Two topics down. <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />
[color:"yellow"]Translation of Game over
Today was a busy day: I created no less than 80 different monsters to populate the standard 20 Battlefield zones, ranging from level 1 to level 30. A whole day with my nose caught up in the little cells of Excel, and one and a half of ballpoint eaten up out of pure and utter concentration. When it was finished, I wanted to gloat over my work, of course, so I booted the game in ACT4, quickly looked up the item that unlocks the Battlefields, and while doing this, some Larian imps started looking over my shoulder, including Imp Chieftain Lar himself. And I was like: ;Yeah, check it out, the Battlefields are working and I'm entering!; So, with a shitload of eyes staring at my screen, I entered the Battlefields. Half a second later, I entered my first dungeon, and a Battlefield creature charged on me. A second later, a gigantic hammer fell from the sky, right on top of my party. Next, there was an explosion which sent my screen bobbing all over the place and two seconds later the words ;GAME OVER; appeared. Three seconds later, loud laughter filled the Larian Studio Compound.
This. Sucked <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> [/color]
[color:"pink"]Translation of Ouch !
During the development of a game, there's always some über-bug: one minor mistake that just can't be found, but one that has great consequences. Creating Beyond Divinity proved no different: somewhere deep inside the engine, there was one bug that could freeze the framerate just long enough to notice. Weeks have been spent looking for it, but no one ever succeeded finding it. In utter despair, all codemonkeys tried to ward off the bug by desperately dancing (barenaked) around the flames of their sourcecode, to please the compiler-gods, but their prayers were not heard.
In the end, Larian's code-gorilla Lar did find the bug. Somewhere out there, buried deep underneath millions of gallons of data, there was one silly flag out of place. This was not “looking for a needle in a haystack, this was looking for a teenager who actually buys his own CD's!
What seemed to be the problem? Well, it had something to do with the walking animation of the hero. Every certain amount of frames, the flag executed one single animation frame gone horribly wrong. This happened so fast, it was not discernable with the naked eye.
So we all went and played the animation frame by frame, and great was our shock when seeing what frame had caused the framedrop.
It had something to do with the weapon not being in the character's hand… But somewhere else ; Somewhere terribly else ; At least, now we know why the hero character is running around with such a disdainful grin all through the game. Just have a look at this screenshot Ouch! [/color]
No I can't translate Dutch ! How did i do ?
Barta