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apprentice
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apprentice
Joined: Jan 2016
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And since there is no fucking visual read out of how many AP you actually have to use it makes it fucking impossible to tell what the fuck you can and cant fucking do. Bottom of the screen, on top of the skill bar it shows not only your current AP, but how many will be left after the previewed action, changing as you move the mouse cursor, etc. Skills/spells which you will not be able to use after your current action have a red triangle in the corner of the icon, as well, to easily be able to determine how far you can move and still be able to use a spell, or if you can use certain spell combinations, etc. Your posts reflect much more on yourself than they do on Larian. I might have been too generous when I said he has only put in about 20 minutes on this game.
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enthusiast
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enthusiast
Joined: Aug 2013
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Good Lord...;) Every once in awhile you stumble across someone who doesn't like the fact that an RPG doesn't have the same "rules" as Doom (click fest), maybe--and they can't quite wrap their wee little noggins around it and so they substitute cursing in an effort to sound authoritative when all of their posts reveal someone extremely inexperienced and, uh, probably a bit thick...;)
This one should go into the Hall of Infamy for "The Worst Posts of All Time"--the person is actually angered by the fact that this game is a bit more complex than tic, tac toe. Unreal.
I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
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stranger
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stranger
Joined: Nov 2015
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Not only would I like to see the RPS game return in DOS2, I want *more* different types of mini-games in DOS2, for different types of decisions and/or disagreements. You let a god damn player character that I control override what the hell I want to do in the game.
Nope. The game doesn't do that. Why the hell is there even a god damn mechanic wher ethe characters can disagree in the first place? I think it's nifty. Your can choose the characters' dialogue options. No one is forcing you to *insist* that your characters must disagree with each other. Why the hell do you insist on being a bipolar player in the first place?
Last edited by yupper; 05/03/16 07:24 AM.
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apprentice
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apprentice
Joined: Nov 2015
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I don't think you quite understand how to correctly use the term ignorant.
Bad grammar aside, I'm all for some sort of toggle so that those who dislike this feature can turn it off. While I personally enjoy letting my characters have a bit more personality I can understand where it could cause frustrations for others.
Perhaps Larian would consent to add a "skip" option when in solo mode so that you can simply choose the outcome yourself.
"You either die the hero or live to see yourself brought back in the sequel as an angsty magical terrorist." -Serious brownie points if you get the character to whom I am referring.-
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apprentice
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apprentice
Joined: Jan 2016
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I don't think you quite understand how to correctly use the term ignorant.
Bad grammar aside, I'm all for some sort of toggle so that those who dislike this feature can turn it off. While I personally enjoy letting my characters have a bit more personality I can understand where it could cause frustrations for others.
Perhaps Larian would consent to add a "skip" option when in solo mode so that you can simply choose the outcome yourself. You do choose the outcome. You get to select whether or not your toons agree on something with your dialogue choices. After that it's a clever randomized feature which is weighted one way or the other based on a character's force of personality. If you want them to get along, make them agree. If you want one to always be right, make sure you dump the appropriate attributes into one or the other. Maybe you should worry less about syntax and get a better grasp of the point they are trying to make. Do you even know if English is a person's primary language on here before you go playing the grammar weenie card?
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addict
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addict
Joined: Dec 2009
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Come on, this is a fake account right ?
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enthusiast
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enthusiast
Joined: Dec 2013
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Come on, this is a fake account right ? Never underestimate stupidity  Remember, only two things are infinite; and he wasn't so sure about the universe.
Pride, honour and purity
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stranger
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stranger
Joined: Apr 2015
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journeyman
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journeyman
Joined: Dec 2015
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well, I liked it
ps
just finished it co-op w/a friend of mine and we had one rps near the end, so I have no idea what this thread is about, outside trollery
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stranger
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stranger
Joined: Jun 2016
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The solution to your own characters arguing because they have different personalities and possibly wresting the control out of your hands is part of the design, but if you don't like it, there's an option to turn it off in Game Settings, it's called Dual Dialogues. Un-check the box, and you're set. (or don't assign them a personality profile on character creation)
also, from Larian staff: "You can change the AI personality to Loyal to always agree, or leave it unset to choose both yourself. That can be done once you've found the third star / blood stone, and opened the portal in the homestead after the Hall of Heroes."
Last edited by Galamwen; 17/06/16 12:52 PM.
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stranger
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stranger
Joined: Jul 2016
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Why I never, rock, paper scissors is a highly sophisticated method of settling imaginary disputes in video games! OK they're not. But you can just press space to auto resolve, and you can spec one of the two main characters in charisma (you should) and he/she will nearly always beat the other one, as well as most NPCs. As long as the original dialogue choice is made by the person with high charisma you will therefore nearly always get the result you want, and all you have to do is press space once or twice. Forgive me if I can't quite join you on the front lines of the rock, paper, scissors revolution here. You know there are people starving and living in the streets in this society right? Anyway, I wasn't able to get past the first obscenity laden complaint though, so if there's more I can't help. Well, other than recommending you press the space bar every time there's a problem. It solved the first one so why not some more!? A space bar. Do not attempt to click this particular one though. It doesn't belong to you, but to the man whose finger is in the picture. You should have one of your own though, so make sure and check your keyboard immediately.
Last edited by Fishslap; 09/07/16 03:29 PM.
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apprentice
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apprentice
Joined: Jul 2014
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How the hell can my two party members argue about something to where I don't get the outcome I want? You give me control of two characters and I don't get to do what I want, they have to argue about what they want and then something totally different happens than what I (that's me, the guy in control of BOTH OF THEM!!! The guy playing the god damn game!!!!) want.
That is so god damned ignorant. This has got to be one of the lames god damn game design elements I have ever seen.
You let a god damn player character that I control override what the hell I want to do in the game. What a god damn bunch of ignorant morons. How in go damn hell did you idiots even get this idiot POS off the ground with dumbass stuff like that.
For Christ's sake. All this profanity and immature attitude all over something that can easily be fixed by unchecking the Dual Dialog in the options, and by choosing "loyal" on the AI so they always agree with each other.
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