charm an opponent, you only get a fraction of the experience you would otherwise, though (depending on how much you or a summon do compared to damage opponents do while it is charmed). The extra help more than compensates for the 'lost' experience, though. Also, since summoned opponents don't give experience, in general, you don't loose anything by charming them.

class question! (mage advice and links to related topics)

Stat Point Distribution: What's the best way? (for a mage)

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thank you very much raze

Joined: Apr 2005
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And don't forget a "Battle Priest" is also a nice build ! My favorite one !

I'm currently playing such build, now almost level 27.
Warrior skills I take are Rush Attack, Whirlwind, Thousant Strikes, maybe later on something else too...
Priest Skills I take are Charm, Summon Ghost, Summon Demon, Summon Mastery, Master Herbalist, Life Tap, maybe Blind if I've too much skillpoints later on .... and in the beginning I take Summon Undead via a yewellery piece that gives 1 or 2 points in that skill, but I focus on the Ghostly Ghosty wink

I prefer to focus more on specific skills (specialize), especially those skills I really love & gonna use often.
But to be honest: that's also new for me ... in the past I take too many skills because I couldn't choose between them* and it became "a mess" :hihi:

* that's the problem when so many skills are freaking funny or lovable !


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !

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