Hi,
I've already played through this game, and enjoyed it a lot. Now that he enhanced version is released, I've decided to do another run. In the first case I had some confusions about saving throws, and thought before I would jump into the game again, I ask about it in the forums, maybe someone can shred the light. So in general, I think I know how saving throws work, the initiater has some chance to apply the status effect, the target has some chance to defend against it (comes from bodybuilding or willpower) the two numbers are subtracted, and that is the number the target has to roll to avoid the status effect. However there are three situations where it wasn't clear to me how it works:
1. When a unit has a status effect, in the beginning of every turn it has a chance to get rid of the status effect earlier than the original length. What is the number the attacked is rolling for in this cases? Is it only coming from bodybuilding/willpower, and independent from the attacked? If so, then later in the game the status effects are less useful than in the beginning, because they don't last long enough.
2. When the status change is not a direct result of a cast or ability, like when someone uses lighting strike, and enemies are standing in the water. Or when someone is just walking over ice. What is the chance the effect will apply?
3. Several weapons has a chance to apply some effect to the victim. Are the victims doing a saving throw in these cases too? If so, these effects are pretty useless in the second half of the game, since most enemies has enough bodybuilding to reduce the chance to 0.
Thanks in advance
Last edited by imajor; 07/12/15 12:24 AM.