Hello, I've had D:OS for awhile now (EE now), but didn't get around to playing it until more recently. As such, I haven't gotten very far into it and wanted to see if I could get some feedback before my partner and I start up a co-op game.
The plan will likely be a dual Lone Wolf set-up on Tactician difficulty (deaths will be coming, I'm sure). One will be a pure mage character. The other is the one we are discussing. We're thinking one of the two following options:
2H Man-At-Arms/Aerothurge/Witch
or
Dual Wield Scoundrel/Aerothurge/Witch
Now, more specifically, we were curious about total damage mitigation differences between the two. As I understand at, the strength build will have a tremendous amount of armor, and given the increasing returns to armor at higher levels, the mitigation can be very high at mid/endgame.
The dexterity build will of course have a much lower armor level, so it would take bigger hits. However, the dexterity will reduce enemy chance to hit, and the dual wield will provide 10% blocking chance with Parry Master.
Basically, without knowing the magnitude of the effects, I would suspect that the strength build will be hit more often but for much less damage while the dexterity build will be hit less often, but for more damage. I'm just curious as to whether the dexterity build even remotely approaches the total mitigation that armor can provide. Thanks!