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stranger
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OP
stranger
Joined: Mar 2016
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Hey guys, first off I like to say that I come from long background of playing cRPGs, been playing RPGs for over 20 years now and specially I am a big fan of turn based combat so I bought this game when it was in Alpha state and I tried playing it time after time but could never get past Cyseal but now I am honestly trying to play this game and beat it once and for all as the second game is about to come out later this year.....but once again I am faced with the same issue that has been putting me off this game.......
Now I have been playing this game for 16 hours (as per my steam record) and for the most of it, I was just running around Cyseal, talking with this NPC or that....had probably one encounter with skeletons (in that tomb after landing on the coast at the start) and one encounter with orcs, near the entrance to Cyseal...and I am getting pretty bored with this lack of combat encounters and far too much talking.......
Is it going to be like this, in the whole game, that you talk for 2 hours and then have couple of combat encounters and then again you talk for 4 hours before finding any combat?
Or does the game pick up later?
Thanks
Last edited by Brimsurfer; 19/03/16 01:05 PM.
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apprentice
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apprentice
Joined: Jan 2016
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If you are looking for a hack and slash fest, no it is not going "pick up" for you. Most of the combat is meaningful and at least a little challenging rather than offering up a lot of sword fodder. As much as I sometimes just want to stop thinking and talking so I can just knock somethings head off to advance my quest, I really appreciate the thought and complexity involved in this game that you can't get from having to cut through band after band of generic crap fights.
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stranger
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OP
stranger
Joined: Mar 2016
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No I am not looking for hack and slash fest, otherwise I would be playing Diablo-istic ARPGs.....please don't treat me like an idiot and don't respond to me as a zealot....
I am simply inquiring about the general frequency of combat encounters in this game, does it pick up as you proceed further or does it remain the same as it is at the beginning of the game?
Thanks....
Last edited by Brimsurfer; 19/03/16 01:30 PM.
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apprentice
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apprentice
Joined: Jan 2016
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No I am not looking for hack and slash fest, otherwise I would be playing Diablo-istic ARPGs.....please don't treat me like an idiot and don't respond to me as a zealot....
I am simply inquiring about the general frequency of combat encounters in this game, does it pick up as you proceed further or does it remain the same as it is at the beginning of the game?
Thanks.... You asked a perfectly legitimate question and I gave what I thought was a perfectly reasonable answer along with an explanation of how I see this game as compared to some others. While you may not be looking for a complete hack and slash fest, your OP does imply that you are tiring of the dialogue and would like to see some more combat action. I thought my answer addressed that along with an acknowledgement that sometimes I even feel the same way you do. I don't see anything I said to imply you were an idiot and going forward, please have faith that if I think it's important enough to call someone an idiot, I will simply do so. It's the internet. You can get away with calling strangers idiots.
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member
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member
Joined: Nov 2014
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Yeah it does pick up after Cyseal, as Cyseal is, at first, a very talk-only area. Outside of Cyseal, the game is a fair mix of talking, fighting and exploring. If you intend to play it "normally" you'll have to explore in a given order which is not guessable (stop when you encounter high level enemies and go elsewhere). A sizeable chunk of the talk is really boring in my opinion, because I dislike the End of Time area (Zixxzaxx, Timeweaver, Astarte, omg) AND I really dislike the trait-related dialogs (really bland). But the area substories are really worth it. The beginning of the game is very heavy with those bland dialogs, I guess that's why you are wondering if it's worth continuing: there's less of that later, as from a developer point of view I think they wanted to give you all trait bonus at Cyseal (so alot of stupid talking), and they wanted to introduce you to the End of Time early aswell. Fights are the most interesting at the beginning of the game. You gradually become very powerful which makes fights easier as the game goes. edit for unclejoe: You asked a perfectly legitimate question and I gave what I thought was a perfectly reasonable answer along with an explanation of how I see this game as compared to some others. While you may not be looking for a complete hack and slash fest, your OP does imply that you are tiring of the dialogue and would like to see some more combat action. You went straight ahead to emotional rubbish while OP was saying that he spent 16 hours in the game and had 2 or 3 fights total, and a lot of talking in Cyseal. He gave data, and you didn't even reply to his question: does the pace change after Cyseal, which it does.
Last edited by Chrest; 19/03/16 02:11 PM.
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apprentice
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apprentice
Joined: Jan 2016
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Yeah it does pick up after Cyseal, as Cyseal is, at first, a very talk-only area. Outside of Cyseal, the game is a fair mix of talking, fighting and exploring. If you intend to play it "normally" you'll have to explore in a given order which is not guessable (stop when you encounter high level enemies and go elsewhere). A sizeable chunk of the talk is really boring in my opinion, because I dislike the End of Time area (Zixxzaxx, Timeweaver, Astarte, omg) AND I really dislike the trait-related dialogs (really bland). But the area substories are really worth it. The beginning of the game is very heavy with those bland dialogs, I guess that's why you are wondering if it's worth continuing: there's less of that later, as from a developer point of view I think they wanted to give you all trait bonus at Cyseal (so alot of stupid talking), and they wanted to introduce you to the End of Time early aswell. Fights are the most interesting at the beginning of the game. You gradually become very powerful which makes fights easier as the game goes. edit for unclejoe: You asked a perfectly legitimate question and I gave what I thought was a perfectly reasonable answer along with an explanation of how I see this game as compared to some others. While you may not be looking for a complete hack and slash fest, your OP does imply that you are tiring of the dialogue and would like to see some more combat action. You went straight ahead to emotional rubbish while OP was saying that he spent 16 hours in the game and had 2 or 3 fights total, and a lot of talking in Cyseal. He gave data, and you didn't even reply to his question: does the pace change after Cyseal, which it does. I guess all that is fair and frankly, you gave a more accurate answer than me given that I originally misunderstood what he was looking for in a game. I still did not, at any point, intend to make any implications that he was an idiot even though after another reread, I see that the quotation marks in my answer probably set a more dickish tone than I intended. My apologies.
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addict
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addict
Joined: Sep 2015
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The game will offer notably more encounters after your Cysealean business. But even during the murder quest you can go outside (or under ground) to fight enemies; I would recommend a mixture if you get bored of 'too much' dialog, which is a bit sad; the design of the characters (Esmeralda and Septimus, the Cheese Vendor, Aureus, just to name a few) is really fabulous and therefore, from a roleplay standpoint, there could be even more dialog. Questing, talking, trading, crafting, exploring, fighting, skilling - there are many activities you can choose; you don't have to separate these tasks.
After playing the game a while and exploring you will see that there is no strict order to play that game, and enough alternation.
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member
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member
Joined: Nov 2014
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Don't worry, but I think you misdiagnose. Personally, I don't care very much if you say somebody is an idiot, or if you imply it. As you yourself said, it's the internet. And when somebody is openly behaving like that, it saves time (no point engaging). No, for me the problem lies in you bashing "click-fest" games. Not only what you write is false, but it is uneeded! Why even brought them up? Why even make the comparison? Click-fest game just means that the game is fast paced. It does not mean it is mindless. A good click-fest game is well designed, and its fights can be meangingful (you don't need much exposure to have strong meaning) and challenging. Personally, I enjoy more and more games like D:OS, and less and less fast paced games (FPS for instance) because I'm growing older and I enjoy less and less the stress those games induce in me. But I have played enough good click-fest games (I don't really like Diablo however, as it's too much of a skinner box game for me, I can't help but notice it) to know that Divinity is not better in term of I really appreciate the thought and complexity involved in this game than similar quality click-fest games. Good gameplay requires a lot of thoughts to develop, regardless of the genre; and the talk you have in Cyseal does NOT make the fight system in Divinity any better (or worse). It is a false dichotomy: you don't have to suffer additonal dialogs in order to enjoy better fights. No relation.
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apprentice
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apprentice
Joined: Jan 2016
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Don't worry, but I think you misdiagnose. Personally, I don't care very much if you say somebody is an idiot, or if you imply it. As you yourself said, it's the internet. And when somebody is openly behaving like that, it saves time (no point engaging). No, for me the problem lies in you bashing "click-fest" games. Not only what you write is false, but it is uneeded! Why even brought them up? Why even make the comparison? Click-fest game just means that the game is fast paced. It does not mean it is mindless. A good click-fest game is well designed, and its fights can be meangingful (you don't need much exposure to have strong meaning) and challenging. Personally, I enjoy more and more games like D:OS, and less and less fast paced games (FPS for instance) because I'm growing older and I enjoy less and less the stress those games induce in me. But I have played enough good click-fest games (I don't really like Diablo however, as it's too much of a skinner box game for me, I can't help but notice it) to know that Divinity is not better in term of I really appreciate the thought and complexity involved in this game than similar quality click-fest games. Good gameplay requires a lot of thoughts to develop, regardless of the genre; and the talk you have in Cyseal does NOT make the fight system in Divinity any better (or worse). It is a false dichotomy: you don't have to suffer additonal dialogs in order to enjoy better fights. No relation. It sounds like you and I are totally on the same page with what we like in a game just that you choose your words better than me and frankly are probably speaking from more experience. I chose this game specifically for it's methodical pace and turn based combat because, like you, I'm getting older and prefer strategy over stress, or should I say I like my strategy with less stress?
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stranger
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stranger
Joined: Nov 2015
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Hey guys, first off I like to say that I come from long background of playing cRPGs, been playing RPGs for over 20 years now and specially I am a big fan of turn based combat so I bought this game when it was in Alpha state and I tried playing it time after time but could never get past Cyseal but now I am honestly trying to play this game and beat it once and for all as the second game is about to come out later this year.....but once again I am faced with the same issue that has been putting me off this game.......
Now I have been playing this game for 16 hours (as per my steam record) and for the most of it, I was just running around Cyseal, talking with this NPC or that....had probably one encounter with skeletons (in that tomb after landing on the coast at the start) and one encounter with orcs, near the entrance to Cyseal...and I am getting pretty bored with this lack of combat encounters and far too much talking.......
Is it going to be like this, in the whole game, that you talk for 2 hours and then have couple of combat encounters and then again you talk for 4 hours before finding any combat?
Or does the game pick up later?
Thanks I guess that you, like me, are an old Baldurs gate player that thought that the BG saga was one of the best games ever created? Well, even I after about 10 hours running around Cyseal and bored out of my head, gave up on the game. Then I read a bit more about it and now, in my 16th hour of playing Im outside the city and crushing undeads. Its well worth it. If I ever play the game through again (I havent even scratched the surface, so we will se what happens) I will probably try to go outside every now and then just to have some battles. I wish the makers of the game is going to build in some more dungeon crawl in the beginning in part II, since I think (after reading some reviews) this to much talking part actually scared some potential players away from the game (it almost made me give up with running around Cyseal all the time). Just throw in a "Kill the orc and bring its head on a spike" quest now and then would have made the first hours a lot more fun. Heck, even when I DM games I have to do that just to get my players adrenaline going.
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journeyman
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journeyman
Joined: Dec 2015
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I don't know if 'common complaint' is correct relative to the player base, but of the complaints I see on message boards I think this may be one of the more frequent, and maybe even something they should consider in the sequel. I was fine with it, but maybe if they sprinkled in a few more fights early game, like that little dungeon under cyseal, it would break things up a bit.
anyway, once you get to cyseal it's all just running around log building 'til you get to maybe lvl 3, I think, at which point you can probably survive outside the walls, provided you go out the right gate. once you get to that point where you can survive outside it just transitions to exploring the wilderness and fairly frequent encounters.
so, I would say stick with it 'til you get to that point of emerging from your cocoon and see what you think then.
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stranger
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stranger
Joined: Mar 2016
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The very, very beginning of the game does feature quite a bit of running around talking without a lot of fighting, but this is a miniscule portion. Even for a first time player who doesn't know where things are, the period of getting to level 3 and leaving town shouldn't take so long that you get bored of the game. I genuinely can't imagine how someone would get stuck in Cyseal for 10 or even 16 (!!!) hours without it being a bug or just not reading the journal or something.
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stranger
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stranger
Joined: Dec 2015
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It's unfortunate that the first quest part of the quest line is so heavy on talkin vs. fighting. Really picks up once you get past that.
Tactician mode is awesome too, at least for the first few fights I did with it. My friend and I had already went through the original game but we wanted to try it out. They did an awesome job upgrading the encounters and making them a lot more difficult. Although I'm really missing my archer. Decided to switch out our archer for a rogue to increase the difficulty even more and keep kicking myself for it.
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journeyman
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journeyman
Joined: Apr 2016
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It's unfortunate that the first quest part of the quest line is so heavy on talkin vs. fighting. Really picks up once you get past that.
Tactician mode is awesome too, at least for the first few fights I did with it. My friend and I had already went through the original game but we wanted to try it out. They did an awesome job upgrading the encounters and making them a lot more difficult. Although I'm really missing my archer. Decided to switch out our archer for a rogue to increase the difficulty even more and keep kicking myself for it. I'm playing through the second time with my girlfriend (it's actually the third time, as in 2014 I've finished D:OS in single player) with a dual lonewolf (because we don't want to bother with companions and they just don't stick to local coop, it's ok when you're solo controlling 4 guys, but 2 guys each is weird IMO) archer\crafter\smith\a bit geo and rogue\dual wielded daggers\grenadier\a bit witchcraft and man-at-arms on tactitian mode, and it's actually easier than our previous coop run on normal with dual lonewolf dual wand/pyro/geo and dual axe/hydro. And quite a bit more fun with all the crafting btw.
Last edited by Vometia; 05/04/16 03:16 PM.
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