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stranger
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OP
stranger
Joined: Mar 2016
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Hope someone can help me.
Playing on the PS4. I have 2 points in sneak and I'm behind an enemy. Every time I sneak and end turn, I automatically become unstealthed at the start of my next turn. Is that how it should be or is this a bug or is it that I need more points in sneak?
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Support
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Support
Joined: Mar 2003
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Does this happen if you use Walk in Shadow as well as Sneak?
More points in Sneak will reduce the sight cone of opponents, but if any can see you, it is normal that sneaking fails.
If you start a new game (explorer difficulty) with a default wizard and rogue character, and have the rogue cast Fast Track just before triggering the first combat encounter, they should have enough AP to get behind the opponents and sneak their first turn (have them in the lead, and keep to the left, to minimize the distance you would need to get around the summoned skeletons), and you can have the wizard cast Midnight Oil to slow the summons and maybe Boulder Bash to take out the 2 melee ones the next turn (after you test if the rogue unsneaks). This should work without using Walk in Shadows; being invisible just guarantees opponents will not spot the character, even if they look in that direction. Note that an autosave will be triggered when you move up the beach from the start, which could overwrite the oldest in your current playthrough. The number of quick and auto saves kept can be adjusted in the Game section of the options.
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stranger
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OP
stranger
Joined: Mar 2016
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Thanks for the answer Raze.
No, it doesn't happen for Walk in Shadow only for Sneak.
Basically to test this, I started a new game (tactician), then left my mage outside and started the battle with my rogue. I then used fast track then Walk in Shadows before I positioned myself behind one of the enemies. After opening with a regular attack, I still have AP left to sneak, which I then cast. The sneak always succeeds as I am behind the enemy, but at the start of my next turn, somehow sneak is cancelled. Sometimes, the enemy has question marks over his head, but it never cancels my sneak until the start of my next turn.
I'm curious if this is a feature or is this a bug or what? I'm really confused how in-combat sneak works.
I'll actually try this on explorer mode. Maybe with a lower difficulty setting Sneak will not get cancelled at the start of my turn.
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Support
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Support
Joined: Mar 2003
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It could be Walk in Shadows wearing off causing Sneak to fail.
Were you behind one of the enemies, or behind all of them? On Explorer you would only have 3 skeletons to worry about, and they would all start facing the same direction.
Try bringing your mage into combat, so the summons have someone to target, and will be less likely to turn around than if they don't see anybody in range (if that is what is triggering the sneak to fail). I tried this (in explorer mode) with a single character, though, and after killing the archer, walking behind the melee skeletons and re-sneaking, they did not turn around after several times skipping turns. Attacking (and killing) one caused the character to unsneak, but after re-sneaking, the other continued facing away, so their sight cone didn't detect the character. Harder difficulties and stronger opponents can have better AI.
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Duchess of Gorgombert
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Duchess of Gorgombert
Joined: May 2010
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I'm vaguely reminded of something similar: in one of the beta releases, my archer could remain sneaked even as she fired off arrows as long as she stayed out of the enemy combatants' sight cones, but at some point this changed where sneak would immediately be cancelled upon entering combat even if she was theoretically capable of remaining unseen. I always assumed it was a deliberate design decision to prevent mowing down an entire group of enemies using a sniper. Which I found a bit of a shame, but I can see why some people might object!
J'aime le fromage.
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stranger
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OP
stranger
Joined: Mar 2016
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I got it! It's something with the cancel button (circle) in PS4. What happens is when I cancel my turn is that it also cancels sneak. Now if I hold down the circle button until all enemies finish their turn, then hit the Triangle button, then release the circle button, then I don't cancel out of my sneak. The triangle button brings up the menu, so letting go of the circle button will cancel out of the menu and not sneak.
I'm pretty sure this is a bug, unfortunately.
Thanks for the help guys!
Last edited by Bendigeidfran; 28/03/16 01:15 PM.
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Support
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Support
Joined: Mar 2003
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That does appear to be a problem if you skip the turn of a player character immediately before the character that is sneaking has their turn. When I first tested my rogue went first, so this wasn't an issue, unsneaking with the rogue and having the mage sneak replicated this problem. It shouldn't be an issue when there are other NPCs between skipping a turn the start of the sneaking character's turn, though. I'll create a bug report for that.
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stranger
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OP
stranger
Joined: Mar 2016
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Just FYI, I did testing using 1 player only. Meaning I left my other character behind and started the battle with just the rogue. I guess this might be just a PS4 problem since it's an issue with holding and releasing the circle button.
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Support
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Support
Joined: Mar 2003
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Yes, that causes a problem in the controller UI on PC, as well. That's the main bug; when 2 player characters are together in the turn order, I assume this just needs a tweak to how the button presses are handled, so it doesn't carry into the next character's turn. With one character in combat, that really shouldn't be an issue.
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stranger
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OP
stranger
Joined: Mar 2016
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Raze, this happens when there is only 1 player character as well. It might have something to do with when the user releases the circle button. Releasing it seems to trigger the cancelation of the player character's sneak status. This issue also occurs when 2 or more player characters are present.
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Support
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Support
Joined: Mar 2003
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Raze, this happens when there is only 1 player character as well. Yes. I know. It might have something to do with when the user releases the circle button. In the case of 2 player characters together, the button release may be carrying over into the next character's turn. That really should not be happening with only one character in combat, through possibly multiple opponent turns. I know it is, or more likely something which causes the same effect, which is what the bug report will primarily be focused on. Releasing it seems to trigger the cancelation of the player character's sneak status. This issue also occurs when 2 or more player characters are present. Yes, the second character skipping their turn also usually unsneaks the next turn even if the first character finishes their turn by using up all their AP, rather than skipping. I didn't have the first ever unsneak, regardless of how the second ended their turn.
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stranger
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stranger
Joined: May 2016
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Sorry for reviving this old thread, but I was wondering if this problem still exists? Or has it been patched? :)
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Support
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Support
Joined: Mar 2003
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This was reported a couple days before the last update, and the bug report has not been closed (though is assigned to a programmer), so has not been patched. There is no ETA for the next update.
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stranger
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stranger
Joined: May 2016
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Alright. Thank you very much for the information. :)
Last edited by Quecken; 06/05/16 12:45 PM.
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member
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member
Joined: Nov 2015
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This problem occurs because you hold B to end your turn, but when you release it, it is no longer your turn. Since almost all in-game actions occur when you release a button instead of when you press it, the game will see you releasing the button after your turn has ended and apply this action (B) to the start of your next turn, which will make you come out of sneak.
You can easily get around this by holding B to end your turn, then, any time after your turn is over, holding RT to bring up the selection wheel, then releasing B. The selection wheel will come up, but releasing B will cancel out of it, so the game won't keep that B action until your next turn.
I'm having to deal with this a lot because I'm doing a playthrough with 2 Lone Wolf crossbow users, both with Sneak 5. I end every single turn in sneak mode, with both characters.
Just hold B, hold RT, then release B. At least until the patch comes.
Last edited by CharityDiary; 20/05/16 03:37 AM.
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