Hi, I've been replaying the EE for a bit and noticed despite some changes there's still a few issues that have yet to be addressed. I know requesting for big changes to be made for this edition is pretty demanding, and I was hoping if it's not even possible, at least take this into consideration when you're developing the sequel.
1. Blacksmith
I appreciate that the repair object no longer require me to pass the item to the Blacksmith character to work. But do I really have to specify what I want to repair one by one?
Larian, you need to understand. Putting people under those endless micromanagement just results in fun being drowned by tedium. I always dread seeing the 'damaged gear' icon on my character portrait after combat because it's just more tedious clicking. There is no cost involved.
![[Linked Image]](http://www.rpgcodex.net/forums/smiles/hmmm.png)
Why not just add a "Repair All" button for Blacksmiths?
2. Identifying Object
if Blacksmithing is universal with magic pocket allowed, why not identify? I open a crate with my Highest Lucky Charm character, found an unidentified weapon and I can't identify it because my Loremaster is not the one opening the crate. This leads to me right clicking the object, click pass to Loremaster, then open Loremaster Inventory, and then right clicking on the object, and then clicking on the Identify object.
![[Linked Image]](http://www.rpgcodex.net/forums/smiles/neveraskedforthis.png)
Done? No. We're not done yet. What if it's something you don't wanna use? What if it's junk you want to sell off? Just sell it off right? Wrong.
![[Linked Image]](http://www.rpgcodex.net/forums/smiles/shunthenonbeliever.png)
See Number 3.
3. Bartering
You have to pass the unwanted junk to the guy with the highest Bartering if you want to enjoy the discount. Yes. That's how it works, because if you want extra gold from ten stolen paintings, you have to pass it all to the Barter guy. If not the skill won't be used. Holy crap. Why not just make it a party-wide skill like leadership? I don't really quite understand the logic in making things more tedious and just when I think having zero bartering skill made me skip past this nonsense, I was wrong again. Turns out NPC REACTION also matters! If you get negative reaction due to Talent like 'Know it All', you pay more. So you pass it to another guy who had no penalty to earn more.
![[Linked Image]](http://www.rpgcodex.net/forums/smiles/fuuuuu.png)
Please. Larian. Don't do this.
Don't do this.
Humanity has a limited time to live.
They also have a limited time to play and have fun.
Doing all this inventory shuffling circus isn't fun.
It's a tedium that kills any fun.
If you can't fix it now, that's okay. But please don't let this nonsense repeat again in the sequel or I will order KFC and pretend it's your head as I bite every single one of them.
![[Linked Image]](http://www.rpgcodex.net/forums/smiles/codex_rage.png)