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I know they you, Larian, have tried to make the game more ballanced, but what you have done, is IMHO ruining the experience.

Having random loot was one of the things that made the original game great, as it dispensed with the ridiculous notion that loot should be based on level. Now, it's just like another derivative ARPG. "Oh, you're level two! Naturally you can't find the holy grail." Because that makes sense..? In the original game, you could literally find Exacalibur, but had to wield it with a huge penalty, or not even figure out what it was. That was brilliant RPG construction. Now, it's just ridiculous.

I finished the Twin Dungeons, and got four chests full of junk. Real drek. I just barely managed to kill Baron Dietrick and his undead court, and he dropped nothing of value.(????) His chests were filled with complete garbage. Same with the Ghoul Who Guards The Lighthouse. Rubbish all around. I see others complain about the same thing, and as it is, it seriously damages my motivation to keep on playing the game. The first rule of RPGs:

Give the players rewards for completing tasks!

Last edited by Adrian Pedersen; 30/10/15 08:25 PM.
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I wonder if it could be modded back in? That is if the editor is compatable with this game.

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I don't get what you're saying.

No way you could have great loot in the non-enhanced version. I played it, it was random but the level was region-dependent (as now).

And you could have shit loot aswell.

Nothing's changed in that regard, could give a specific example?

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I have no idea what you're talking about with Ghoul At the Lighthouse giving bad loot, I got Clobbering Time from him in normal OS and I got it again from him in Enhanced and that's the best weapon in Cyseal bar none.

Fuck I love you Clobbering Time, you make the undead a joke.

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Originally Posted by Chrest
I don't get what you're saying.

No way you could have great loot in the non-enhanced version. I played it, it was random but the level was region-dependent (as now).

And you could have shit loot aswell.

Nothing's changed in that regard, could give a specific example?


Wrong. I've played through the original on every level of difficulty, and you would get at least one gold/orange/exceptional item in each of the situations I mentioned. Now, I got cloth scraps and iron bars. The best thing I got out of Baron Dietrick and his entire retinue, was a crappy blue-rated crossbow. The two "King's Chests" contained non-magical tripe.

Last edited by Adrian Pedersen; 30/10/15 10:14 PM.
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Originally Posted by Raith
I have no idea what you're talking about with Ghoul At the Lighthouse giving bad loot, I got Clobbering Time from him in normal OS and I got it again from him in Enhanced and that's the best weapon in Cyseal bar none.

Fuck I love you Clobbering Time, you make the undead a joke.


I got no such thing. I got a pretty decent green crossbow, and that was it.

Also, I've noticed a bug that respawns looted items when you identify them. Right now I have three exactly similar "hoods of perception" looted from the same area. Major bummer.

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Originally Posted by Adrian Pedersen
Originally Posted by Chrest
I don't get what you're saying.

No way you could have great loot in the non-enhanced version. I played it, it was random but the level was region-dependent (as now).

And you could have shit loot aswell.

Nothing's changed in that regard, could give a specific example?


Wrong. I've played through the original on every level of difficulty, and you would get at least one gold/orange/exceptional item in each of the situations I mentioned. Now, I got cloth scraps and iron bars. The best thing I got out of Baron Dietrick and his entire retinue, was a crappy blue-rated crossbow. The two "King's Chests" contained non-magical tripe.


This is just not accurate, and you can see it for yourself if you fire up the editor in the original game. Doing that, you can see exactly the types of loot that will come from these encounters, and while there is a *chance* of receiving something good (which may or may not be useless to your party), it is rarely 100% guaranteed. That is why save-scumming was so popular.

Back to the Enhanced Edition, I know chest loot is determined upon entering a map now (rather than at the moment of looting the chest). Are boss drops as well? Or are they still determined at the moment of kill?

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Originally Posted by Gyson
This is just not accurate, and you can see it for yourself if you fire up the editor in the original game. Doing that, you can see exactly the types of loot that will come from these encounters, and while there is a *chance* of receiving something good (which may or may not be useless to your party), it is rarely 100% guaranteed. That is why save-scumming was so popular.

Back to the Enhanced Edition, I know chest loot is determined upon entering a map now (rather than at the moment of looting the chest). Are boss drops as well? Or are they still determined at the moment of kill?


Of course it's accurate. Certain chests would vastly improve your *chances* of getting high-end loot. It might have been slightly off-kilter, but at least it gave a sense of achievement.

As for the EE, I'm starting to get really miffed. Like I said earlier, it seems like Larian has made some rash decisions in the name of "ballance." I reloaded the killing blow on Baron Dietrick five times, and he still dropped the same pile of junk. That's an obvious mistake, if there ever was one.

I don't give flying rat's behind about obviously dumb stuff like items like "coffin nails" still not stacking, but like I said: Don't screw up the rewards. In an RPG, players should be rewarded progressively for achieving goals above their paygrade. Especially in a tactically heavy game like this, where creativity is encouraged to solve problems

Last edited by Adrian Pedersen; 30/10/15 10:44 PM.
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Loots never been a reason for playing this game imo it's really always been a complete loot suckfest, crafted weapons are better anyway. I don't think it's much different from before you should be used to it.

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Originally Posted by docmenace
Loots never been a reason for playing this game imo it's really always been a complete loot suckfest, crafted weapons are better anyway. I don't think it's much different from before you should be used to it.


No ,but loot is it's own reward, and it helps to develop your characters.

I just killed the orc boss on the beach, and he dropped a single blue item. Larian, you seriously need to adress this.

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Maybe something was done about Lucky Find, I think they said they rebalanced it and introduced new kind of loot (but I might be wrong).


Anyway, please don't say ridiculous stuff.
I would like to agree with you, because I like "rewarding players who go above their paygrade", but that just wasn't the case much in Original Sin.
1ー) It's true bosses chests usually gave good loot, but not always. And now loot is more or less fixed so reloading changes nothing. Play a little more and tell your experience once you've slain a little more stuff. Maybe you're right, but your example is really anecdotal.
2ー) Personally, in two different new games now, I noticed merchants sell epic stuff (purple) at low levels quite often. I suspect loot has somewhat changed (see my opening remark), but it's not a drought.
3ー) Achieving goals above your paygrade is, and has been, severely limited in Original Sin, due to how hit rating works.

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Originally Posted by Chrest
Maybe something was done about Lucky Find, I think they said they rebalanced it and introduced new kind of loot (but I might be wrong).


Anyway, please don't say ridiculous stuff.
I would like to agree with you, because I like "rewarding players who go above their paygrade", but that just wasn't the case much in Original Sin.
1ー) It's true bosses chests usually gave good loot, but not always. And now loot is more or less fixed so reloading changes nothing. Play a little more and tell your experience once you've slain a little more stuff. Maybe you're right, but your example is really anecdotal.
2ー) Personally, in two different new games now, I noticed merchants sell epic stuff (purple) at low levels quite often. I suspect loot has somewhat changed (see my opening remark), but it's not a drought.
3ー) Achieving goals above your paygrade is, and has been, severely limited in Original Sin, due to how hit rating works.


Do you even read what I write above? I'm currently at level six, and I have a single purple item, which I had to pay for. Now, who's ridiculous? You, or me?

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Originally Posted by Adrian Pedersen
Do you even read what I write above? I'm currently at level six, and I have a single purple item, which I had to pay for. Now, who's ridiculous? You, or me?


I guess you are.

You ask me to read what you wrote, yet I didn't say you were ridiculous: only what you said.
Furthermore, I said loot rules might have changed indeed, but that something less anecdotal than a lvl 6 would help more establishing it.

I don't think you are wrong, I just think you are exagerating with too few data.

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Originally Posted by Chrest
Originally Posted by Adrian Pedersen
Do you even read what I write above? I'm currently at level six, and I have a single purple item, which I had to pay for. Now, who's ridiculous? You, or me?


I guess you are.

You ask me to read what you wrote, yet I didn't say you were ridiculous: only what you said.
Furthermore, I said loot rules might have changed indeed, but that something less anecdotal than a lvl 6 would help more establishing it.

I don't think you are wrong, I just think you are exagerating with too few data.


The data is this: I've fought three boss fights, and not found a single purple item. How much more empirical do you want data to be? Stop sounding like a Justin Bieber-fan, and start thinking what's causing this, and we might get somewhere. Loading every single container and boss from the same stupid algorithm once you enter an area, might be a pretty good reason, and was a poorly thought out idea to begin with.

BTW: A buddy of mine just killed Braccus, and the drop was still garbage.

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Adrian, in amongst the heaps of improved changes there may be some shred of truth to what you're saying. Sure, they may have overlooked the numbers a bit. They may address it or they may not, you brought it up with your opening post. There's no further need for you to make whiny posts at other members of the forum just because they didn't sing the verse you're preaching.

The game hasn't been out a week yet. If you didn't notice they've already made a couple patches and more sure to come. Just because your level 6 character doesn't have gear built to steamroll everything early on isn't the worst thing, and I will say again. They are likely to look into stuff like this, keep your skirt on.

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Originally Posted by Teleadan
Adrian, There's no further need for you to make whiny posts at other members of the forum just because they didn't sing the verse you're preaching.
Oh, am I whiny? And here I thought I was trying to adress a serious ballance-issue, and get mobbed by a couple of non-solution oriented, rude fanboys. How wrong was I.

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I'm playing on Honor Mode and I have noticed a drastic difference in loot. Honestly I have gotten 4 items in all of Cyseal (just finished Cyseal today) that had +1 to an Attribute like Dexterity, Strength, Constitution etc, and not an Ability like lockpicking or Telekinesis. Even Epic and Legendary Items are usually worse than my regular Uncommon and Rares.


Cas

Last edited by Castielle; 31/10/15 11:57 AM.
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I posted a loot problem in the Technical issues/Bug forum as well.. While im not complaining about gear/weapons, i HAVE noticed a drastic decline in anything , whatsoever, inside of containers.. Even what use dot be quest items in the original (Smelly underwear, and poem from Duke of Ferol to Esmerelda in the chest in the murder scene).. That, and one of the 4 secret chests hidden throughout Rivellon.. The one in Cyseal was empty.. However, when i loaded the game back up later, i found the note in my inventory..

As far as the expectation of seeing more awesome loot.. All the OP questions are answered in the changelog.. You wont be seeing legendary items early on, and no matter how many times you reload, the loot table will stay the same.. Its set when you load into the map..As you progress however, Uncommon items will be extremely common, and rare items will be far more normal to see.. Again, this is all stated in the changelogs...And yes, you are coming off as whiney, condescending, and even rude..

Last edited by Rizilliant; 31/10/15 03:43 PM.
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A single purple item on Level 6? I remember that I didn't have a purple item in the old version until much later...

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There was an excellent, though somelike OP mod by the name of "Epic Boss Loot" in the original game. Hope the author will remake it for the EE. Surely it is nice to check the new balance, but sometimes I just want to see a good loot.

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