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Waltc Offline OP
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...and my first play through of the EE...! Things are changing already from what I recall and I have to say I'm enjoying the EE even more than the original.

It's difficult for me to understand how anyone might dislike this game (I highly recommend the PC version for the EE--for any game, really, the PC is the place to be)--the deeper I get into it the more enjoyable it becomes. True, this isn't something as dreadfully simple as Doom or Diablo--it's an RPG in every sense of the word.

I absolutely love the humor in this game...! Why people complain about a game having wit is beyond me--the humor makes a stark counterpoint to the dark stuff that's happening and driving the game. (Games that are always "serious" and bleak, consistently, tend to bore me after a time. )

Anyway--great effort and a great game by Larian! I'm expecting that D:OS 2 will be even better--but the EE is going to be a tough act to follow, no doubt!


I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
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I actually think D:OS2 is going to blow the EE out of the water, just from what I've seen so far with the island and all their plans. Better and way more writing + choices, graphics, new races, a boatload of new skills, competitive questing, better mod tools, a DM mode, and more. I just think it's going to be a bigger, more detailed, more open RPG in every possible way.

My biggest problem with the humor is the inconsistency. The main story is pretty dark actually, especially farther along, but a lot of the side quests are pretty silly. I'm constantly feeling like, "Do I take this seriously, or should I be laughing?" I do love all the cheeky item descriptions though. It is a hard balance to make. A slightly more surreal, dark but funny tone for the main story would have fit better with the rest of the writing I think.

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Nice ass-licking you got there, I guess it's to compensate for your previous post on the thread with the tantrum guy. As I guess you know perfectly well that rock paper scissors being incomparably more difficult than tic tac toe is not what triggers the "anger", but perhaps you couldn't resist rambling twice about the simplicity of Diablo and Doom (not for slow finger people like you though) and honoring the greatest wit you can fathom.

Was that person so close to you in the pecking order?

But I agree with you, EE is a nice game and wish the best to D:OS 2.
I don't think it's simpler than Diablo however, nor most click-fest games for that matter. It's a nicely paced game, where you can take your time with your decisions. Which is, for instance, nice for long-bearded old men. It's a niche game which is quite original and very well done for its budget.

Last edited by Chrest; 04/03/16 10:46 PM.
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Originally Posted by Chrest
Nice ass-licking you got there, I guess it's to compensate for your previous post on the thread with the tantrum guy. As I guess you know perfectly well that rock paper scissors being incomparably more difficult than tic tac toe is not what triggers the "anger", but perhaps you couldn't resist rambling twice about the simplicity of Diablo and Doom (not for slow finger people like you though) and honoring the greatest wit you can fathom.


Lol...w-w-what?...;)

I actually have liked Rock-paper-scissors since the first time I played the game...! I thought (and still think) it is a unique and original way to resolve differing points of view in the game. And I have found that in the EE it's sometimes possible to disagree with the other side of the argument, and that each character will receive a different bonus to a different character trait. I think it's improved if anything in the EE version.

I think that some don't understand the purpose of it--although it seems clear to me. At certain points the game diverges and more than one course of action becomes clear--and RPS is simply a novel way to resolve it/make the choice you prefer. In the EE if you study the responses and choose the appropriate one, you will find that the odds are heavily stacked in your favor. It's like a mini-game, in a sense. I like it--always have. And hey, this is a true save-anywhere game, and it's child's play to save the game before each RPS, and keep reloading and playing until you get your desired outcome--so you feel "in control"...;) RPS doesn't bother me, as it is such a small part of the game, and at no time do I ever feel that my characters are "out of control."


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I don't think it's simpler than Diablo however, nor most click-fest games for that matter.


Talk about misunderstanding a post...;) What I said was that people get ticked because D:OS is *not* a simple-minded sort of Diablo-like game--because D:OS is *not* a clickfest...



I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
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I don't care if you have liked the RPS minigame since the beginning of the game, as I didn't even put that into question (and nobody did).

And I don't think the EE edition did anything about that minigame, nor the trait system?
What are you talking about?

Everybody understand what is the purpose behind the RPS minigame, it is quite telling that you think it is difficult to comprehend and spend so much time explaining what doesn't need to be.
What some people are saying is that it is a poor purpose to have in solo mode, especially when the game throws unbalanced traits in the mix.

If you do not feel out of control in such RPS minigame, you are blatantly retarded.
But I know you do, because you rely on reloading.

In Divinity Original Sin, you control two main characters that, for various reasons, can have differing opinions on some important decision to take (be it for the trait bonuses, or for the roleplay) at various moments in the game.

You, as the player behind both character, usually have your own opinion about what decision to ultimately take.

When the RPS minigame begins, you play for one of the two characters, and you lose the control of the other character that suddenly starts playing against you. Furthermore, the character you are controlling and whose opinion you are fighting for is not necessarily the one you agree with: the game does not know what you want as a player.

At that point, it can only be one of to things: either the RPS minigame has a random component (even if there are patterns, victory is not 100% assured), either it doesn't and you can always decide the winner according to what you want the story outcome to be.

If it is, even partially, random, the RPS minigame is infuriating and will force you to reload if the outcome is not the one you wanted (this is something a lot of players probably do).

If it is not random at all, then it is useless bloat which only serves as time sink.

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Talk about misunderstanding a post...;) What I said was that people get ticked because D:OS is *not* a simple-minded sort of Diablo-like game--because D:OS is *not* a clickfest...


You don't get to choose what strawman to use in order to explain why some people are ticked about some aspect of a game you yourself personally enjoy.

I think you are right in thinking D:OS is not a game for everybody. But even the people who enjoy D:OS will find some flaws in it. You don't get to pack anybody saying anything bad about D:OS in the Diablo fanboy category. It's just retarded.

Last edited by Chrest; 05/03/16 06:04 PM.

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