Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2015
apprentice
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apprentice
Joined: Oct 2015
Ofcourse, it not.. As the forum indicates.. But i have a nagging problem, that consists no matter how many dozens of hours ive put into the original, and now the enhanced version..

In combat, when those AP are oh so important, missing an attack because the enemy sway left to right, causing my character to move, instead of firing, or casting.. Its INFURIATING!

Fighting those half zombies outside the north gate of Cyseal was an exercise in futility! Rob, The 4-5 legless zombies, and the zombies that come out of the hole in the ground..These little bastards, are so small, that even with the camera zoomed all the way in, and the view top down, highlighted, with rings on, its still very easy to miss.. I had one that, no matter which angle i tried, would highlight for just a moment, then quickly unhighlight..

The final straw, which prompted this post, was a few moments ago.. Im in the Black Cove cave.. Im fighting a LARGE enemy.. The Source Crab thing...Hes huge, and you'd think he should be no problem to click for an attack/spell, etc.. Well, youd be wrong.. Twice, he would turn in place, and lean, just as i click, causing my character to walk from range, to melee... ARRGHH! (Pun Inyended)

I didnt understand why people were complaining about the idle animations before, but i have to imagine that THIS, is the big reason!

Joined: Nov 2015
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stranger
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stranger
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Joined: Nov 2015
I have to agree. There has been a couple of isolated WTF moments in the game's combat when I would try and move the cursor to target an enemy, and at best would get a flickering between targeted and not targeted. It's hard to describe in words and would probably require a video to illustrate, but anyone who has experienced it know what we are talking about.

Last edited by yupper; 15/11/15 05:12 AM.
Joined: Feb 2015
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addict
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addict
G
Joined: Feb 2015
Originally Posted by Rizilliant
I didnt understand why people were complaining about the idle animations before, but i have to imagine that THIS, is the big reason!
Vivid ones dont belive to hungry ones, rich one dont belive to poor one and devs dont belive to player who lost a game due to idle animation.

Last edited by gGeo; 15/11/15 10:10 PM.
Joined: Mar 2003
Location: Canada
Support
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Support
Joined: Mar 2003
Location: Canada

Aiming for the feet (when possible), zooming in or switching to the overhead tactical view can help.

For skills/spells you can use the turn order portraits at the top of the screen to target.
For normal attacks, right click an opponent and select Attack (no effect if you miss) or hold the Shift button down to queue commands and left click: if you get a red target selection indicator, release the Shift button, otherwise if you get the white move indicator, right click to cancel.


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