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#574893 09/11/15 10:19 AM
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AgentP Offline OP
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Hello !

I just started DOSEE yesterday with a friend and we went for two Lone Wolf, a pure str 2h knight and a hydro/geo/witch mage pure int.

We just reached the first town and we do like this game.

We loot a lot of throwing items like bomb, arrow, flask or spell (unique use). We combined these items to defeat our enemy and it was really fun.

Here's my question : is it possible and viable to create a character based on these items to deal damage and crowd control enemies ?

It seems that magic arrow damage depends on the weapon (bow or crossbow only ? wand ?), so Dex (int for wand ?) should be the primary stat ? It seems that spell damage and flask/bomb are constant. Is it true ? Can we craft these throw items and increase their capacities by crafting ?

What skills capacities/talent/etc should i use ?

Thank you !
Have a good day.

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I'm actually working on a Grenadier character right now. He's not very far into the game though.

I built mine by first picking the Ranger preset charactrer, just to get a bow to start out with. I didn't touch the starting attributes because they are not actually critical for a Grenadier. For Abilities, you'll want to make sure to take Crafting and Scoundrel, and Talents you will want Pinpoint. For my second one I took Avoid Opportunists because I didn't see anything better.

Starting skills should include Walk in Shadows, because you'll be needing it in Cyseal to steal all the Empty Bottles you can get your hands on. In the tutorial dungeon, pick up some candles so you can later throw them onto puddles created by your oil flasks to set them on fire without using a grenade.

Skill-selling vendors tend to also sell grenade components, they're not too expensive, so pick those up if you can. Water Balloons are hard to craft and Smoke Grenades impossible to craft so be sure to buy those as well.

At level 3, put a point into Man-At-Arms and take the Slingshot Talent and you should be set.

Key recipe:
Empty Bottle + Barrel of Oil = Bottle of Oil
Bottle of Oil + Fuse = Firestorm Grenade
Rope + knife = 2 x Fuse.

Firestorm grenades are easy to make at the start, but the weakness is that there are only so many empty bottles, so don't burn your whole supply in Cyseal. That's one reason to take a bow, to contribute damage when you don't need or want to use grenades.

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thats what I am currently playing in a duo lone wolf setup

one character has scoundrel and marksmen with lonewolf, pinpoint and scientist. works like a charm.

blowing up everrything with grenades and arrows makes every battle a cakewalk :)

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Thank you for your tips !

I totally agree with Pinpoint but why not take Arrow Recovery ? Is Scientist really usefull ?

For attributes, i was thinking of maxing Dex (increase arrow damage), and put the rest in Speed and Perception. Am I right ?

Do Bow/Crossbow abilities increase magic arrows damage ?

I do like the aeortheurge spell : Teleportation, it seems really interesting to place barrel or create group of enemy before throw a grenade. Or to use it with the Scoundrel bomb. But i'll need int to reduce the cooldown ? So is it really worth ? Maybe with LoneWolf ?

What's about Telekinesis ?

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Originally Posted by AgentP
Thank you for your tips !

I totally agree with Pinpoint but why not take Arrow Recovery ? Is Scientist really usefull ?

For attributes, i was thinking of maxing Dex (increase arrow damage), and put the rest in Speed and Perception. Am I right ?

Do Bow/Crossbow abilities increase magic arrows damage ?

I do like the aeortheurge spell : Teleportation, it seems really interesting to place barrel or create group of enemy before throw a grenade. Or to use it with the Scoundrel bomb. But i'll need int to reduce the cooldown ? So is it really worth ? Maybe with LoneWolf ?

What's about Telekinesis ?


I didn't take Arrow recovery because this party is using Bairdotr as the primary ranger so she gets all the arrows. The Grenadier's bow is just a backup weapon. You can take Arrow Recovery if you want.

You do not want to take Scientist as a starting Talent for any reason. It adds one rank to those abilities, which means that if you take it when both Blacksmithing and Crafting are 0, it only gives you 2 Ability points worth. If you take them when they are both 1, it gives you 4 ability points worth, If you take them when both are 4 it gives you 10 ability points worth. Basically you want to take Scientist really late.

I do not believe (but am not certain) that bow/crossbow points improve magic arrow damage, I think that's fixed and the abilites just improve base weapon damage.


I guess Teleportation and Telekinesis are both okay for that build since it isn't very demanding points-wise. I can't say for sure I'm not that far into the game yet.

You'll never be able to reduce the cooldown for Teleport to lower than 4 turns less the default no matter how much INT you put in. It's probably not necessary to put it onto a Grenadier instead of a mage.

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It's still interesting to take Scientist early. Instead of getting it later at a better value, it will simply grow in value overtime, but you will be able to benefit from it. Early game, without LW, 2 points of abilities equal 2 levels after all. Fortunately having Scientist does not influence the cost of raising the abilities which is still calculated from your base stat.
What would make Scientist worthless though is finding enough +Crafting pieces that you could just ignore putting any points in Crafting or Blacksmithing. You SHOULD find a lot of gear like that, but it's not an exact science. Maybe sack Cyseal town and reach level 3 ( the next available talent point ) before deciding if you need Scientist at all.

Other than that, I'm not sure Arrow Recovery is a very good choice unless you really are using Special arrows exclusively and burning through your stocks. Most arrows are easy to craft and come in quite large supplies over the course of the game, but sure enough I only use Knockdown, charm, and the occasional cloud or circumstancial elemental arrow. There aren't a LOT of good talents for a marksman though so Arrow Recovery is probably a nicer grab than trading the talent point for 1 ability later in the game.

As far as special arrow damage goes, I do not know either. Their damage grow with your character and your weapon damage, but are they modified by the Ability I don't know.Supposedly the bow/crossbow abilities directly modify the base damage ( and I think it's directly reflected on the weapons tooltips too ) and the arrows damage are calculated from the weapon base damage, but one can't be too sure ( especially in the light of the the other thread about Oath of Descreation and stuff like that ).


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