Larian Banner: Baldur's Gate Patch 9
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Joined: May 2011
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Hal900x Offline OP
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Played this game extensively with classic version, remembered some skills/spells don't exactly work as described. Was very disappointed to find this is still the case. Built a Shadowblade type character with Thunder Jump to get in position for a backstab at the beginning of a fight. Says I should end up behind the second enemy. NOPE! Always to the side so far. The whole point of taking Air was for this one ability so I could get an opening backstab. The pre-built rogue/caster class includes this ability, obviously for this specific reason, but it doesn't work as advertised. This is a great game but to have my meticulous build fail in the first move of the first fight is really making me give Larian the side-eye, hard. If it's working as intended, all they need to do is change one line in a description...you would think in all the time it took them to update to Enhanced Edition, they could have done that. With the amount of time I spend tweaking out a starting build, it's frustrating to have this manifest on my very first combat move of the game.

Last edited by Hal900x; 26/01/16 01:12 AM.
Joined: May 2011
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Hal900x Offline OP
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I got an answer from Larian on Steam. Apparently, you end up somewhere behind the primary target, not the secondary opponent. Seems pointless to me in that case to be pre-selected for a Shadowblade, but OK. I also notice you end up with your back to the secondary opponent, so it really seemed like some kind of bug. Back to the drawing board I guess.

Joined: Mar 2003
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You should end up past the second opponent from the direction of the primary target, or if there are no other targets in range, past the primary target from the direction your character was standing.

That skill may still be useful to teleport and do some CC, but will only reliably get you near an opponent. Depending on the enemy configuration you may be able to make it more likely to jump to the opponent you want, or to get closer to backstab position, but the results are inherently random.

A high speed will increase the distance you can move per AP point, and if you move once in a turn but do not use up that distance, you can make additional moves up that that point without using any AP.


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